brainfuck.c 4.6 KB

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  1. #include "brainfuck_i.h"
  2. /*
  3. Due to the lack of documentation on the flipper i copied the picopass app,
  4. ripped its insides out and used its hollow corpse to build this app inside of.
  5. i dont know how this stuff works and after 6 hours of trying to learn it, i dont
  6. */
  7. bool brainfuck_custom_event_callback(void* context, uint32_t event) {
  8. furi_assert(context);
  9. BFApp* brainfuck = context;
  10. return scene_manager_handle_custom_event(brainfuck->scene_manager, event);
  11. }
  12. bool brainfuck_back_event_callback(void* context) {
  13. furi_assert(context);
  14. BFApp* brainfuck = context;
  15. return scene_manager_handle_back_event(brainfuck->scene_manager);
  16. }
  17. BFApp* brainfuck_alloc() {
  18. BFApp* brainfuck = malloc(sizeof(BFApp));
  19. brainfuck->dataSize = 0;
  20. brainfuck->view_dispatcher = view_dispatcher_alloc();
  21. brainfuck->scene_manager = scene_manager_alloc(&brainfuck_scene_handlers, brainfuck);
  22. view_dispatcher_enable_queue(brainfuck->view_dispatcher);
  23. view_dispatcher_set_event_callback_context(brainfuck->view_dispatcher, brainfuck);
  24. view_dispatcher_set_custom_event_callback(brainfuck->view_dispatcher, brainfuck_custom_event_callback);
  25. view_dispatcher_set_navigation_event_callback(brainfuck->view_dispatcher, brainfuck_back_event_callback);
  26. // Open GUI record
  27. brainfuck->gui = furi_record_open(RECORD_GUI);
  28. view_dispatcher_attach_to_gui(brainfuck->view_dispatcher, brainfuck->gui, ViewDispatcherTypeFullscreen);
  29. // Open Notification record
  30. brainfuck->notifications = furi_record_open(RECORD_NOTIFICATION);
  31. // Submenu
  32. brainfuck->submenu = submenu_alloc();
  33. view_dispatcher_add_view(brainfuck->view_dispatcher, brainfuckViewMenu, submenu_get_view(brainfuck->submenu));
  34. // Popup
  35. brainfuck->popup = popup_alloc();
  36. view_dispatcher_add_view(brainfuck->view_dispatcher, brainfuckViewPopup, popup_get_view(brainfuck->popup));
  37. // Text Input
  38. brainfuck->text_input = text_input_alloc();
  39. view_dispatcher_add_view(brainfuck->view_dispatcher, brainfuckViewTextInput, text_input_get_view(brainfuck->text_input));
  40. // Textbox
  41. brainfuck->text_box = text_box_alloc();
  42. view_dispatcher_add_view(brainfuck->view_dispatcher, brainfuckViewTextBox, text_box_get_view(brainfuck->text_box));
  43. brainfuck->text_box_store = furi_string_alloc();
  44. // Dev environment
  45. brainfuck->BF_dev_env = bf_dev_env_alloc(brainfuck);
  46. view_dispatcher_add_view(brainfuck->view_dispatcher, brainfuckViewDev, bf_dev_env_get_view(brainfuck->BF_dev_env));
  47. // File path
  48. brainfuck->BF_file_path = furi_string_alloc();
  49. return brainfuck;
  50. }
  51. void brainfuck_free(BFApp* brainfuck) {
  52. furi_assert(brainfuck);
  53. // Submenu
  54. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewMenu);
  55. submenu_free(brainfuck->submenu);
  56. // Popup
  57. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewPopup);
  58. popup_free(brainfuck->popup);
  59. // TextInput
  60. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewTextInput);
  61. text_input_free(brainfuck->text_input);
  62. // TextBox
  63. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewTextBox);
  64. text_box_free(brainfuck->text_box);
  65. furi_string_free(brainfuck->text_box_store);
  66. //dev env
  67. view_dispatcher_remove_view(brainfuck->view_dispatcher, brainfuckViewDev);
  68. bf_dev_env_free(brainfuck->BF_dev_env);
  69. // View Dispatcher
  70. view_dispatcher_free(brainfuck->view_dispatcher);
  71. // Scene Manager
  72. scene_manager_free(brainfuck->scene_manager);
  73. // GUI
  74. furi_record_close(RECORD_GUI);
  75. brainfuck->gui = NULL;
  76. // Notifications
  77. furi_record_close(RECORD_NOTIFICATION);
  78. brainfuck->notifications = NULL;
  79. free(brainfuck);
  80. }
  81. void brainfuck_show_loading_popup(void* context, bool show) {
  82. BFApp* brainfuck = context;
  83. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  84. if(show) {
  85. // Raise timer priority so that animations can play
  86. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  87. view_dispatcher_switch_to_view(brainfuck->view_dispatcher, brainfuckViewLoading);
  88. } else {
  89. // Restore default timer priority
  90. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  91. }
  92. }
  93. int32_t brainfuck_app(void* p) {
  94. UNUSED(p);
  95. BFApp* brainfuck = brainfuck_alloc();
  96. if(!brainfuck){ return 0; }
  97. Storage* storage = furi_record_open(RECORD_STORAGE);
  98. storage_simply_mkdir(storage, "/ext/brainfuck");
  99. scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneStart);
  100. view_dispatcher_run(brainfuck->view_dispatcher);
  101. brainfuck_free(brainfuck);
  102. return 0;
  103. }