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- #pragma once
- // Below added by Derek Jamison
- // FURI_LOG_DEV will log only during app development. Be sure that Settings/System/Log Device is "LPUART"; so we dont use serial port.
- #ifdef DEVELOPMENT
- #define FURI_LOG_DEV(tag, format, ...) furi_log_print_format(FuriLogLevelInfo, tag, format, ##__VA_ARGS__)
- #define DEV_CRASH() furi_crash()
- #else
- #define FURI_LOG_DEV(tag, format, ...)
- #define DEV_CRASH()
- #endif
- typedef enum MessageState MessageState;
- enum MessageState
- {
- MessageStateAbout, // The about screen
- MessageStateLoading, // The loading screen (for game)
- MessageStateWaitingLobby, // The waiting lobby screen
- };
- typedef struct MessageModel MessageModel;
- struct MessageModel
- {
- MessageState message_state;
- };
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