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- #include "../flipchess.h"
- #include "../helpers/flipchess_voice.h"
- #include <lib/toolbox/value_index.h>
- #define TEXT_LABEL_ON "ON"
- #define TEXT_LABEL_OFF "OFF"
- const char* const haptic_text[2] = {
- TEXT_LABEL_OFF,
- TEXT_LABEL_ON,
- };
- const uint32_t haptic_value[2] = {
- FlipChessHapticOff,
- FlipChessHapticOn,
- };
- const char* const player_mode_text[4] = {
- "Human",
- "CPU 1",
- "CPU 2",
- "CPU 3",
- };
- const uint32_t player_mode_value[4] = {
- FlipChessPlayerHuman,
- FlipChessPlayerAI1,
- FlipChessPlayerAI2,
- FlipChessPlayerAI3,
- };
- static void flipchess_scene_settings_set_haptic(VariableItem* item) {
- FlipChess* app = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, haptic_text[index]);
- app->haptic = haptic_value[index];
- }
- static void flipchess_scene_settings_set_white_mode(VariableItem* item) {
- FlipChess* app = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, player_mode_text[index]);
- app->white_mode = player_mode_value[index];
- }
- static void flipchess_scene_settings_set_black_mode(VariableItem* item) {
- FlipChess* app = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, player_mode_text[index]);
- app->black_mode = player_mode_value[index];
- }
- void flipchess_scene_settings_submenu_callback(void* context, uint32_t index) {
- FlipChess* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, index);
- }
- void flipchess_scene_settings_on_enter(void* context) {
- FlipChess* app = context;
- VariableItem* item;
- uint8_t value_index;
- if(app->sound == 1) {
- flipchess_voice_which_side();
- }
- // White mode
- item = variable_item_list_add(
- app->variable_item_list, "White:", 4, flipchess_scene_settings_set_white_mode, app);
- value_index = value_index_uint32(app->white_mode, player_mode_value, 4);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, player_mode_text[value_index]);
- // Black mode
- item = variable_item_list_add(
- app->variable_item_list, "Black:", 4, flipchess_scene_settings_set_black_mode, app);
- value_index = value_index_uint32(app->black_mode, player_mode_value, 4);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, player_mode_text[value_index]);
- // Vibro on/off
- item = variable_item_list_add(
- app->variable_item_list, "Vibro/Haptic:", 2, flipchess_scene_settings_set_haptic, app);
- value_index = value_index_uint32(app->haptic, haptic_value, 2);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, haptic_text[value_index]);
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdSettings);
- }
- bool flipchess_scene_settings_on_event(void* context, SceneManagerEvent event) {
- FlipChess* app = context;
- UNUSED(app);
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- }
- return consumed;
- }
- void flipchess_scene_settings_on_exit(void* context) {
- FlipChess* app = context;
- variable_item_list_set_selected_item(app->variable_item_list, 0);
- variable_item_list_reset(app->variable_item_list);
- }
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