camera_suite_scene_guide.c 1.8 KB

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  1. #include "../camera_suite.h"
  2. #include "../helpers/camera_suite_custom_event.h"
  3. #include "../views/camera_suite_view_guide.h"
  4. void camera_suite_view_guide_callback(CameraSuiteCustomEvent event, void* context) {
  5. furi_assert(context);
  6. CameraSuite* app = context;
  7. view_dispatcher_send_custom_event(app->view_dispatcher, event);
  8. }
  9. void camera_suite_scene_guide_on_enter(void* context) {
  10. furi_assert(context);
  11. CameraSuite* app = context;
  12. camera_suite_view_guide_set_callback(
  13. app->camera_suite_view_guide, camera_suite_view_guide_callback, app);
  14. view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdGuide);
  15. }
  16. bool camera_suite_scene_guide_on_event(void* context, SceneManagerEvent event) {
  17. CameraSuite* app = context;
  18. bool consumed = false;
  19. if(event.type == SceneManagerEventTypeCustom) {
  20. switch(event.event) {
  21. case CameraSuiteCustomEventSceneGuideLeft:
  22. case CameraSuiteCustomEventSceneGuideRight:
  23. case CameraSuiteCustomEventSceneGuideUp:
  24. case CameraSuiteCustomEventSceneGuideDown:
  25. // Do nothing.
  26. break;
  27. case CameraSuiteCustomEventSceneGuideBack:
  28. notification_message(app->notification, &sequence_reset_red);
  29. notification_message(app->notification, &sequence_reset_green);
  30. notification_message(app->notification, &sequence_reset_blue);
  31. if(!scene_manager_search_and_switch_to_previous_scene(
  32. app->scene_manager, CameraSuiteSceneMenu)) {
  33. scene_manager_stop(app->scene_manager);
  34. view_dispatcher_stop(app->view_dispatcher);
  35. }
  36. consumed = true;
  37. break;
  38. }
  39. }
  40. return consumed;
  41. }
  42. void camera_suite_scene_guide_on_exit(void* context) {
  43. CameraSuite* app = context;
  44. UNUSED(app);
  45. }