flipchess.h 1.8 KB

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  1. #pragma once
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <furi_hal_random.h>
  5. #include <gui/gui.h>
  6. #include <input/input.h>
  7. #include <stdlib.h>
  8. #include <notification/notification_messages.h>
  9. #include <gui/view_dispatcher.h>
  10. #include <gui/modules/submenu.h>
  11. #include <gui/scene_manager.h>
  12. #include <gui/modules/variable_item_list.h>
  13. #include <gui/modules/text_input.h>
  14. #include "scenes/flipchess_scene.h"
  15. #include "views/flipchess_startscreen.h"
  16. #include "views/flipchess_scene_1.h"
  17. #define FLIPCHESS_VERSION "v0.1.2"
  18. #define TEXT_BUFFER_SIZE 96
  19. #define TEXT_SIZE (TEXT_BUFFER_SIZE - 1)
  20. typedef struct {
  21. Gui* gui;
  22. NotificationApp* notification;
  23. ViewDispatcher* view_dispatcher;
  24. Submenu* submenu;
  25. SceneManager* scene_manager;
  26. VariableItemList* variable_item_list;
  27. TextInput* text_input;
  28. FlipChessStartscreen* flipchess_startscreen;
  29. FlipChessScene1* flipchess_scene_1;
  30. // Settings options
  31. int haptic;
  32. int white_mode;
  33. int black_mode;
  34. // Main menu options
  35. uint8_t import_game;
  36. // Text input
  37. uint8_t input_state;
  38. char import_game_text[TEXT_BUFFER_SIZE];
  39. char input_text[TEXT_BUFFER_SIZE];
  40. } FlipChess;
  41. typedef enum {
  42. FlipChessViewIdStartscreen,
  43. FlipChessViewIdMenu,
  44. FlipChessViewIdScene1,
  45. FlipChessViewIdSettings,
  46. FlipChessViewIdTextInput,
  47. } FlipChessViewId;
  48. typedef enum {
  49. FlipChessHapticOff,
  50. FlipChessHapticOn,
  51. } FlipChessHapticState;
  52. typedef enum {
  53. FlipChessPlayerHuman = 0,
  54. FlipChessPlayerAI1 = 1,
  55. FlipChessPlayerAI2 = 2,
  56. FlipChessPlayerAI3 = 3,
  57. } FlipChessPlayerMode;
  58. typedef enum { FlipChessTextInputDefault, FlipChessTextInputGame } FlipChessTextInputState;
  59. typedef enum {
  60. FlipChessStatusSuccess = 0,
  61. FlipChessStatusReturn = 10,
  62. FlipChessStatusLoadError = 11,
  63. FlipChessStatusSaveError = 12,
  64. } FlipChessStatus;