nfc_magic_scene_write_fail.c 1.7 KB

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  1. #include "../nfc_magic_app_i.h"
  2. void nfc_magic_scene_write_fail_widget_callback(
  3. GuiButtonType result,
  4. InputType type,
  5. void* context) {
  6. NfcMagicApp* instance = context;
  7. if(type == InputTypeShort) {
  8. view_dispatcher_send_custom_event(instance->view_dispatcher, result);
  9. }
  10. }
  11. void nfc_magic_scene_write_fail_on_enter(void* context) {
  12. NfcMagicApp* instance = context;
  13. Widget* widget = instance->widget;
  14. notification_message(instance->notifications, &sequence_error);
  15. widget_add_icon_element(widget, 83, 22, &I_WarningDolphinFlip_45x42);
  16. widget_add_string_element(
  17. widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Failed to Write");
  18. widget_add_string_multiline_element(
  19. widget, 0, 13, AlignLeft, AlignTop, FontSecondary, "Something went\nwrong while\nwriting");
  20. widget_add_button_element(
  21. widget, GuiButtonTypeLeft, "Retry", nfc_magic_scene_write_fail_widget_callback, instance);
  22. // Setup and start worker
  23. view_dispatcher_switch_to_view(instance->view_dispatcher, NfcMagicAppViewWidget);
  24. }
  25. bool nfc_magic_scene_write_fail_on_event(void* context, SceneManagerEvent event) {
  26. NfcMagicApp* instance = context;
  27. bool consumed = false;
  28. if(event.type == SceneManagerEventTypeCustom) {
  29. if(event.event == GuiButtonTypeLeft) {
  30. consumed = scene_manager_previous_scene(instance->scene_manager);
  31. }
  32. } else if(event.type == SceneManagerEventTypeBack) {
  33. consumed = scene_manager_previous_scene(instance->scene_manager);
  34. }
  35. return consumed;
  36. }
  37. void nfc_magic_scene_write_fail_on_exit(void* context) {
  38. NfcMagicApp* instance = context;
  39. widget_reset(instance->widget);
  40. }