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- /*
- * Copyright 2019 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "matrix_4x4.h"
- #include <algorithm>
- #include <cmath>
- #include <cstring>
- namespace cardboard {
- Matrix4x4 Matrix4x4::Identity()
- {
- Matrix4x4 ret;
- for (int j = 0; j < 4; ++j) {
- for (int i = 0; i < 4; ++i) {
- ret.m[j][i] = (i == j) ? 1 : 0;
- }
- }
- return ret;
- }
- Matrix4x4 Matrix4x4::Zeros()
- {
- Matrix4x4 ret;
- for (int j = 0; j < 4; ++j) {
- for (int i = 0; i < 4; ++i) {
- ret.m[j][i] = 0;
- }
- }
- return ret;
- }
- Matrix4x4 Matrix4x4::Translation(float x, float y, float z)
- {
- Matrix4x4 ret = Matrix4x4::Identity();
- ret.m[3][0] = x;
- ret.m[3][1] = y;
- ret.m[3][2] = z;
- return ret;
- }
- Matrix4x4 Matrix4x4::Perspective(const std::array<float, 4>& fov, float zNear, float zFar)
- {
- Matrix4x4 ret = Matrix4x4::Zeros();
- const float xLeft = -std::tan(fov[0] * M_PI / 180.0f) * zNear;
- const float xRight = std::tan(fov[1] * M_PI / 180.0f) * zNear;
- const float yBottom = -std::tan(fov[2] * M_PI / 180.0f) * zNear;
- const float yTop = std::tan(fov[3] * M_PI / 180.0f) * zNear;
- const float X = (2 * zNear) / (xRight - xLeft);
- const float Y = (2 * zNear) / (yTop - yBottom);
- const float A = (xRight + xLeft) / (xRight - xLeft);
- const float B = (yTop + yBottom) / (yTop - yBottom);
- const float C = (zNear + zFar) / (zNear - zFar);
- const float D = (2 * zNear * zFar) / (zNear - zFar);
- ret.m[0][0] = X;
- ret.m[2][0] = A;
- ret.m[1][1] = Y;
- ret.m[2][1] = B;
- ret.m[2][2] = C;
- ret.m[3][2] = D;
- ret.m[2][3] = -1;
- return ret;
- }
- void Matrix4x4::ToArray(float* array) const { std::memcpy(array, &m[0][0], 16 * sizeof(float)); }
- } // namespace cardboard
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