|
|
%!s(int64=3) %!d(string=hai) anos | |
|---|---|---|
| assets | %!s(int64=3) %!d(string=hai) anos | |
| common @ 4ef796c450 | %!s(int64=3) %!d(string=hai) anos | |
| screenshots | %!s(int64=3) %!d(string=hai) anos | |
| .gitmodules | %!s(int64=3) %!d(string=hai) anos | |
| LICENSE | %!s(int64=3) %!d(string=hai) anos | |
| README.md | %!s(int64=3) %!d(string=hai) anos | |
| application.fam | %!s(int64=3) %!d(string=hai) anos | |
| blackjack.c | %!s(int64=3) %!d(string=hai) anos | |
| blackjack_10px.png | %!s(int64=3) %!d(string=hai) anos | |
| defines.h | %!s(int64=3) %!d(string=hai) anos | |
| ui.c | %!s(int64=3) %!d(string=hai) anos | |
| ui.h | %!s(int64=3) %!d(string=hai) anos | |
| util.c | %!s(int64=3) %!d(string=hai) anos | |
| util.h | %!s(int64=3) %!d(string=hai) anos |
git clone REPO_URL --recursive
./build {firmware}
The app should be compatible with the official and custom flipper firmwares. If not, follow these steps to build it yourself
- Download your firmware's source code
- Copy the common directory inside the chosen game's folder
- Put the chosen application folder inside the firmware's applications_user folder
- Make sure you can use the Fipper build tool
To build the project, type this into your console:
Linux
./fbt fap_{APP_NAME}
Windows
fbt.cmd fap_{APP_NAME}
the finished build will be in the following location, copy this into your SD card: build\f7-firmware-D.extapps\blackjack.fap