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- #include "../dap_gui_i.h"
- #include "../../dap_link.h"
- typedef struct {
- DapState dap_state;
- bool dap_active;
- bool tx_active;
- bool rx_active;
- } DapSceneMainState;
- static bool process_dap_state(DapGuiApp* app) {
- DapSceneMainState* state =
- (DapSceneMainState*)scene_manager_get_scene_state(app->scene_manager, DapSceneMain);
- if(state == NULL) return true;
- DapState* prev_state = &state->dap_state;
- DapState next_state;
- dap_app_get_state(app->dap_app, &next_state);
- bool need_to_update = false;
- if(prev_state->dap_mode != next_state.dap_mode) {
- switch(next_state.dap_mode) {
- case DapModeDisconnected:
- dap_main_view_set_mode(app->main_view, DapMainViewModeDisconnected);
- notification_message(app->notifications, &sequence_blink_stop);
- break;
- case DapModeSWD:
- dap_main_view_set_mode(app->main_view, DapMainViewModeSWD);
- notification_message(app->notifications, &sequence_blink_start_blue);
- break;
- case DapModeJTAG:
- dap_main_view_set_mode(app->main_view, DapMainViewModeJTAG);
- notification_message(app->notifications, &sequence_blink_start_magenta);
- break;
- }
- need_to_update = true;
- }
- if(prev_state->dap_version != next_state.dap_version) {
- switch(next_state.dap_version) {
- case DapVersionUnknown:
- dap_main_view_set_version(app->main_view, DapMainViewVersionUnknown);
- break;
- case DapVersionV1:
- dap_main_view_set_version(app->main_view, DapMainViewVersionV1);
- break;
- case DapVersionV2:
- dap_main_view_set_version(app->main_view, DapMainViewVersionV2);
- break;
- }
- need_to_update = true;
- }
- if(prev_state->usb_connected != next_state.usb_connected) {
- dap_main_view_set_usb_connected(app->main_view, next_state.usb_connected);
- need_to_update = true;
- }
- if(prev_state->dap_counter != next_state.dap_counter) {
- if(!state->dap_active) {
- state->dap_active = true;
- dap_main_view_set_dap(app->main_view, state->dap_active);
- need_to_update = true;
- }
- } else {
- if(state->dap_active) {
- state->dap_active = false;
- dap_main_view_set_dap(app->main_view, state->dap_active);
- need_to_update = true;
- }
- }
- if(prev_state->cdc_baudrate != next_state.cdc_baudrate) {
- dap_main_view_set_baudrate(app->main_view, next_state.cdc_baudrate);
- need_to_update = true;
- }
- if(prev_state->cdc_tx_counter != next_state.cdc_tx_counter) {
- if(!state->tx_active) {
- state->tx_active = true;
- dap_main_view_set_tx(app->main_view, state->tx_active);
- need_to_update = true;
- notification_message(app->notifications, &sequence_blink_start_red);
- }
- } else {
- if(state->tx_active) {
- state->tx_active = false;
- dap_main_view_set_tx(app->main_view, state->tx_active);
- need_to_update = true;
- notification_message(app->notifications, &sequence_blink_stop);
- }
- }
- if(prev_state->cdc_rx_counter != next_state.cdc_rx_counter) {
- if(!state->rx_active) {
- state->rx_active = true;
- dap_main_view_set_rx(app->main_view, state->rx_active);
- need_to_update = true;
- notification_message(app->notifications, &sequence_blink_start_green);
- }
- } else {
- if(state->rx_active) {
- state->rx_active = false;
- dap_main_view_set_rx(app->main_view, state->rx_active);
- need_to_update = true;
- notification_message(app->notifications, &sequence_blink_stop);
- }
- }
- if(need_to_update) {
- dap_main_view_update(app->main_view);
- }
- *prev_state = next_state;
- return true;
- }
- static void dap_scene_main_on_left(void* context) {
- DapGuiApp* app = (DapGuiApp*)context;
- view_dispatcher_send_custom_event(app->view_dispatcher, DapAppCustomEventConfig);
- }
- void dap_scene_main_on_enter(void* context) {
- DapGuiApp* app = context;
- DapSceneMainState* state = malloc(sizeof(DapSceneMainState));
- dap_main_view_set_left_callback(app->main_view, dap_scene_main_on_left, app);
- view_dispatcher_switch_to_view(app->view_dispatcher, DapGuiAppViewMainView);
- scene_manager_set_scene_state(app->scene_manager, DapSceneMain, (uint32_t)state);
- }
- bool dap_scene_main_on_event(void* context, SceneManagerEvent event) {
- DapGuiApp* app = context;
- if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == DapAppCustomEventConfig) {
- scene_manager_next_scene(app->scene_manager, DapSceneConfig);
- return true;
- }
- } else if(event.type == SceneManagerEventTypeTick) {
- return process_dap_state(app);
- }
- return false;
- }
- void dap_scene_main_on_exit(void* context) {
- DapGuiApp* app = context;
- DapSceneMainState* state =
- (DapSceneMainState*)scene_manager_get_scene_state(app->scene_manager, DapSceneMain);
- scene_manager_set_scene_state(app->scene_manager, DapSceneMain, (uint32_t)NULL);
- FURI_SW_MEMBARRIER();
- free(state);
- notification_message(app->notifications, &sequence_blink_stop);
- }
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