nfc_magic_scene_magic_info.c 3.0 KB

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  1. #include "../nfc_magic_app_i.h"
  2. void nfc_magic_scene_magic_info_widget_callback(
  3. GuiButtonType result,
  4. InputType type,
  5. void* context) {
  6. NfcMagicApp* instance = context;
  7. if(type == InputTypeShort) {
  8. view_dispatcher_send_custom_event(instance->view_dispatcher, result);
  9. }
  10. }
  11. void nfc_magic_scene_magic_info_on_enter(void* context) {
  12. NfcMagicApp* instance = context;
  13. Widget* widget = instance->widget;
  14. notification_message(instance->notifications, &sequence_success);
  15. FuriString* message = furi_string_alloc();
  16. if(instance->protocol == NfcMagicProtocolClassic) {
  17. widget_add_string_element(
  18. widget, 0, 0, AlignLeft, AlignTop, FontPrimary, "It Might Be a Magic Card");
  19. furi_string_printf(message, "You can make sure the card is\nmagic by writing to it\n");
  20. } else {
  21. widget_add_string_element(
  22. widget, 0, 0, AlignLeft, AlignTop, FontPrimary, "Magic card detected!");
  23. }
  24. furi_string_cat_printf(
  25. message, "Magic Type: %s", nfc_magic_protocols_get_name(instance->protocol));
  26. widget_add_text_box_element(
  27. widget, 0, 10, 128, 54, AlignLeft, AlignTop, furi_string_get_cstr(message), false);
  28. widget_add_button_element(
  29. widget, GuiButtonTypeLeft, "Retry", nfc_magic_scene_magic_info_widget_callback, instance);
  30. widget_add_button_element(
  31. widget, GuiButtonTypeRight, "More", nfc_magic_scene_magic_info_widget_callback, instance);
  32. view_dispatcher_switch_to_view(instance->view_dispatcher, NfcMagicAppViewWidget);
  33. }
  34. bool nfc_magic_scene_magic_info_on_event(void* context, SceneManagerEvent event) {
  35. NfcMagicApp* instance = context;
  36. bool consumed = false;
  37. if(event.type == SceneManagerEventTypeCustom) {
  38. if(event.event == GuiButtonTypeLeft) {
  39. consumed = scene_manager_previous_scene(instance->scene_manager);
  40. } else if(event.event == GuiButtonTypeRight) {
  41. if(instance->protocol == NfcMagicProtocolGen1) {
  42. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneGen1Menu);
  43. consumed = true;
  44. } else if(instance->protocol == NfcMagicProtocolGen4) {
  45. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneGen4Menu);
  46. consumed = true;
  47. } else if(instance->protocol == NfcMagicProtocolGen2) {
  48. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneGen2Menu);
  49. consumed = true;
  50. } else if(instance->protocol == NfcMagicProtocolClassic) {
  51. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneMfClassicMenu);
  52. consumed = true;
  53. }
  54. }
  55. } else if(event.type == SceneManagerEventTypeBack) {
  56. consumed = scene_manager_search_and_switch_to_previous_scene(
  57. instance->scene_manager, NfcMagicSceneStart);
  58. }
  59. return consumed;
  60. }
  61. void nfc_magic_scene_magic_info_on_exit(void* context) {
  62. NfcMagicApp* instance = context;
  63. widget_reset(instance->widget);
  64. }