seader.c 6.2 KB

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  1. #include "seader_i.h"
  2. #include <expansion/expansion.h>
  3. #define TAG "Seader"
  4. bool seader_custom_event_callback(void* context, uint32_t event) {
  5. furi_assert(context);
  6. Seader* seader = context;
  7. return scene_manager_handle_custom_event(seader->scene_manager, event);
  8. }
  9. bool seader_back_event_callback(void* context) {
  10. furi_assert(context);
  11. Seader* seader = context;
  12. return scene_manager_handle_back_event(seader->scene_manager);
  13. }
  14. void seader_tick_event_callback(void* context) {
  15. furi_assert(context);
  16. Seader* seader = context;
  17. scene_manager_handle_tick_event(seader->scene_manager);
  18. }
  19. Seader* seader_alloc() {
  20. Seader* seader = malloc(sizeof(Seader));
  21. seader->revert_power = !furi_hal_power_is_otg_enabled();
  22. if(seader->revert_power) {
  23. furi_hal_power_enable_otg();
  24. }
  25. seader->is_debug_enabled = furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug);
  26. seader->samCommand = SamCommand_PR_NOTHING;
  27. seader->worker = seader_worker_alloc();
  28. seader->view_dispatcher = view_dispatcher_alloc();
  29. seader->scene_manager = scene_manager_alloc(&seader_scene_handlers, seader);
  30. view_dispatcher_enable_queue(seader->view_dispatcher);
  31. view_dispatcher_set_event_callback_context(seader->view_dispatcher, seader);
  32. view_dispatcher_set_custom_event_callback(
  33. seader->view_dispatcher, seader_custom_event_callback);
  34. view_dispatcher_set_navigation_event_callback(
  35. seader->view_dispatcher, seader_back_event_callback);
  36. view_dispatcher_set_tick_event_callback(
  37. seader->view_dispatcher, seader_tick_event_callback, 100);
  38. seader->uart = seader_uart_alloc(seader);
  39. seader->credential = seader_credential_alloc();
  40. seader->nfc = nfc_alloc();
  41. // Nfc device
  42. seader->nfc_device = nfc_device_alloc();
  43. nfc_device_set_loading_callback(seader->nfc_device, seader_show_loading_popup, seader);
  44. // Open GUI record
  45. seader->gui = furi_record_open(RECORD_GUI);
  46. view_dispatcher_attach_to_gui(
  47. seader->view_dispatcher, seader->gui, ViewDispatcherTypeFullscreen);
  48. // Open Notification record
  49. seader->notifications = furi_record_open(RECORD_NOTIFICATION);
  50. // Submenu
  51. seader->submenu = submenu_alloc();
  52. view_dispatcher_add_view(
  53. seader->view_dispatcher, SeaderViewMenu, submenu_get_view(seader->submenu));
  54. // Popup
  55. seader->popup = popup_alloc();
  56. view_dispatcher_add_view(
  57. seader->view_dispatcher, SeaderViewPopup, popup_get_view(seader->popup));
  58. // Loading
  59. seader->loading = loading_alloc();
  60. view_dispatcher_add_view(
  61. seader->view_dispatcher, SeaderViewLoading, loading_get_view(seader->loading));
  62. // Text Input
  63. seader->text_input = text_input_alloc();
  64. view_dispatcher_add_view(
  65. seader->view_dispatcher, SeaderViewTextInput, text_input_get_view(seader->text_input));
  66. // Custom Widget
  67. seader->widget = widget_alloc();
  68. view_dispatcher_add_view(
  69. seader->view_dispatcher, SeaderViewWidget, widget_get_view(seader->widget));
  70. return seader;
  71. }
  72. void seader_free(Seader* seader) {
  73. furi_assert(seader);
  74. if(seader->revert_power) {
  75. furi_hal_power_disable_otg();
  76. }
  77. seader_uart_free(seader->uart);
  78. seader->uart = NULL;
  79. seader_credential_free(seader->credential);
  80. seader->credential = NULL;
  81. nfc_free(seader->nfc);
  82. // Nfc device
  83. nfc_device_free(seader->nfc_device);
  84. // Submenu
  85. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewMenu);
  86. submenu_free(seader->submenu);
  87. // Popup
  88. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewPopup);
  89. popup_free(seader->popup);
  90. // Loading
  91. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewLoading);
  92. loading_free(seader->loading);
  93. // TextInput
  94. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewTextInput);
  95. text_input_free(seader->text_input);
  96. // Custom Widget
  97. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewWidget);
  98. widget_free(seader->widget);
  99. // Worker
  100. seader_worker_stop(seader->worker);
  101. seader_worker_free(seader->worker);
  102. // View Dispatcher
  103. view_dispatcher_free(seader->view_dispatcher);
  104. // Scene Manager
  105. scene_manager_free(seader->scene_manager);
  106. // GUI
  107. furi_record_close(RECORD_GUI);
  108. seader->gui = NULL;
  109. // Notifications
  110. furi_record_close(RECORD_NOTIFICATION);
  111. seader->notifications = NULL;
  112. free(seader);
  113. }
  114. void seader_text_store_set(Seader* seader, const char* text, ...) {
  115. va_list args;
  116. va_start(args, text);
  117. vsnprintf(seader->text_store, sizeof(seader->text_store), text, args);
  118. va_end(args);
  119. }
  120. void seader_text_store_clear(Seader* seader) {
  121. memset(seader->text_store, 0, sizeof(seader->text_store));
  122. }
  123. static const NotificationSequence seader_sequence_blink_start_blue = {
  124. &message_blink_start_10,
  125. &message_blink_set_color_blue,
  126. &message_do_not_reset,
  127. NULL,
  128. };
  129. static const NotificationSequence seader_sequence_blink_stop = {
  130. &message_blink_stop,
  131. NULL,
  132. };
  133. void seader_blink_start(Seader* seader) {
  134. notification_message(seader->notifications, &seader_sequence_blink_start_blue);
  135. }
  136. void seader_blink_stop(Seader* seader) {
  137. notification_message(seader->notifications, &seader_sequence_blink_stop);
  138. }
  139. void seader_show_loading_popup(void* context, bool show) {
  140. Seader* seader = context;
  141. if(show) {
  142. // Raise timer priority so that animations can play
  143. furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
  144. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewLoading);
  145. } else {
  146. // Restore default timer priority
  147. furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
  148. }
  149. }
  150. int32_t seader_app(void* p) {
  151. UNUSED(p);
  152. // Disable expansion protocol to avoid interference with UART Handle
  153. Expansion* expansion = furi_record_open(RECORD_EXPANSION);
  154. expansion_disable(expansion);
  155. Seader* seader = seader_alloc();
  156. scene_manager_next_scene(seader->scene_manager, SeaderSceneStart);
  157. view_dispatcher_run(seader->view_dispatcher);
  158. seader_free(seader);
  159. // Return previous state of expansion
  160. expansion_enable(expansion);
  161. furi_record_close(RECORD_EXPANSION);
  162. return 0;
  163. }