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- #pragma once
- #include "defines.h"
- #include <gui/gui.h>
- void draw_player_scene(Canvas* const canvas, const GameState* game_state);
- void draw_dealer_scene(Canvas* const canvas, const GameState* game_state);
- void draw_play_menu(Canvas* const canvas, const GameState* game_state);
- void draw_score(Canvas* const canvas, bool top, uint8_t amount);
- void draw_money(Canvas* const canvas, uint32_t score);
- void settings_page(Canvas* const canvas, const GameState* gameState);
- void popup_frame(Canvas* const canvas);
- void draw_screen(Canvas* const canvas, const bool* points);
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