subghz_scene_start.c 2.9 KB

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  1. #include "../subghz_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexAnalyze,
  4. SubmenuIndexRead,
  5. SubmenuIndexSaved,
  6. SubmenuIndexStatic,
  7. SubmenuIndexTest,
  8. };
  9. void subghz_scene_start_submenu_callback(void* context, uint32_t index) {
  10. SubGhz* subghz = context;
  11. view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
  12. }
  13. const void subghz_scene_start_on_enter(void* context) {
  14. SubGhz* subghz = context;
  15. submenu_add_item(
  16. subghz->submenu,
  17. "Analyze",
  18. SubmenuIndexAnalyze,
  19. subghz_scene_start_submenu_callback,
  20. subghz);
  21. submenu_add_item(
  22. subghz->submenu, "Read", SubmenuIndexRead, subghz_scene_start_submenu_callback, subghz);
  23. submenu_add_item(
  24. subghz->submenu, "Saved", SubmenuIndexSaved, subghz_scene_start_submenu_callback, subghz);
  25. submenu_add_item(
  26. subghz->submenu, "Static", SubmenuIndexStatic, subghz_scene_start_submenu_callback, subghz);
  27. submenu_add_item(
  28. subghz->submenu, "Test", SubmenuIndexTest, subghz_scene_start_submenu_callback, subghz);
  29. submenu_set_selected_item(
  30. subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneStart));
  31. view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewMenu);
  32. }
  33. const bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) {
  34. SubGhz* subghz = context;
  35. if(event.type == SceneManagerEventTypeCustom) {
  36. if(event.event == SubmenuIndexAnalyze) {
  37. scene_manager_set_scene_state(
  38. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAnalyze);
  39. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneAnalyze);
  40. return true;
  41. } else if(event.event == SubmenuIndexRead) {
  42. scene_manager_set_scene_state(
  43. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
  44. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneRead);
  45. return true;
  46. } else if(event.event == SubmenuIndexSaved) {
  47. scene_manager_set_scene_state(
  48. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaved);
  49. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
  50. return true;
  51. } else if(event.event == SubmenuIndexStatic) {
  52. scene_manager_set_scene_state(
  53. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexStatic);
  54. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneStatic);
  55. return true;
  56. } else if(event.event == SubmenuIndexTest) {
  57. scene_manager_set_scene_state(
  58. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexTest);
  59. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTest);
  60. return true;
  61. }
  62. }
  63. return false;
  64. }
  65. const void subghz_scene_start_on_exit(void* context) {
  66. SubGhz* subghz = context;
  67. submenu_clean(subghz->submenu);
  68. }