view_dispatcher.c 5.5 KB

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  1. #include "view_dispatcher_i.h"
  2. #include "gui_i.h"
  3. ViewDispatcher* view_dispatcher_alloc() {
  4. ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
  5. view_dispatcher->view_port = view_port_alloc();
  6. view_port_draw_callback_set(
  7. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  8. view_port_input_callback_set(
  9. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  10. view_port_enabled_set(view_dispatcher->view_port, false);
  11. ViewDict_init(view_dispatcher->views);
  12. return view_dispatcher;
  13. }
  14. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  15. // Detach from gui
  16. if(view_dispatcher->gui) {
  17. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  18. }
  19. // Free views
  20. ViewDict_it_t it;
  21. ViewDict_it(it, view_dispatcher->views);
  22. while(!ViewDict_end_p(it)) {
  23. ViewDict_itref_t* ref = ViewDict_ref(it);
  24. view_free(ref->value);
  25. ViewDict_next(it);
  26. }
  27. ViewDict_clear(view_dispatcher->views);
  28. // Free ViewPort
  29. view_port_free(view_dispatcher->view_port);
  30. // Free dispatcher
  31. free(view_dispatcher);
  32. }
  33. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  34. furi_assert(view_dispatcher);
  35. furi_assert(view);
  36. // Check if view id is not used and register view
  37. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  38. // Lock gui
  39. if(view_dispatcher->gui) {
  40. gui_lock(view_dispatcher->gui);
  41. }
  42. ViewDict_set_at(view_dispatcher->views, view_id, view);
  43. view_set_update_callback(view, view_dispatcher_update);
  44. view_set_update_callback_context(view, view_dispatcher);
  45. // Unlock gui
  46. if(view_dispatcher->gui) {
  47. gui_unlock(view_dispatcher->gui);
  48. }
  49. }
  50. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  51. furi_assert(view_dispatcher);
  52. // Lock gui
  53. if(view_dispatcher->gui) {
  54. gui_lock(view_dispatcher->gui);
  55. }
  56. // Get View by ID
  57. View* view = *ViewDict_get(view_dispatcher->views, view_id);
  58. // Disable the view if it is active
  59. if(view_dispatcher->current_view == view) {
  60. view_dispatcher_set_current_view(view_dispatcher, NULL);
  61. }
  62. // Remove view
  63. ViewDict_erase(view_dispatcher->views, view_id);
  64. view_set_update_callback(view, NULL);
  65. view_set_update_callback_context(view, NULL);
  66. // Unlock gui
  67. if(view_dispatcher->gui) {
  68. gui_unlock(view_dispatcher->gui);
  69. }
  70. }
  71. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  72. furi_assert(view_dispatcher);
  73. if(view_id == VIEW_NONE) {
  74. view_dispatcher_set_current_view(view_dispatcher, NULL);
  75. } else if(view_id == VIEW_IGNORE) {
  76. } else if(view_id == VIEW_DESTROY) {
  77. view_dispatcher_free(view_dispatcher);
  78. } else {
  79. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  80. furi_check(view_pp != NULL);
  81. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  82. }
  83. }
  84. void view_dispatcher_attach_to_gui(
  85. ViewDispatcher* view_dispatcher,
  86. Gui* gui,
  87. ViewDispatcherType type) {
  88. furi_assert(view_dispatcher);
  89. furi_assert(view_dispatcher->gui == NULL);
  90. furi_assert(gui);
  91. if(type == ViewDispatcherTypeNone) {
  92. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
  93. } else if(type == ViewDispatcherTypeFullscreen) {
  94. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  95. } else if(type == ViewDispatcherTypeWindow) {
  96. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
  97. } else {
  98. furi_check(NULL);
  99. }
  100. view_dispatcher->gui = gui;
  101. }
  102. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  103. ViewDispatcher* view_dispatcher = context;
  104. if(view_dispatcher->current_view) {
  105. view_draw(view_dispatcher->current_view, canvas);
  106. }
  107. }
  108. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  109. ViewDispatcher* view_dispatcher = context;
  110. bool is_consumed = false;
  111. if(view_dispatcher->current_view) {
  112. is_consumed = view_input(view_dispatcher->current_view, event);
  113. }
  114. if(!is_consumed && event->type == InputTypeShort) {
  115. uint32_t view_id = VIEW_IGNORE;
  116. if(event->key == InputKeyBack) {
  117. view_id = view_previous(view_dispatcher->current_view);
  118. } else if(event->key == InputKeyOk) {
  119. view_id = view_next(view_dispatcher->current_view);
  120. }
  121. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  122. }
  123. }
  124. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  125. furi_assert(view_dispatcher);
  126. // Dispatch view exit event
  127. if(view_dispatcher->current_view) {
  128. view_exit(view_dispatcher->current_view);
  129. }
  130. // Set current view
  131. view_dispatcher->current_view = view;
  132. // Dispatch view enter event
  133. if(view_dispatcher->current_view) {
  134. view_enter(view_dispatcher->current_view);
  135. view_port_enabled_set(view_dispatcher->view_port, true);
  136. view_port_update(view_dispatcher->view_port);
  137. } else {
  138. view_port_enabled_set(view_dispatcher->view_port, false);
  139. }
  140. }
  141. void view_dispatcher_update(View* view, void* context) {
  142. furi_assert(view);
  143. furi_assert(context);
  144. ViewDispatcher* view_dispatcher = context;
  145. if(view_dispatcher->current_view == view) {
  146. view_port_update(view_dispatcher->view_port);
  147. }
  148. }