subghz_scene_save_name.c 3.2 KB

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  1. #include "../subghz_i.h"
  2. #include <lib/toolbox/random_name.h>
  3. #include "file-worker.h"
  4. #define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
  5. bool subghz_scene_save_data_to_file(void* context, const char* dev_name) {
  6. SubGhz* subghz = context;
  7. FileWorker* file_worker = file_worker_alloc(false);
  8. string_t dev_file_name;
  9. string_init(dev_file_name);
  10. string_t temp_str;
  11. string_init(temp_str);
  12. bool saved = false;
  13. do {
  14. // Create subghz folder directory if necessary
  15. if(!file_worker_mkdir(file_worker, SUBGHZ_APP_FOLDER)) {
  16. break;
  17. }
  18. // Create saved directory if necessary
  19. if(!file_worker_mkdir(file_worker, SUBGHZ_APP_PATH_FOLDER)) {
  20. break;
  21. }
  22. // First remove subghz device file if it was saved
  23. string_printf(
  24. dev_file_name, "%s/%s%s", SUBGHZ_APP_PATH_FOLDER, dev_name, SUBGHZ_APP_EXTENSION);
  25. if(!file_worker_remove(file_worker, string_get_cstr(dev_file_name))) {
  26. break;
  27. }
  28. // Open file
  29. if(!file_worker_open(
  30. file_worker, string_get_cstr(dev_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
  31. break;
  32. }
  33. //Get string save
  34. subghz->protocol_result->to_save_string(subghz->protocol_result, temp_str);
  35. // Prepare and write data to file
  36. if(!file_worker_write(file_worker, string_get_cstr(temp_str), string_size(temp_str))) {
  37. break;
  38. }
  39. saved = true;
  40. } while(0);
  41. string_clear(temp_str);
  42. string_clear(dev_file_name);
  43. file_worker_close(file_worker);
  44. file_worker_free(file_worker);
  45. return saved;
  46. }
  47. void subghz_scene_save_name_text_input_callback(void* context) {
  48. SubGhz* subghz = context;
  49. view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
  50. }
  51. const void subghz_scene_save_name_on_enter(void* context) {
  52. SubGhz* subghz = context;
  53. // Setup view
  54. TextInput* text_input = subghz->text_input;
  55. bool dev_name_empty = false;
  56. set_random_name(subghz->text_store, sizeof(subghz->text_store));
  57. dev_name_empty = true;
  58. text_input_set_header_text(text_input, "Name the KEY");
  59. text_input_set_result_callback(
  60. text_input,
  61. subghz_scene_save_name_text_input_callback,
  62. subghz,
  63. subghz->text_store,
  64. 22, //Max len name
  65. dev_name_empty);
  66. view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTextInput);
  67. }
  68. const bool subghz_scene_save_name_on_event(void* context, SceneManagerEvent event) {
  69. SubGhz* subghz = context;
  70. if(event.type == SceneManagerEventTypeCustom) {
  71. if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
  72. if(subghz_scene_save_data_to_file(subghz, subghz->text_store)) {
  73. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveSuccess);
  74. return true;
  75. } else {
  76. //Error save
  77. return true;
  78. }
  79. }
  80. }
  81. return false;
  82. }
  83. const void subghz_scene_save_name_on_exit(void* context) {
  84. SubGhz* subghz = context;
  85. // Clear view
  86. text_input_set_header_text(subghz->text_input, NULL);
  87. text_input_set_result_callback(subghz->text_input, NULL, NULL, NULL, 0, false);
  88. }