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- #include "dap_gui.h"
- #include "dap_gui_i.h"
- #define DAP_GUI_TICK 250
- static bool dap_gui_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- DapGuiApp* app = context;
- return scene_manager_handle_custom_event(app->scene_manager, event);
- }
- static bool dap_gui_back_event_callback(void* context) {
- furi_assert(context);
- DapGuiApp* app = context;
- return scene_manager_handle_back_event(app->scene_manager);
- }
- static void dap_gui_tick_event_callback(void* context) {
- furi_assert(context);
- DapGuiApp* app = context;
- scene_manager_handle_tick_event(app->scene_manager);
- }
- DapGuiApp* dap_gui_alloc() {
- DapGuiApp* app = malloc(sizeof(DapGuiApp));
- app->gui = furi_record_open(RECORD_GUI);
- app->view_dispatcher = view_dispatcher_alloc();
- app->scene_manager = scene_manager_alloc(&dap_scene_handlers, app);
- view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
- view_dispatcher_set_custom_event_callback(app->view_dispatcher, dap_gui_custom_event_callback);
- view_dispatcher_set_navigation_event_callback(
- app->view_dispatcher, dap_gui_back_event_callback);
- view_dispatcher_set_tick_event_callback(
- app->view_dispatcher, dap_gui_tick_event_callback, DAP_GUI_TICK);
- view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
- app->notifications = furi_record_open(RECORD_NOTIFICATION);
- app->var_item_list = variable_item_list_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- DapGuiAppViewVarItemList,
- variable_item_list_get_view(app->var_item_list));
- app->main_view = dap_main_view_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher, DapGuiAppViewMainView, dap_main_view_get_view(app->main_view));
- app->widget = widget_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher, DapGuiAppViewWidget, widget_get_view(app->widget));
- scene_manager_next_scene(app->scene_manager, DapSceneMain);
- return app;
- }
- void dap_gui_free(DapGuiApp* app) {
- view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewVarItemList);
- variable_item_list_free(app->var_item_list);
- view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewMainView);
- dap_main_view_free(app->main_view);
- view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewWidget);
- widget_free(app->widget);
- // View dispatcher
- view_dispatcher_free(app->view_dispatcher);
- scene_manager_free(app->scene_manager);
- // Close records
- furi_record_close(RECORD_GUI);
- furi_record_close(RECORD_NOTIFICATION);
- free(app);
- }
- int32_t dap_gui_thread(void* arg) {
- DapGuiApp* app = dap_gui_alloc();
- app->dap_app = arg;
- notification_message_block(app->notifications, &sequence_display_backlight_enforce_on);
- view_dispatcher_run(app->view_dispatcher);
- notification_message_block(app->notifications, &sequence_display_backlight_enforce_auto);
- dap_gui_free(app);
- return 0;
- }
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