button_menu.c 9.5 KB

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  1. #include "button_menu.h"
  2. #include "gui/canvas.h"
  3. #include "gui/elements.h"
  4. #include "input/input.h"
  5. #include <m-array.h>
  6. #include <furi.h>
  7. #include <stdint.h>
  8. #define ITEM_FIRST_OFFSET 17
  9. #define ITEM_NEXT_OFFSET 4
  10. #define ITEM_HEIGHT 14
  11. #define ITEM_WIDTH 64
  12. #define BUTTONS_PER_SCREEN 6
  13. struct ButtonMenuItem {
  14. const char* label;
  15. int32_t index;
  16. ButtonMenuItemCallback callback;
  17. ButtonMenuItemType type;
  18. void* callback_context;
  19. };
  20. ARRAY_DEF(ButtonMenuItemArray, ButtonMenuItem, M_POD_OPLIST);
  21. struct ButtonMenu {
  22. View* view;
  23. bool freeze_input;
  24. };
  25. typedef struct {
  26. ButtonMenuItemArray_t items;
  27. uint8_t position;
  28. const char* header;
  29. } ButtonMenuModel;
  30. static void button_menu_draw_control_button(
  31. Canvas* canvas,
  32. uint8_t item_position,
  33. const char* text,
  34. bool selected) {
  35. furi_assert(canvas);
  36. furi_assert(text);
  37. uint8_t item_x = 0;
  38. uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
  39. canvas_set_color(canvas, ColorBlack);
  40. if(selected) {
  41. elements_slightly_rounded_box(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT);
  42. canvas_set_color(canvas, ColorWhite);
  43. }
  44. canvas_draw_str_aligned(
  45. canvas,
  46. item_x + (ITEM_WIDTH / 2),
  47. item_y + (ITEM_HEIGHT / 2),
  48. AlignCenter,
  49. AlignCenter,
  50. text);
  51. }
  52. static void button_menu_draw_common_button(
  53. Canvas* canvas,
  54. uint8_t item_position,
  55. const char* text,
  56. bool selected) {
  57. furi_assert(canvas);
  58. furi_assert(text);
  59. uint8_t item_x = 0;
  60. uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
  61. canvas_set_color(canvas, ColorBlack);
  62. if(selected) {
  63. canvas_draw_rbox(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
  64. canvas_set_color(canvas, ColorWhite);
  65. } else {
  66. canvas_draw_rframe(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
  67. }
  68. canvas_draw_str_aligned(
  69. canvas,
  70. item_x + (ITEM_WIDTH / 2),
  71. item_y + (ITEM_HEIGHT / 2),
  72. AlignCenter,
  73. AlignCenter,
  74. text);
  75. }
  76. static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
  77. furi_assert(canvas);
  78. furi_assert(_model);
  79. ButtonMenuModel* model = (ButtonMenuModel*)_model;
  80. canvas_clear(canvas);
  81. canvas_set_font(canvas, FontSecondary);
  82. uint8_t item_position = 0;
  83. int8_t active_screen = model->position / BUTTONS_PER_SCREEN;
  84. size_t items_size = ButtonMenuItemArray_size(model->items);
  85. int8_t max_screen = ((int16_t)items_size - 1) / BUTTONS_PER_SCREEN;
  86. ButtonMenuItemArray_it_t it;
  87. if(active_screen > 0) {
  88. canvas_draw_icon(canvas, 28, 1, &I_IrdaArrowUp_4x8);
  89. }
  90. if(max_screen > active_screen) {
  91. canvas_draw_icon(canvas, 28, 123, &I_IrdaArrowDown_4x8);
  92. }
  93. canvas_draw_str_aligned(canvas, 32, 10, AlignCenter, AlignCenter, model->header);
  94. for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
  95. ButtonMenuItemArray_next(it), ++item_position) {
  96. if(active_screen == (item_position / BUTTONS_PER_SCREEN)) {
  97. if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeControl) {
  98. button_menu_draw_control_button(
  99. canvas,
  100. item_position % BUTTONS_PER_SCREEN,
  101. ButtonMenuItemArray_cref(it)->label,
  102. (item_position == model->position));
  103. } else if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeCommon) {
  104. button_menu_draw_common_button(
  105. canvas,
  106. item_position % BUTTONS_PER_SCREEN,
  107. ButtonMenuItemArray_cref(it)->label,
  108. (item_position == model->position));
  109. }
  110. }
  111. }
  112. }
  113. static void button_menu_process_up(ButtonMenu* button_menu) {
  114. furi_assert(button_menu);
  115. with_view_model(
  116. button_menu->view, (ButtonMenuModel * model) {
  117. if(model->position > 0) {
  118. model->position--;
  119. } else {
  120. model->position = ButtonMenuItemArray_size(model->items) - 1;
  121. }
  122. return true;
  123. });
  124. }
  125. static void button_menu_process_down(ButtonMenu* button_menu) {
  126. furi_assert(button_menu);
  127. with_view_model(
  128. button_menu->view, (ButtonMenuModel * model) {
  129. if(model->position < (ButtonMenuItemArray_size(model->items) - 1)) {
  130. model->position++;
  131. } else {
  132. model->position = 0;
  133. }
  134. return true;
  135. });
  136. }
  137. static void button_menu_process_ok(ButtonMenu* button_menu, InputType type) {
  138. furi_assert(button_menu);
  139. ButtonMenuItem* item = NULL;
  140. with_view_model(
  141. button_menu->view, (ButtonMenuModel * model) {
  142. if(model->position < (ButtonMenuItemArray_size(model->items))) {
  143. item = ButtonMenuItemArray_get(model->items, model->position);
  144. }
  145. return false;
  146. });
  147. if(item->type == ButtonMenuItemTypeControl) {
  148. if(type == InputTypeShort) {
  149. if(item && item->callback) {
  150. item->callback(item->callback_context, item->index, type);
  151. }
  152. }
  153. }
  154. if(item->type == ButtonMenuItemTypeCommon) {
  155. if((type == InputTypePress) || (type == InputTypeRelease)) {
  156. if(item && item->callback) {
  157. item->callback(item->callback_context, item->index, type);
  158. }
  159. }
  160. }
  161. }
  162. static bool button_menu_view_input_callback(InputEvent* event, void* context) {
  163. furi_assert(event);
  164. ButtonMenu* button_menu = context;
  165. bool consumed = false;
  166. if(event->key == InputKeyOk) {
  167. if((event->type == InputTypeRelease) || (event->type == InputTypePress)) {
  168. consumed = true;
  169. button_menu->freeze_input = (event->type == InputTypePress);
  170. button_menu_process_ok(button_menu, event->type);
  171. } else if(event->type == InputTypeShort) {
  172. consumed = true;
  173. button_menu_process_ok(button_menu, event->type);
  174. }
  175. }
  176. if(!button_menu->freeze_input &&
  177. ((event->type == InputTypeRepeat) || (event->type == InputTypeShort))) {
  178. switch(event->key) {
  179. case InputKeyUp:
  180. consumed = true;
  181. button_menu_process_up(button_menu);
  182. break;
  183. case InputKeyDown:
  184. consumed = true;
  185. button_menu_process_down(button_menu);
  186. break;
  187. default:
  188. break;
  189. }
  190. }
  191. return consumed;
  192. }
  193. View* button_menu_get_view(ButtonMenu* button_menu) {
  194. furi_assert(button_menu);
  195. return button_menu->view;
  196. }
  197. void button_menu_clean(ButtonMenu* button_menu) {
  198. furi_assert(button_menu);
  199. with_view_model(
  200. button_menu->view, (ButtonMenuModel * model) {
  201. ButtonMenuItemArray_clean(model->items);
  202. model->position = 0;
  203. return true;
  204. });
  205. }
  206. void button_menu_set_header(ButtonMenu* button_menu, const char* header) {
  207. furi_assert(button_menu);
  208. with_view_model(
  209. button_menu->view, (ButtonMenuModel * model) {
  210. model->header = header;
  211. return true;
  212. });
  213. }
  214. ButtonMenuItem* button_menu_add_item(
  215. ButtonMenu* button_menu,
  216. const char* label,
  217. int32_t index,
  218. ButtonMenuItemCallback callback,
  219. ButtonMenuItemType type,
  220. void* callback_context) {
  221. ButtonMenuItem* item = NULL;
  222. furi_assert(label);
  223. furi_assert(button_menu);
  224. with_view_model(
  225. button_menu->view, (ButtonMenuModel * model) {
  226. item = ButtonMenuItemArray_push_new(model->items);
  227. item->label = label;
  228. item->index = index;
  229. item->type = type;
  230. item->callback = callback;
  231. item->callback_context = callback_context;
  232. return true;
  233. });
  234. return item;
  235. }
  236. ButtonMenu* button_menu_alloc(void) {
  237. ButtonMenu* button_menu = furi_alloc(sizeof(ButtonMenu));
  238. button_menu->view = view_alloc();
  239. view_set_orientation(button_menu->view, ViewOrientationVertical);
  240. view_set_context(button_menu->view, button_menu);
  241. view_allocate_model(button_menu->view, ViewModelTypeLocking, sizeof(ButtonMenuModel));
  242. view_set_draw_callback(button_menu->view, button_menu_view_draw_callback);
  243. view_set_input_callback(button_menu->view, button_menu_view_input_callback);
  244. with_view_model(
  245. button_menu->view, (ButtonMenuModel * model) {
  246. ButtonMenuItemArray_init(model->items);
  247. model->position = 0;
  248. model->header = NULL;
  249. return true;
  250. });
  251. button_menu->freeze_input = false;
  252. return button_menu;
  253. }
  254. void button_menu_free(ButtonMenu* button_menu) {
  255. furi_assert(button_menu);
  256. with_view_model(
  257. button_menu->view, (ButtonMenuModel * model) {
  258. ButtonMenuItemArray_clear(model->items);
  259. return true;
  260. });
  261. view_free(button_menu->view);
  262. free(button_menu);
  263. }
  264. void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index) {
  265. furi_assert(button_menu);
  266. with_view_model(
  267. button_menu->view, (ButtonMenuModel * model) {
  268. uint8_t item_position = 0;
  269. ButtonMenuItemArray_it_t it;
  270. for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
  271. ButtonMenuItemArray_next(it), ++item_position) {
  272. if(ButtonMenuItemArray_cref(it)->index == index) {
  273. model->position = item_position;
  274. break;
  275. }
  276. }
  277. return true;
  278. });
  279. }