ibutton-scene-readed-key-menu.cpp 2.4 KB

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  1. #include "ibutton-scene-readed-key-menu.h"
  2. #include "../ibutton-app.h"
  3. #include "../ibutton-view-manager.h"
  4. #include "../ibutton-event.h"
  5. #include <callback-connector.h>
  6. typedef enum {
  7. SubmenuIndexWrite,
  8. SubmenuIndexEmulate,
  9. SubmenuIndexNameAndSave,
  10. SubmenuIndexReadNewKey,
  11. } SubmenuIndex;
  12. void iButtonSceneReadedKeyMenu::on_enter(iButtonApp* app) {
  13. iButtonAppViewManager* view_manager = app->get_view_manager();
  14. Submenu* submenu = view_manager->get_submenu();
  15. auto callback = cbc::obtain_connector(this, &iButtonSceneReadedKeyMenu::submenu_callback);
  16. submenu_add_item(submenu, "Write", SubmenuIndexWrite, callback, app);
  17. submenu_add_item(submenu, "Name and save", SubmenuIndexNameAndSave, callback, app);
  18. submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, callback, app);
  19. submenu_add_item(submenu, "Read new key", SubmenuIndexReadNewKey, callback, app);
  20. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
  21. }
  22. bool iButtonSceneReadedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
  23. bool consumed = false;
  24. if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
  25. switch(event->payload.menu_index) {
  26. case SubmenuIndexWrite:
  27. app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
  28. break;
  29. case SubmenuIndexEmulate:
  30. app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
  31. break;
  32. case SubmenuIndexNameAndSave:
  33. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
  34. break;
  35. case SubmenuIndexReadNewKey:
  36. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneRead});
  37. break;
  38. }
  39. consumed = true;
  40. } else if(event->type == iButtonEvent::Type::EventTypeBack) {
  41. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
  42. consumed = true;
  43. }
  44. return consumed;
  45. }
  46. void iButtonSceneReadedKeyMenu::on_exit(iButtonApp* app) {
  47. iButtonAppViewManager* view = app->get_view_manager();
  48. Submenu* submenu = view->get_submenu();
  49. submenu_clean(submenu);
  50. }
  51. void iButtonSceneReadedKeyMenu::submenu_callback(void* context, uint32_t index) {
  52. iButtonApp* app = static_cast<iButtonApp*>(context);
  53. iButtonEvent event;
  54. event.type = iButtonEvent::Type::EventTypeMenuSelected;
  55. event.payload.menu_index = index;
  56. app->get_view_manager()->send_event(&event);
  57. }