pokemon_data.h 3.1 KB

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  1. #ifndef POKEMON_DATA_H
  2. #define POKEMON_DATA_H
  3. #pragma once
  4. unsigned char INPUT_BLOCK[405];
  5. unsigned char DATA_BLOCK[405] = {
  6. // Flipper
  7. //[ TRAINER NAME ]
  8. 0x85, 0xAB, 0xA8, 0xAF, 0xAF, 0xA4, 0xB1, 0x50, 0x00, 0x00, 0x00,
  9. // [MEW]
  10. 0x1, 0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
  11. // 6 pokemon
  12. //spc curr HP lvl sts typ1 typ2 cr mv1 mv2 mv3 mv4 OT experience HP EV att EV def EV speed EV Speci EV IV mvPP mvPP mvPP mvPP Lvl max HP attack defense speed special
  13. 0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
  14. 0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
  15. 0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
  16. 0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
  17. 0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
  18. 0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
  19. // 6 trainer names
  20. 0x85, 0xAB, 0xA8, 0xAF, 0xAF, 0xA4, 0xB1, 0x50, 0x00, 0x00, 0x00,
  21. 0xFF, 0x50, 0x80, 0x92, 0x87, 0x50, 0x89, 0x80, 0x82,
  22. 0xFF, 0x50, 0x80, 0x92, 0x87, 0x50, 0x89, 0x80, 0x82,
  23. 0xFF, 0x50, 0x80, 0x92, 0x87, 0x50, 0x89, 0x80, 0x82,
  24. 0xFF, 0x50, 0x80, 0x92, 0x87, 0x50, 0x89, 0x80, 0x82,
  25. 0xFF, 0x50, 0x80, 0x92, 0x87, 0x50, 0x89, 0x80, 0x82,
  26. // // 6 nicknames
  27. 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50,
  28. 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50,
  29. 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50,
  30. 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50,
  31. 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50,
  32. 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50
  33. // // 2 useless bytes??
  34. // 0x00, 0x00, 0x00}
  35. };
  36. #endif /* POKEMON_DATA_H */