view_dispatcher.c 8.5 KB

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  1. #include "view_dispatcher_i.h"
  2. ViewDispatcher* view_dispatcher_alloc() {
  3. ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
  4. view_dispatcher->view_port = view_port_alloc();
  5. view_port_draw_callback_set(
  6. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  7. view_port_input_callback_set(
  8. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  9. view_port_enabled_set(view_dispatcher->view_port, false);
  10. ViewDict_init(view_dispatcher->views);
  11. return view_dispatcher;
  12. }
  13. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  14. // Detach from gui
  15. if(view_dispatcher->gui) {
  16. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  17. }
  18. // Free views
  19. ViewDict_it_t it;
  20. ViewDict_it(it, view_dispatcher->views);
  21. while(!ViewDict_end_p(it)) {
  22. ViewDict_itref_t* ref = ViewDict_ref(it);
  23. view_free(ref->value);
  24. ViewDict_next(it);
  25. }
  26. ViewDict_clear(view_dispatcher->views);
  27. // Free ViewPort
  28. view_port_free(view_dispatcher->view_port);
  29. // Free internal queue
  30. if(view_dispatcher->queue) {
  31. osMessageQueueDelete(view_dispatcher->queue);
  32. }
  33. // Free dispatcher
  34. free(view_dispatcher);
  35. }
  36. void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
  37. furi_assert(view_dispatcher);
  38. furi_assert(view_dispatcher->queue == NULL);
  39. view_dispatcher->queue = osMessageQueueNew(8, sizeof(ViewDispatcherMessage), NULL);
  40. }
  41. void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
  42. furi_assert(view_dispatcher);
  43. furi_assert(view_dispatcher->queue);
  44. ViewDispatcherMessage message;
  45. while(osMessageQueueGet(view_dispatcher->queue, &message, NULL, osWaitForever) == osOK) {
  46. if(message.type == ViewDispatcherMessageTypeStop) {
  47. break;
  48. } else if(message.type == ViewDispatcherMessageTypeInput) {
  49. view_dispatcher_handle_input(view_dispatcher, &message.input);
  50. } else if(message.type == ViewDispatcherMessageTypeCustomEvent) {
  51. view_dispatcher_handle_custom_event(view_dispatcher, message.custom_event);
  52. }
  53. }
  54. }
  55. void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
  56. furi_assert(view_dispatcher);
  57. furi_assert(view_dispatcher->queue);
  58. ViewDispatcherMessage message;
  59. message.type = ViewDispatcherMessageTypeStop;
  60. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  61. }
  62. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  63. furi_assert(view_dispatcher);
  64. furi_assert(view);
  65. // Check if view id is not used and register view
  66. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  67. // Lock gui
  68. if(view_dispatcher->gui) {
  69. gui_lock(view_dispatcher->gui);
  70. }
  71. ViewDict_set_at(view_dispatcher->views, view_id, view);
  72. view_set_update_callback(view, view_dispatcher_update);
  73. view_set_update_callback_context(view, view_dispatcher);
  74. // Unlock gui
  75. if(view_dispatcher->gui) {
  76. gui_unlock(view_dispatcher->gui);
  77. }
  78. }
  79. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  80. furi_assert(view_dispatcher);
  81. // Lock gui
  82. if(view_dispatcher->gui) {
  83. gui_lock(view_dispatcher->gui);
  84. }
  85. // Get View by ID
  86. View* view = *ViewDict_get(view_dispatcher->views, view_id);
  87. // Disable the view if it is active
  88. if(view_dispatcher->current_view == view) {
  89. view_dispatcher_set_current_view(view_dispatcher, NULL);
  90. }
  91. // Remove view
  92. ViewDict_erase(view_dispatcher->views, view_id);
  93. view_set_update_callback(view, NULL);
  94. view_set_update_callback_context(view, NULL);
  95. // Unlock gui
  96. if(view_dispatcher->gui) {
  97. gui_unlock(view_dispatcher->gui);
  98. }
  99. }
  100. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  101. furi_assert(view_dispatcher);
  102. if(view_id == VIEW_NONE) {
  103. view_dispatcher_set_current_view(view_dispatcher, NULL);
  104. } else if(view_id == VIEW_IGNORE) {
  105. } else if(view_id == VIEW_DESTROY) {
  106. view_dispatcher_free(view_dispatcher);
  107. } else {
  108. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  109. furi_check(view_pp != NULL);
  110. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  111. }
  112. }
  113. void view_dispatcher_attach_to_gui(
  114. ViewDispatcher* view_dispatcher,
  115. Gui* gui,
  116. ViewDispatcherType type) {
  117. furi_assert(view_dispatcher);
  118. furi_assert(view_dispatcher->gui == NULL);
  119. furi_assert(gui);
  120. if(type == ViewDispatcherTypeNone) {
  121. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
  122. } else if(type == ViewDispatcherTypeFullscreen) {
  123. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  124. } else if(type == ViewDispatcherTypeWindow) {
  125. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
  126. } else {
  127. furi_check(NULL);
  128. }
  129. view_dispatcher->gui = gui;
  130. }
  131. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  132. ViewDispatcher* view_dispatcher = context;
  133. if(view_dispatcher->current_view) {
  134. view_draw(view_dispatcher->current_view, canvas);
  135. }
  136. }
  137. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  138. ViewDispatcher* view_dispatcher = context;
  139. if(view_dispatcher->queue) {
  140. ViewDispatcherMessage message;
  141. message.type = ViewDispatcherMessageTypeInput;
  142. message.input = *event;
  143. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  144. } else {
  145. view_dispatcher_handle_input(view_dispatcher, event);
  146. }
  147. }
  148. void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
  149. bool is_consumed = false;
  150. if(view_dispatcher->current_view) {
  151. is_consumed = view_input(view_dispatcher->current_view, event);
  152. }
  153. if(!is_consumed && event->type == InputTypeShort) {
  154. uint32_t view_id = VIEW_IGNORE;
  155. if(event->key == InputKeyBack) {
  156. view_id = view_previous(view_dispatcher->current_view);
  157. } else if(event->key == InputKeyOk) {
  158. view_id = view_next(view_dispatcher->current_view);
  159. }
  160. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  161. }
  162. }
  163. void view_dispatcher_set_custom_callback(
  164. ViewDispatcher* view_dispatcher,
  165. CustomEventCallback callback,
  166. void* context) {
  167. furi_assert(view_dispatcher);
  168. furi_assert(callback);
  169. view_dispatcher->custom_event_cb = callback;
  170. view_dispatcher->custom_event_ctx = context;
  171. }
  172. void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  173. if(view_dispatcher->custom_event_cb) {
  174. view_dispatcher->custom_event_cb(event, view_dispatcher->custom_event_ctx);
  175. }
  176. }
  177. void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
  178. furi_assert(view_dispatcher);
  179. furi_assert(view_dispatcher->queue);
  180. ViewDispatcherMessage message;
  181. message.type = ViewDispatcherMessageTypeCustomEvent;
  182. message.custom_event = event;
  183. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  184. }
  185. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  186. furi_assert(view_dispatcher);
  187. // Dispatch view exit event
  188. if(view_dispatcher->current_view) {
  189. view_exit(view_dispatcher->current_view);
  190. }
  191. // Set current view
  192. view_dispatcher->current_view = view;
  193. // Dispatch view enter event
  194. if(view_dispatcher->current_view) {
  195. if(view->orientation == ViewOrientationVertical)
  196. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
  197. else if(view->orientation == ViewOrientationHorizontal)
  198. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
  199. view_enter(view_dispatcher->current_view);
  200. view_port_enabled_set(view_dispatcher->view_port, true);
  201. view_port_update(view_dispatcher->view_port);
  202. } else {
  203. view_port_enabled_set(view_dispatcher->view_port, false);
  204. if(view_dispatcher->queue) {
  205. view_dispatcher_stop(view_dispatcher);
  206. }
  207. }
  208. }
  209. void view_dispatcher_update(View* view, void* context) {
  210. furi_assert(view);
  211. furi_assert(context);
  212. ViewDispatcher* view_dispatcher = context;
  213. if(view_dispatcher->current_view == view) {
  214. view_port_update(view_dispatcher->view_port);
  215. }
  216. }