dolphin_views.h 1.2 KB

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  1. #pragma once
  2. #include <stdint.h>
  3. #include <stdbool.h>
  4. #include <gui/canvas.h>
  5. #include <input/input.h>
  6. #include <furi.h>
  7. // Idle scree
  8. typedef enum {
  9. DolphinViewIdleMain,
  10. DolphinViewFirstStart,
  11. DolphinViewIdleUp,
  12. DolphinViewIdleDown,
  13. DolphinViewHwMismatch,
  14. DolphinViewLockMenu,
  15. } DolphinViewIdle;
  16. typedef struct {
  17. uint32_t page;
  18. } DolphinViewFirstStartModel;
  19. void dolphin_view_first_start_draw(Canvas* canvas, void* model);
  20. bool dolphin_view_first_start_input(InputEvent* event, void* context);
  21. typedef struct {
  22. uint32_t icounter;
  23. uint32_t butthurt;
  24. } DolphinViewIdleUpModel;
  25. typedef struct {
  26. bool show_fw_or_boot;
  27. } DolphinViewIdleDownModel;
  28. typedef struct {
  29. uint8_t idx;
  30. } DolphinViewMenuModel;
  31. typedef struct {
  32. Icon* animation;
  33. uint8_t scene_num;
  34. } DolphinViewMainModel;
  35. void dolphin_view_idle_main_draw(Canvas* canvas, void* model);
  36. bool dolphin_view_idle_main_input(InputEvent* event, void* context);
  37. void dolphin_view_idle_up_draw(Canvas* canvas, void* model);
  38. void dolphin_view_lockmenu_draw(Canvas* canvas, void* model);
  39. void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
  40. void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
  41. uint32_t dolphin_view_idle_back(void* context);