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- #pragma once
- #include <stdint.h>
- #include <stdbool.h>
- #include <gui/canvas.h>
- #include <input/input.h>
- #include <furi.h>
- // Idle scree
- typedef enum {
- DolphinViewIdleMain,
- DolphinViewFirstStart,
- DolphinViewIdleUp,
- DolphinViewIdleDown,
- DolphinViewHwMismatch,
- DolphinViewLockMenu,
- } DolphinViewIdle;
- typedef struct {
- uint32_t page;
- } DolphinViewFirstStartModel;
- void dolphin_view_first_start_draw(Canvas* canvas, void* model);
- bool dolphin_view_first_start_input(InputEvent* event, void* context);
- typedef struct {
- uint32_t icounter;
- uint32_t butthurt;
- } DolphinViewIdleUpModel;
- typedef struct {
- bool show_fw_or_boot;
- } DolphinViewIdleDownModel;
- typedef struct {
- uint8_t idx;
- } DolphinViewMenuModel;
- typedef struct {
- Icon* animation;
- uint8_t scene_num;
- } DolphinViewMainModel;
- void dolphin_view_idle_main_draw(Canvas* canvas, void* model);
- bool dolphin_view_idle_main_input(InputEvent* event, void* context);
- void dolphin_view_idle_up_draw(Canvas* canvas, void* model);
- void dolphin_view_lockmenu_draw(Canvas* canvas, void* model);
- void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
- void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
- uint32_t dolphin_view_idle_back(void* context);
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