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- #include "camera_suite_haptic.h"
- #include "../camera_suite.h"
- void camera_suite_play_happy_bump(void* context) {
- CameraSuite* app = context;
- if(app->haptic != 1) {
- return;
- }
- notification_message(app->notification, &sequence_set_vibro_on);
- furi_thread_flags_wait(0, FuriFlagWaitAny, 20);
- notification_message(app->notification, &sequence_reset_vibro);
- }
- void camera_suite_play_bad_bump(void* context) {
- CameraSuite* app = context;
- if(app->haptic != 1) {
- return;
- }
- notification_message(app->notification, &sequence_set_vibro_on);
- furi_thread_flags_wait(0, FuriFlagWaitAny, 100);
- notification_message(app->notification, &sequence_reset_vibro);
- }
- void camera_suite_play_long_bump(void* context) {
- CameraSuite* app = context;
- if(app->haptic != 1) {
- return;
- }
- for(int i = 0; i < 4; i++) {
- notification_message(app->notification, &sequence_set_vibro_on);
- furi_thread_flags_wait(0, FuriFlagWaitAny, 50);
- notification_message(app->notification, &sequence_reset_vibro);
- furi_thread_flags_wait(0, FuriFlagWaitAny, 100);
- }
- }
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