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- #include "nameflood.h"
- #include "_protocols.h"
- #include <storage/storage.h>
- #include <toolbox/stream/file_stream.h>
- // Hacked together by @Willy-JL
- static char names[256][sizeof(((NamefloodCfg*)0)->name)];
- static uint8_t names_count = 0;
- static const char* get_name(const Payload* payload) {
- UNUSED(payload);
- return "NameFlood";
- }
- static const char* random_name() {
- if(names_count == 0) {
- // Fill random names
- Storage* storage = furi_record_open(RECORD_STORAGE);
- Stream* stream = file_stream_alloc(storage);
- FuriString* line = furi_string_alloc();
- if(!storage_file_exists(storage, APP_DATA_PATH("nameflood.txt"))) {
- // Copy default names
- storage_common_copy(
- storage, APP_ASSETS_PATH("nameflood.txt"), APP_DATA_PATH("nameflood.txt"));
- }
- if(file_stream_open(
- stream, APP_DATA_PATH("nameflood.txt"), FSAM_READ, FSOM_OPEN_EXISTING)) {
- while(stream_read_line(stream, line)) {
- furi_string_replace_all(line, "\r", "");
- furi_string_replace_all(line, "\n", "");
- if(furi_string_size(line)) {
- strlcpy(names[names_count++], furi_string_get_cstr(line), sizeof(names[0]));
- }
- }
- }
- furi_string_free(line);
- file_stream_close(stream);
- stream_free(stream);
- furi_record_close(RECORD_STORAGE);
- if(names_count == 0) {
- // Add fallback if list is empty
- strlcpy(names[names_count++], "NameFlood", sizeof(names[0]));
- }
- }
- return names[rand() % names_count];
- }
- static void make_packet(uint8_t* _size, uint8_t** _packet, Payload* payload) {
- NamefloodCfg* cfg = payload ? &payload->cfg.nameflood : NULL;
- const char* name;
- switch(cfg ? payload->mode : PayloadModeRandom) {
- case PayloadModeRandom:
- default:
- name = random_name();
- break;
- case PayloadModeValue:
- name = cfg->name;
- break;
- }
- uint8_t name_len = strlen(name);
- uint8_t size = 12 + name_len;
- uint8_t* packet = malloc(size);
- uint8_t i = 0;
- packet[i++] = 2; // Size
- packet[i++] = 0x01; // AD Type (Flags)
- packet[i++] = 0x06; // Flags
- packet[i++] = name_len + 1; // Size
- packet[i++] = 0x09; // AD Type (Complete Local Name)
- memcpy(&packet[i], name, name_len); // Device Name
- i += name_len;
- packet[i++] = 3; // Size
- packet[i++] = 0x02; // AD Type (Incomplete Service UUID List)
- packet[i++] = 0x12; // Service UUID (Human Interface Device)
- packet[i++] = 0x18; // ...
- packet[i++] = 2; // Size
- packet[i++] = 0x0A; // AD Type (Tx Power Level)
- packet[i++] = 0x00; // 0dBm
- *_size = size;
- *_packet = packet;
- }
- enum {
- _ConfigExtraStart = ConfigExtraStart,
- ConfigName,
- ConfigInfoSettings,
- ConfigCOUNT,
- };
- static void config_callback(void* _ctx, uint32_t index) {
- Ctx* ctx = _ctx;
- scene_manager_set_scene_state(ctx->scene_manager, SceneConfig, index);
- switch(index) {
- case ConfigName:
- scene_manager_next_scene(ctx->scene_manager, SceneNamefloodName);
- break;
- case ConfigInfoSettings:
- break;
- default:
- ctx->fallback_config_enter(ctx, index);
- break;
- }
- }
- static void extra_config(Ctx* ctx) {
- Payload* payload = &ctx->attack->payload;
- NamefloodCfg* cfg = &payload->cfg.nameflood;
- VariableItemList* list = ctx->variable_item_list;
- VariableItem* item;
- item = variable_item_list_add(list, "Display Name", 0, NULL, NULL);
- variable_item_set_current_value_text(
- item, payload->mode == PayloadModeRandom ? "Random" : cfg->name);
- variable_item_list_add(list, "See in phone BT settings", 0, NULL, NULL);
- variable_item_list_set_enter_callback(list, config_callback, ctx);
- }
- static uint8_t config_count(const Payload* payload) {
- UNUSED(payload);
- return ConfigCOUNT - ConfigExtraStart - 1;
- }
- const Protocol protocol_nameflood = {
- .icon = &I_ble_spam,
- .get_name = get_name,
- .make_packet = make_packet,
- .extra_config = extra_config,
- .config_count = config_count,
- };
- static void name_callback(void* _ctx) {
- Ctx* ctx = _ctx;
- Payload* payload = &ctx->attack->payload;
- payload->mode = PayloadModeValue;
- view_dispatcher_send_custom_event(ctx->view_dispatcher, 0);
- }
- void scene_nameflood_name_on_enter(void* _ctx) {
- Ctx* ctx = _ctx;
- Payload* payload = &ctx->attack->payload;
- NamefloodCfg* cfg = &payload->cfg.nameflood;
- TextInput* text_input = ctx->text_input;
- text_input_set_header_text(text_input, "Press back for random");
- text_input_set_result_callback(
- text_input, name_callback, ctx, cfg->name, sizeof(cfg->name), true);
- text_input_set_minimum_length(text_input, 0);
- view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewTextInput);
- }
- bool scene_nameflood_name_on_event(void* _ctx, SceneManagerEvent event) {
- Ctx* ctx = _ctx;
- Payload* payload = &ctx->attack->payload;
- if(event.type == SceneManagerEventTypeCustom) {
- scene_manager_previous_scene(ctx->scene_manager);
- return true;
- }
- if(event.type == SceneManagerEventTypeBack) {
- payload->mode = PayloadModeRandom;
- }
- return false;
- }
- void scene_nameflood_name_on_exit(void* _ctx) {
- Ctx* ctx = _ctx;
- text_input_reset(ctx->text_input);
- }
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