sound_engine.c 7.0 KB

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  1. #include "sound_engine.h"
  2. #include "../flizzer_tracker_hal.h"
  3. #include <furi_hal.h>
  4. #define PI 3.1415
  5. void sound_engine_init(
  6. SoundEngine* sound_engine,
  7. uint32_t sample_rate,
  8. bool external_audio_output,
  9. uint32_t audio_buffer_size) {
  10. if(sound_engine->audio_buffer) {
  11. free(sound_engine->audio_buffer);
  12. }
  13. if(sound_engine->sine_lut) {
  14. free(sound_engine->sine_lut);
  15. }
  16. memset(sound_engine, 0, sizeof(SoundEngine));
  17. sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
  18. memset(sound_engine->audio_buffer, 0, sizeof(SoundEngine));
  19. sound_engine->audio_buffer_size = audio_buffer_size;
  20. sound_engine->sample_rate = sample_rate;
  21. sound_engine->external_audio_output = external_audio_output;
  22. for(int i = 0; i < NUM_CHANNELS; ++i) {
  23. sound_engine->channel[i].lfsr = RANDOM_SEED;
  24. }
  25. for(int i = 0; i < SINE_LUT_SIZE; ++i) {
  26. sound_engine->sine_lut[i] = (uint8_t)((sinf(i / 64.0 * PI) + 1.0) * 127.0);
  27. }
  28. furi_hal_interrupt_set_isr(FuriHalInterruptIdDma1Ch1, NULL, NULL);
  29. furi_hal_interrupt_set_isr_ex(
  30. FuriHalInterruptIdDma1Ch1,
  31. FuriHalInterruptPriorityHighest,
  32. sound_engine_dma_isr,
  33. sound_engine);
  34. sound_engine_init_hardware(
  35. sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
  36. }
  37. void sound_engine_deinit(SoundEngine* sound_engine) {
  38. free(sound_engine->audio_buffer);
  39. if(!(sound_engine->external_audio_output)) {
  40. if(furi_hal_speaker_is_mine()) {
  41. furi_hal_speaker_release();
  42. }
  43. }
  44. else {
  45. furi_hal_gpio_init(&gpio_ext_pa6, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
  46. }
  47. furi_hal_interrupt_set_isr(FuriHalInterruptIdDma1Ch1, NULL, NULL);
  48. sound_engine_stop();
  49. sound_engine_deinit_timer();
  50. }
  51. void sound_engine_set_channel_frequency(
  52. SoundEngine* sound_engine,
  53. SoundEngineChannel* channel,
  54. uint16_t note) {
  55. uint32_t frequency = get_freq(note);
  56. if(frequency != 0) {
  57. channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) /
  58. (uint64_t)sound_engine->sample_rate;
  59. }
  60. else {
  61. channel->frequency = 0;
  62. }
  63. }
  64. void sound_engine_enable_gate(SoundEngine* sound_engine, SoundEngineChannel* channel, bool enable) {
  65. if(enable) {
  66. channel->adsr.envelope = 0;
  67. channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.a);
  68. channel->adsr.envelope_state = ATTACK;
  69. channel->flags |= SE_ENABLE_GATE;
  70. if(channel->flags & SE_ENABLE_KEYDOWN_SYNC) {
  71. channel->accumulator = 0;
  72. }
  73. }
  74. else {
  75. channel->adsr.envelope_state = RELEASE;
  76. channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.r);
  77. }
  78. }
  79. void sound_engine_fill_buffer(
  80. SoundEngine* sound_engine,
  81. uint16_t* audio_buffer,
  82. uint32_t audio_buffer_size) {
  83. int32_t channel_output[NUM_CHANNELS];
  84. int32_t channel_output_final[NUM_CHANNELS];
  85. for(uint32_t i = 0; i < audio_buffer_size; ++i) {
  86. int32_t output = WAVE_AMP * 2;
  87. for(uint32_t chan = 0; chan < NUM_CHANNELS; ++chan) {
  88. SoundEngineChannel* channel = &sound_engine->channel[chan];
  89. if(channel->frequency > 0) {
  90. uint32_t prev_acc = channel->accumulator;
  91. channel->accumulator += channel->frequency;
  92. channel->sync_bit |= (channel->accumulator & ACC_LENGTH);
  93. channel->accumulator &= ACC_LENGTH - 1;
  94. if(channel->flags & SE_ENABLE_HARD_SYNC) {
  95. uint8_t hard_sync_src = channel->hard_sync == 0xff ? i : channel->hard_sync;
  96. if(sound_engine->channel[hard_sync_src].sync_bit) {
  97. channel->accumulator = 0;
  98. }
  99. }
  100. channel_output[chan] =
  101. sound_engine_osc(sound_engine, channel, prev_acc) - WAVE_AMP / 2;
  102. if(channel->flags & SE_ENABLE_RING_MOD) {
  103. uint8_t ring_mod_src = channel->ring_mod == 0xff ? i : channel->ring_mod;
  104. channel_output[chan] =
  105. channel_output[chan] * channel_output[ring_mod_src] / WAVE_AMP;
  106. }
  107. channel_output_final[chan] = sound_engine_cycle_and_output_adsr(
  108. channel_output[chan], sound_engine, &channel->adsr, &channel->flags);
  109. if(channel->flags & SE_ENABLE_FILTER) {
  110. if(channel->filter_mode != 0) {
  111. sound_engine_filter_cycle(&channel->filter, channel_output_final[chan]);
  112. switch(channel->filter_mode) {
  113. case FIL_OUTPUT_LOWPASS: {
  114. channel_output_final[chan] =
  115. sound_engine_output_lowpass(&channel->filter);
  116. break;
  117. }
  118. case FIL_OUTPUT_HIGHPASS: {
  119. channel_output_final[chan] =
  120. sound_engine_output_highpass(&channel->filter);
  121. break;
  122. }
  123. case FIL_OUTPUT_BANDPASS: {
  124. channel_output_final[chan] =
  125. sound_engine_output_bandpass(&channel->filter);
  126. break;
  127. }
  128. case FIL_OUTPUT_LOW_HIGH: {
  129. channel_output_final[chan] =
  130. sound_engine_output_lowpass(&channel->filter) +
  131. sound_engine_output_highpass(&channel->filter);
  132. break;
  133. }
  134. case FIL_OUTPUT_HIGH_BAND: {
  135. channel_output_final[chan] =
  136. sound_engine_output_highpass(&channel->filter) +
  137. sound_engine_output_bandpass(&channel->filter);
  138. break;
  139. }
  140. case FIL_OUTPUT_LOW_BAND: {
  141. channel_output_final[chan] =
  142. sound_engine_output_lowpass(&channel->filter) +
  143. sound_engine_output_bandpass(&channel->filter);
  144. break;
  145. }
  146. case FIL_OUTPUT_LOW_HIGH_BAND: {
  147. channel_output_final[chan] =
  148. sound_engine_output_lowpass(&channel->filter) +
  149. sound_engine_output_highpass(&channel->filter) +
  150. sound_engine_output_bandpass(&channel->filter);
  151. break;
  152. }
  153. }
  154. }
  155. }
  156. output += channel_output_final[chan];
  157. }
  158. }
  159. //audio_buffer[i] = output / (64 * 4);
  160. audio_buffer[i] = output >> 8;
  161. }
  162. }