bt_hid_mouse.c 8.0 KB

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  1. #include "bt_hid_mouse.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. struct BtHidMouse {
  7. View* view;
  8. };
  9. #define MOUSE_MOVE_SHORT 5
  10. #define MOUSE_MOVE_LONG 20
  11. typedef struct {
  12. bool left_pressed;
  13. bool up_pressed;
  14. bool right_pressed;
  15. bool down_pressed;
  16. bool left_mouse_pressed;
  17. bool left_mouse_held;
  18. bool right_mouse_pressed;
  19. bool connected;
  20. } BtHidMouseModel;
  21. static void bt_hid_mouse_draw_callback(Canvas* canvas, void* context) {
  22. furi_assert(context);
  23. BtHidMouseModel* model = context;
  24. // Header
  25. if(model->connected) {
  26. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  27. } else {
  28. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  29. }
  30. canvas_set_font(canvas, FontPrimary);
  31. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
  32. canvas_set_font(canvas, FontSecondary);
  33. if(model->left_mouse_held == true) {
  34. elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
  35. } else {
  36. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  37. canvas_set_font(canvas, FontSecondary);
  38. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  39. }
  40. // Keypad circles
  41. canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
  42. // Up
  43. if(model->up_pressed) {
  44. canvas_set_bitmap_mode(canvas, 1);
  45. canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
  46. canvas_set_bitmap_mode(canvas, 0);
  47. canvas_set_color(canvas, ColorWhite);
  48. }
  49. canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
  50. canvas_set_color(canvas, ColorBlack);
  51. // Down
  52. if(model->down_pressed) {
  53. canvas_set_bitmap_mode(canvas, 1);
  54. canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
  55. canvas_set_bitmap_mode(canvas, 0);
  56. canvas_set_color(canvas, ColorWhite);
  57. }
  58. canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
  59. canvas_set_color(canvas, ColorBlack);
  60. // Left
  61. if(model->left_pressed) {
  62. canvas_set_bitmap_mode(canvas, 1);
  63. canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
  64. canvas_set_bitmap_mode(canvas, 0);
  65. canvas_set_color(canvas, ColorWhite);
  66. }
  67. canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
  68. canvas_set_color(canvas, ColorBlack);
  69. // Right
  70. if(model->right_pressed) {
  71. canvas_set_bitmap_mode(canvas, 1);
  72. canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
  73. canvas_set_bitmap_mode(canvas, 0);
  74. canvas_set_color(canvas, ColorWhite);
  75. }
  76. canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
  77. canvas_set_color(canvas, ColorBlack);
  78. // Ok
  79. if(model->left_mouse_pressed) {
  80. canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
  81. } else {
  82. canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
  83. }
  84. // Back
  85. if(model->right_mouse_pressed) {
  86. canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
  87. } else {
  88. canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
  89. }
  90. }
  91. static void bt_hid_mouse_process(BtHidMouse* bt_hid_mouse, InputEvent* event) {
  92. with_view_model(
  93. bt_hid_mouse->view, (BtHidMouseModel * model) {
  94. if(event->key == InputKeyBack) {
  95. if(event->type == InputTypeShort) {
  96. furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_RIGHT);
  97. furi_hal_bt_hid_mouse_release(HID_MOUSE_BTN_RIGHT);
  98. } else if(event->type == InputTypePress) {
  99. model->right_mouse_pressed = true;
  100. } else if(event->type == InputTypeRelease) {
  101. model->right_mouse_pressed = false;
  102. }
  103. } else if(event->key == InputKeyOk) {
  104. if(event->type == InputTypeShort) {
  105. // Just release if it was being held before
  106. if(!model->left_mouse_held) furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_LEFT);
  107. furi_hal_bt_hid_mouse_release(HID_MOUSE_BTN_LEFT);
  108. model->left_mouse_held = false;
  109. } else if(event->type == InputTypeLong) {
  110. furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_LEFT);
  111. model->left_mouse_held = true;
  112. model->left_mouse_pressed = true;
  113. } else if(event->type == InputTypePress) {
  114. model->left_mouse_pressed = true;
  115. } else if(event->type == InputTypeRelease) {
  116. // Only release if it wasn't a long press
  117. if(!model->left_mouse_held) model->left_mouse_pressed = false;
  118. }
  119. } else if(event->key == InputKeyRight) {
  120. if(event->type == InputTypePress) {
  121. model->right_pressed = true;
  122. furi_hal_bt_hid_mouse_move(MOUSE_MOVE_SHORT, 0);
  123. } else if(event->type == InputTypeRepeat) {
  124. furi_hal_bt_hid_mouse_move(MOUSE_MOVE_LONG, 0);
  125. } else if(event->type == InputTypeRelease) {
  126. model->right_pressed = false;
  127. }
  128. } else if(event->key == InputKeyLeft) {
  129. if(event->type == InputTypePress) {
  130. model->left_pressed = true;
  131. furi_hal_bt_hid_mouse_move(-MOUSE_MOVE_SHORT, 0);
  132. } else if(event->type == InputTypeRepeat) {
  133. furi_hal_bt_hid_mouse_move(-MOUSE_MOVE_LONG, 0);
  134. } else if(event->type == InputTypeRelease) {
  135. model->left_pressed = false;
  136. }
  137. } else if(event->key == InputKeyDown) {
  138. if(event->type == InputTypePress) {
  139. model->down_pressed = true;
  140. furi_hal_bt_hid_mouse_move(0, MOUSE_MOVE_SHORT);
  141. } else if(event->type == InputTypeRepeat) {
  142. furi_hal_bt_hid_mouse_move(0, MOUSE_MOVE_LONG);
  143. } else if(event->type == InputTypeRelease) {
  144. model->down_pressed = false;
  145. }
  146. } else if(event->key == InputKeyUp) {
  147. if(event->type == InputTypePress) {
  148. model->up_pressed = true;
  149. furi_hal_bt_hid_mouse_move(0, -MOUSE_MOVE_SHORT);
  150. } else if(event->type == InputTypeRepeat) {
  151. furi_hal_bt_hid_mouse_move(0, -MOUSE_MOVE_LONG);
  152. } else if(event->type == InputTypeRelease) {
  153. model->up_pressed = false;
  154. }
  155. }
  156. return true;
  157. });
  158. }
  159. static bool bt_hid_mouse_input_callback(InputEvent* event, void* context) {
  160. furi_assert(context);
  161. BtHidMouse* bt_hid_mouse = context;
  162. bool consumed = false;
  163. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  164. furi_hal_bt_hid_mouse_release_all();
  165. } else {
  166. bt_hid_mouse_process(bt_hid_mouse, event);
  167. consumed = true;
  168. }
  169. return consumed;
  170. }
  171. BtHidMouse* bt_hid_mouse_alloc() {
  172. BtHidMouse* bt_hid_mouse = malloc(sizeof(BtHidMouse));
  173. bt_hid_mouse->view = view_alloc();
  174. view_set_context(bt_hid_mouse->view, bt_hid_mouse);
  175. view_allocate_model(bt_hid_mouse->view, ViewModelTypeLocking, sizeof(BtHidMouseModel));
  176. view_set_draw_callback(bt_hid_mouse->view, bt_hid_mouse_draw_callback);
  177. view_set_input_callback(bt_hid_mouse->view, bt_hid_mouse_input_callback);
  178. return bt_hid_mouse;
  179. }
  180. void bt_hid_mouse_free(BtHidMouse* bt_hid_mouse) {
  181. furi_assert(bt_hid_mouse);
  182. view_free(bt_hid_mouse->view);
  183. free(bt_hid_mouse);
  184. }
  185. View* bt_hid_mouse_get_view(BtHidMouse* bt_hid_mouse) {
  186. furi_assert(bt_hid_mouse);
  187. return bt_hid_mouse->view;
  188. }
  189. void bt_hid_mouse_set_connected_status(BtHidMouse* bt_hid_mouse, bool connected) {
  190. furi_assert(bt_hid_mouse);
  191. with_view_model(
  192. bt_hid_mouse->view, (BtHidMouseModel * model) {
  193. model->connected = connected;
  194. return true;
  195. });
  196. }