camera_suite_scene_start.c 2.0 KB

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  1. #include "../camera_suite.h"
  2. #include "../helpers/camera_suite_custom_event.h"
  3. #include "../views/camera_suite_view_start.h"
  4. void camera_suite_scene_start_callback(CameraSuiteCustomEvent event, void* context) {
  5. furi_assert(context);
  6. CameraSuite* app = context;
  7. view_dispatcher_send_custom_event(app->view_dispatcher, event);
  8. }
  9. void camera_suite_scene_start_on_enter(void* context) {
  10. furi_assert(context);
  11. CameraSuite* app = context;
  12. camera_suite_view_start_set_callback(
  13. app->camera_suite_view_start, camera_suite_scene_start_callback, app);
  14. view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
  15. }
  16. bool camera_suite_scene_start_on_event(void* context, SceneManagerEvent event) {
  17. CameraSuite* app = context;
  18. bool consumed = false;
  19. if(event.type == SceneManagerEventTypeCustom) {
  20. switch(event.event) {
  21. case CameraSuiteCustomEventStartLeft:
  22. case CameraSuiteCustomEventStartRight:
  23. case CameraSuiteCustomEventStartUp:
  24. case CameraSuiteCustomEventStartDown:
  25. // Do nothing.
  26. break;
  27. case CameraSuiteCustomEventStartOk:
  28. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneMenu);
  29. consumed = true;
  30. break;
  31. case CameraSuiteCustomEventStartBack:
  32. notification_message(app->notification, &sequence_reset_red);
  33. notification_message(app->notification, &sequence_reset_green);
  34. notification_message(app->notification, &sequence_reset_blue);
  35. if(!scene_manager_search_and_switch_to_previous_scene(
  36. app->scene_manager, CameraSuiteSceneStart)) {
  37. scene_manager_stop(app->scene_manager);
  38. view_dispatcher_stop(app->view_dispatcher);
  39. }
  40. consumed = true;
  41. break;
  42. }
  43. }
  44. return consumed;
  45. }
  46. void camera_suite_scene_start_on_exit(void* context) {
  47. CameraSuite* app = context;
  48. UNUSED(app);
  49. }