dolphin.c 14 KB

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  1. #include "dolphin_i.h"
  2. #include <stdlib.h>
  3. #include "applications.h"
  4. static void
  5. dolphin_switch_to_interactive_scene(Dolphin* dolphin, const FlipperApplication* flipper_app) {
  6. furi_assert(dolphin);
  7. furi_assert(flipper_app);
  8. furi_assert(flipper_app->app);
  9. furi_assert(flipper_app->name);
  10. furi_thread_set_name(dolphin->scene_thread, flipper_app->name);
  11. furi_thread_set_stack_size(dolphin->scene_thread, flipper_app->stack_size);
  12. furi_thread_set_callback(dolphin->scene_thread, flipper_app->app);
  13. furi_thread_start(dolphin->scene_thread);
  14. }
  15. // temporary main screen animation managment
  16. void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
  17. with_view_model(
  18. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  19. model->animation = assets_icons_get(icon);
  20. icon_start_animation(model->animation);
  21. return true;
  22. });
  23. }
  24. void dolphin_scene_handler_switch_scene(Dolphin* dolphin) {
  25. with_view_model(
  26. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  27. if(icon_is_last_frame(model->animation)) {
  28. model->animation = assets_icons_get(idle_scenes[model->scene_num]);
  29. icon_start_animation(model->animation);
  30. model->scene_num = random() % sizeof(idle_scenes);
  31. }
  32. return true;
  33. });
  34. }
  35. bool dolphin_view_first_start_input(InputEvent* event, void* context) {
  36. furi_assert(event);
  37. furi_assert(context);
  38. Dolphin* dolphin = context;
  39. if(event->type == InputTypeShort) {
  40. if(event->key == InputKeyLeft) {
  41. with_view_model(
  42. dolphin->idle_view_first_start, (DolphinViewFirstStartModel * model) {
  43. if(model->page > 0) model->page--;
  44. return true;
  45. });
  46. } else if(event->key == InputKeyRight) {
  47. uint32_t page;
  48. with_view_model(
  49. dolphin->idle_view_first_start, (DolphinViewFirstStartModel * model) {
  50. page = ++model->page;
  51. return true;
  52. });
  53. if(page > 8) {
  54. dolphin_save(dolphin);
  55. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  56. }
  57. }
  58. }
  59. // All events consumed
  60. return true;
  61. }
  62. bool dolphin_view_idle_main_input(InputEvent* event, void* context) {
  63. furi_assert(event);
  64. furi_assert(context);
  65. Dolphin* dolphin = context;
  66. if(event->type == InputTypeShort) {
  67. if(!dolphin->locked) {
  68. if(event->key == InputKeyOk) {
  69. with_value_mutex(
  70. dolphin->menu_vm, (Menu * menu) { menu_ok(menu); });
  71. } else if(event->key == InputKeyUp) {
  72. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewLockMenu);
  73. } else if(event->key == InputKeyLeft) {
  74. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleUp);
  75. } else if(event->key == InputKeyRight) {
  76. dolphin_switch_to_interactive_scene(dolphin, &FLIPPER_SCENE);
  77. } else if(event->key == InputKeyDown) {
  78. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleDown);
  79. }
  80. if(event->key == InputKeyBack) {
  81. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  82. }
  83. } else {
  84. if(event->key == InputKeyBack) {
  85. dolphin->lock_count++;
  86. if(dolphin->lock_count == 3) {
  87. dolphin->locked = false;
  88. dolphin->lock_count = 0;
  89. view_dispatcher_switch_to_view(
  90. dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  91. view_port_enabled_set(dolphin->lock_viewport, false);
  92. }
  93. }
  94. }
  95. dolphin_scene_handler_switch_scene(dolphin);
  96. }
  97. // All events consumed
  98. return true;
  99. }
  100. bool dolphin_view_idle_up_input(InputEvent* event, void* context) {
  101. furi_assert(event);
  102. furi_assert(context);
  103. Dolphin* dolphin = context;
  104. if(event->type != InputTypeShort) return false;
  105. if(event->key == InputKeyLeft) {
  106. dolphin_deed(dolphin, DolphinDeedWrong);
  107. } else if(event->key == InputKeyRight) {
  108. dolphin_deed(dolphin, DolphinDeedIButtonRead);
  109. } else if(event->key == InputKeyOk) {
  110. dolphin_save(dolphin);
  111. } else {
  112. return false;
  113. }
  114. return true;
  115. }
  116. static void lock_menu_callback(void* context, uint8_t index) {
  117. Dolphin* dolphin = context;
  118. switch(index) {
  119. case 0:
  120. dolphin->locked = true;
  121. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  122. view_port_enabled_set(dolphin->lock_viewport, true);
  123. break;
  124. default:
  125. break;
  126. }
  127. }
  128. static void lock_icon_callback(Canvas* canvas, void* context) {
  129. furi_assert(context);
  130. Dolphin* dolphin = context;
  131. canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
  132. }
  133. bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
  134. furi_assert(event);
  135. furi_assert(context);
  136. Dolphin* dolphin = context;
  137. if(event->type != InputTypeShort) return false;
  138. if(event->key == InputKeyUp) {
  139. with_view_model(
  140. dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
  141. if(model->idx <= 0)
  142. model->idx = 0;
  143. else
  144. --model->idx;
  145. return true;
  146. });
  147. } else if(event->key == InputKeyDown) {
  148. with_view_model(
  149. dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
  150. if(model->idx >= 2)
  151. model->idx = 2;
  152. else
  153. ++model->idx;
  154. return true;
  155. });
  156. } else if(event->key == InputKeyOk) {
  157. with_view_model(
  158. dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
  159. lock_menu_callback(context, model->idx);
  160. return true;
  161. });
  162. } else if(event->key == InputKeyBack) {
  163. with_view_model(
  164. dolphin->view_lockmenu, (DolphinViewMenuModel * model) {
  165. model->idx = 0;
  166. return true;
  167. });
  168. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  169. if(random() % 100 > 50)
  170. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  171. }
  172. return true;
  173. }
  174. bool dolphin_view_idle_down_input(InputEvent* event, void* context) {
  175. furi_assert(event);
  176. furi_assert(context);
  177. Dolphin* dolphin = context;
  178. if(event->type != InputTypeShort) return false;
  179. if((event->key == InputKeyLeft) || (event->key == InputKeyRight)) {
  180. with_view_model(
  181. dolphin->idle_view_down, (DolphinViewIdleDownModel * model) {
  182. model->show_fw_or_boot = !model->show_fw_or_boot;
  183. return true;
  184. });
  185. }
  186. if(event->key == InputKeyBack) {
  187. with_view_model(
  188. dolphin->idle_view_down, (DolphinViewIdleDownModel * model) {
  189. model->show_fw_or_boot = 0;
  190. return true;
  191. });
  192. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  193. }
  194. return false;
  195. }
  196. Dolphin* dolphin_alloc() {
  197. Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
  198. // Message queue
  199. dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
  200. furi_check(dolphin->event_queue);
  201. // State
  202. dolphin->state = dolphin_state_alloc();
  203. // Menu
  204. dolphin->menu_vm = furi_record_open("menu");
  205. // Scene thread
  206. dolphin->scene_thread = furi_thread_alloc();
  207. // GUI
  208. dolphin->gui = furi_record_open("gui");
  209. // Dispatcher
  210. dolphin->idle_view_dispatcher = view_dispatcher_alloc();
  211. // First start View
  212. dolphin->idle_view_first_start = view_alloc();
  213. view_allocate_model(
  214. dolphin->idle_view_first_start, ViewModelTypeLockFree, sizeof(DolphinViewFirstStartModel));
  215. view_set_context(dolphin->idle_view_first_start, dolphin);
  216. view_set_draw_callback(dolphin->idle_view_first_start, dolphin_view_first_start_draw);
  217. view_set_input_callback(dolphin->idle_view_first_start, dolphin_view_first_start_input);
  218. view_dispatcher_add_view(
  219. dolphin->idle_view_dispatcher, DolphinViewFirstStart, dolphin->idle_view_first_start);
  220. // Main Idle View
  221. dolphin->idle_view_main = view_alloc();
  222. view_set_context(dolphin->idle_view_main, dolphin);
  223. view_allocate_model(
  224. dolphin->idle_view_main, ViewModelTypeLockFree, sizeof(DolphinViewIdleUpModel));
  225. view_set_draw_callback(dolphin->idle_view_main, dolphin_view_idle_main_draw);
  226. view_set_input_callback(dolphin->idle_view_main, dolphin_view_idle_main_input);
  227. view_dispatcher_add_view(
  228. dolphin->idle_view_dispatcher, DolphinViewIdleMain, dolphin->idle_view_main);
  229. // Stats Idle View
  230. dolphin->idle_view_up = view_alloc();
  231. view_set_context(dolphin->idle_view_up, dolphin);
  232. view_allocate_model(
  233. dolphin->idle_view_up, ViewModelTypeLockFree, sizeof(DolphinViewMainModel));
  234. view_set_draw_callback(dolphin->idle_view_up, dolphin_view_idle_up_draw);
  235. view_set_input_callback(dolphin->idle_view_up, dolphin_view_idle_up_input);
  236. view_set_previous_callback(dolphin->idle_view_up, dolphin_view_idle_back);
  237. view_dispatcher_add_view(
  238. dolphin->idle_view_dispatcher, DolphinViewIdleUp, dolphin->idle_view_up);
  239. // Lock Menu View
  240. dolphin->view_lockmenu = view_alloc();
  241. view_set_context(dolphin->view_lockmenu, dolphin);
  242. view_allocate_model(
  243. dolphin->view_lockmenu, ViewModelTypeLockFree, sizeof(DolphinViewMenuModel));
  244. view_set_draw_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_draw);
  245. view_set_input_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_input);
  246. view_set_previous_callback(dolphin->view_lockmenu, dolphin_view_idle_back);
  247. view_dispatcher_add_view(
  248. dolphin->idle_view_dispatcher, DolphinViewLockMenu, dolphin->view_lockmenu);
  249. // Down Idle View
  250. dolphin->idle_view_down = view_alloc();
  251. view_set_context(dolphin->idle_view_down, dolphin);
  252. view_allocate_model(
  253. dolphin->idle_view_down, ViewModelTypeLockFree, sizeof(DolphinViewIdleDownModel));
  254. view_set_draw_callback(dolphin->idle_view_down, dolphin_view_idle_down_draw);
  255. view_set_input_callback(dolphin->idle_view_down, dolphin_view_idle_down_input);
  256. view_set_previous_callback(dolphin->idle_view_down, dolphin_view_idle_back);
  257. view_dispatcher_add_view(
  258. dolphin->idle_view_dispatcher, DolphinViewIdleDown, dolphin->idle_view_down);
  259. // HW Mismatch
  260. dolphin->view_hw_mismatch = view_alloc();
  261. view_set_draw_callback(dolphin->view_hw_mismatch, dolphin_view_hw_mismatch_draw);
  262. view_set_previous_callback(dolphin->view_hw_mismatch, dolphin_view_idle_back);
  263. view_dispatcher_add_view(
  264. dolphin->idle_view_dispatcher, DolphinViewHwMismatch, dolphin->view_hw_mismatch);
  265. // Lock icon
  266. dolphin->lock_icon = assets_icons_get(I_Lock_8x8);
  267. dolphin->lock_viewport = view_port_alloc();
  268. view_port_set_width(dolphin->lock_viewport, icon_get_width(dolphin->lock_icon));
  269. view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
  270. view_port_enabled_set(dolphin->lock_viewport, false);
  271. // Main screen animation
  272. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  273. view_dispatcher_attach_to_gui(
  274. dolphin->idle_view_dispatcher, dolphin->gui, ViewDispatcherTypeWindow);
  275. gui_add_view_port(dolphin->gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
  276. return dolphin;
  277. }
  278. void dolphin_free(Dolphin* dolphin) {
  279. furi_assert(dolphin);
  280. gui_remove_view_port(dolphin->gui, dolphin->lock_viewport);
  281. view_port_free(dolphin->lock_viewport);
  282. icon_free(dolphin->lock_icon);
  283. view_dispatcher_free(dolphin->idle_view_dispatcher);
  284. furi_record_close("gui");
  285. dolphin->gui = NULL;
  286. furi_thread_free(dolphin->scene_thread);
  287. furi_record_close("menu");
  288. dolphin->menu_vm = NULL;
  289. dolphin_state_free(dolphin->state);
  290. osMessageQueueDelete(dolphin->event_queue);
  291. free(dolphin);
  292. }
  293. void dolphin_save(Dolphin* dolphin) {
  294. furi_assert(dolphin);
  295. DolphinEvent event;
  296. event.type = DolphinEventTypeSave;
  297. furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
  298. }
  299. void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
  300. furi_assert(dolphin);
  301. DolphinEvent event;
  302. event.type = DolphinEventTypeDeed;
  303. event.deed = deed;
  304. furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
  305. }
  306. int32_t dolphin_task() {
  307. Dolphin* dolphin = dolphin_alloc();
  308. if(dolphin_state_load(dolphin->state)) {
  309. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  310. } else {
  311. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewFirstStart);
  312. }
  313. with_view_model(
  314. dolphin->idle_view_up, (DolphinViewIdleUpModel * model) {
  315. model->icounter = dolphin_state_get_icounter(dolphin->state);
  316. model->butthurt = dolphin_state_get_butthurt(dolphin->state);
  317. return true;
  318. });
  319. furi_record_create("dolphin", dolphin);
  320. if(!api_hal_version_do_i_belong_here()) {
  321. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewHwMismatch);
  322. }
  323. DolphinEvent event;
  324. while(1) {
  325. furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK);
  326. if(event.type == DolphinEventTypeDeed) {
  327. dolphin_state_on_deed(dolphin->state, event.deed);
  328. with_view_model(
  329. dolphin->idle_view_up, (DolphinViewIdleUpModel * model) {
  330. model->icounter = dolphin_state_get_icounter(dolphin->state);
  331. model->butthurt = dolphin_state_get_butthurt(dolphin->state);
  332. return true;
  333. });
  334. } else if(event.type == DolphinEventTypeSave) {
  335. dolphin_state_save(dolphin->state);
  336. }
  337. }
  338. dolphin_free(dolphin);
  339. return 0;
  340. }