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- #include <stdlib.h>
- #include <stdbool.h>
- #include <jetpack_joyride_icons.h>
- #include <gui/gui.h>
- #include "states.h"
- #include "game_sprites.h"
- #include "missile.h"
- #include "barry.h"
- void missile_tick(MISSILE* const missiles, BARRY* const barry, State* const state) {
- // Move missiles towards the player
- for(int i = 0; i < MISSILES_MAX; i++) {
- if(missile_colides(&missiles[i], barry)) {
- // (*state) = GameStateGameOver;
- UNUSED(state);
- }
- if(missiles[i].point.x > 0) {
- missiles[i].point.x -= 2; // move left by 2 units
- if(missiles[i].point.x < -16) { // if the coin is out of screen
- missiles[i].point.x = 0; // set coin x coordinate to 0 to mark it as "inactive"
- }
- }
- }
- }
- bool missile_colides(MISSILE* const missile, BARRY* const barry) {
- return !(
- barry->point.x > missile->point.x + 26 || // Barry is to the right of the missile
- barry->point.x + 11 < missile->point.x || // Barry is to the left of the missile
- barry->point.y > missile->point.y + 12 || // Barry is below the missile
- barry->point.y + 15 < missile->point.y); // Barry is above the missile
- }
- void spawn_random_missile(MISSILE* const missiles) {
- // Check for an available slot for a new coin
- for(int i = 0; i < MISSILES_MAX; ++i) {
- if(missiles[i].point.x <= 0) {
- missiles[i].point.x = 127;
- missiles[i].point.y = rand() % 64;
- break;
- }
- }
- }
- void draw_missiles(const MISSILE* missiles, Canvas* const canvas, const GameSprites* sprites) {
- for(int i = 0; i < MISSILES_MAX; ++i) {
- if(missiles[i].point.x > 0) {
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_icon_animation(
- canvas, missiles[i].point.x, missiles[i].point.y, sprites->missile);
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_icon(
- canvas, missiles[i].point.x, missiles[i].point.y, sprites->missile_infill);
- }
- }
- }
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