ibutton-app.h 4.9 KB

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  1. #pragma once
  2. #include <map>
  3. #include <list>
  4. #include "ibutton-view-manager.h"
  5. #include "scene/ibutton-scene-generic.h"
  6. #include "scene/ibutton-scene-start.h"
  7. #include "scene/ibutton-scene-read.h"
  8. #include "scene/ibutton-scene-cli-read.h"
  9. #include "scene/ibutton-scene-read-crc-error.h"
  10. #include "scene/ibutton-scene-read-not-key-error.h"
  11. #include "scene/ibutton-scene-read-success.h"
  12. #include "scene/ibutton-scene-readed-key-menu.h"
  13. #include "scene/ibutton-scene-write.h"
  14. #include "scene/ibutton-scene-cli-write.h"
  15. #include "scene/ibutton-scene-write-success.h"
  16. #include "scene/ibutton-scene-saved-key-menu.h"
  17. #include "scene/ibutton-scene-delete-confirm.h"
  18. #include "scene/ibutton-scene-delete-success.h"
  19. #include "scene/ibutton-scene-emulate.h"
  20. #include "scene/ibutton-scene-cli-emulate.h"
  21. #include "scene/ibutton-scene-save-name.h"
  22. #include "scene/ibutton-scene-save-success.h"
  23. #include "scene/ibutton-scene-info.h"
  24. #include "scene/ibutton-scene-add-type.h"
  25. #include "scene/ibutton-scene-add-value.h"
  26. #include "helpers/key-worker.h"
  27. #include <sd-card-api.h>
  28. #include <filesystem-api.h>
  29. #include "../cli/cli.h"
  30. #include "one_wire_master.h"
  31. #include "maxim_crc.h"
  32. #include "ibutton-key.h"
  33. class iButtonApp {
  34. public:
  35. void run(void);
  36. iButtonApp();
  37. ~iButtonApp();
  38. enum class Scene : uint8_t {
  39. SceneExit,
  40. SceneStart,
  41. SceneRead,
  42. SceneCliRead,
  43. SceneReadNotKeyError,
  44. SceneReadCRCError,
  45. SceneReadSuccess,
  46. SceneReadedKeyMenu,
  47. SceneWrite,
  48. SceneCliWrite,
  49. SceneWriteSuccess,
  50. SceneEmulate,
  51. SceneCliEmulate,
  52. SceneSavedKeyMenu,
  53. SceneDeleteConfirm,
  54. SceneDeleteSuccess,
  55. SceneSaveName,
  56. SceneSaveSuccess,
  57. SceneInfo,
  58. SceneAddType,
  59. SceneAddValue,
  60. };
  61. enum class CliEvent : uint8_t {
  62. CliReadSuccess,
  63. CliReadCRCError,
  64. CliReadNotKeyError,
  65. CliWriteSuccess,
  66. CliWriteFail,
  67. CliTimeout,
  68. CliInterrupt,
  69. };
  70. iButtonAppViewManager* get_view_manager();
  71. void switch_to_next_scene(Scene index);
  72. void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
  73. bool switch_to_previous_scene(uint8_t count = 1);
  74. Scene get_previous_scene();
  75. const GpioPin* get_ibutton_pin();
  76. KeyWorker* get_key_worker();
  77. iButtonKey* get_key();
  78. void notify_green_blink();
  79. void notify_yellow_blink();
  80. void notify_red_blink();
  81. void notify_green_on();
  82. void notify_green_off();
  83. void notify_red_on();
  84. void notify_red_off();
  85. void notify_error();
  86. void notify_success();
  87. void notify_vibro_on();
  88. void notify_vibro_off();
  89. void set_text_store(const char* text...);
  90. char* get_text_store();
  91. uint8_t get_text_store_size();
  92. SdCard_Api* get_sd_ex_api();
  93. FS_Api* get_fs_api();
  94. char* get_file_name();
  95. uint8_t get_file_name_size();
  96. void cli_cmd_callback(string_t args, void* context);
  97. void cli_send_event(CliEvent scene);
  98. void generate_random_name(char* name, uint8_t max_name_size);
  99. private:
  100. std::list<Scene> previous_scenes_list = {Scene::SceneExit};
  101. Scene current_scene = Scene::SceneStart;
  102. iButtonAppViewManager view;
  103. osMessageQueueId_t cli_event_result;
  104. std::map<Scene, iButtonScene*> scenes = {
  105. {Scene::SceneStart, new iButtonSceneStart()},
  106. {Scene::SceneRead, new iButtonSceneRead()},
  107. {Scene::SceneCliRead, new iButtonSceneCliRead()},
  108. {Scene::SceneReadCRCError, new iButtonSceneReadCRCError()},
  109. {Scene::SceneReadNotKeyError, new iButtonSceneReadNotKeyError()},
  110. {Scene::SceneReadSuccess, new iButtonSceneReadSuccess()},
  111. {Scene::SceneReadedKeyMenu, new iButtonSceneReadedKeyMenu()},
  112. {Scene::SceneWrite, new iButtonSceneWrite()},
  113. {Scene::SceneCliWrite, new iButtonSceneCliWrite()},
  114. {Scene::SceneWriteSuccess, new iButtonSceneWriteSuccess()},
  115. {Scene::SceneEmulate, new iButtonSceneEmulate()},
  116. {Scene::SceneCliEmulate, new iButtonSceneCliEmulate()},
  117. {Scene::SceneSavedKeyMenu, new iButtonSceneSavedKeyMenu()},
  118. {Scene::SceneDeleteConfirm, new iButtonSceneDeleteConfirm()},
  119. {Scene::SceneDeleteSuccess, new iButtonSceneDeleteSuccess()},
  120. {Scene::SceneSaveName, new iButtonSceneSaveName()},
  121. {Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()},
  122. {Scene::SceneInfo, new iButtonSceneInfo()},
  123. {Scene::SceneAddType, new iButtonSceneAddType()},
  124. {Scene::SceneAddValue, new iButtonSceneAddValue()},
  125. };
  126. KeyWorker* key_worker;
  127. iButtonKey key;
  128. SdCard_Api* sd_ex_api;
  129. FS_Api* fs_api;
  130. Cli* cli;
  131. static const uint8_t file_name_size = 100;
  132. char file_name[file_name_size];
  133. static const uint8_t text_store_size = 128;
  134. char text_store[text_store_size + 1];
  135. void notify_init();
  136. bool read_hex_byte(string_t arg, uint8_t* byte);
  137. void print_key_data(void);
  138. };