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- #include "flipchess.h"
- #include "helpers/flipchess_haptic.h"
- bool flipchess_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- FlipChess* app = context;
- return scene_manager_handle_custom_event(app->scene_manager, event);
- }
- void flipchess_tick_event_callback(void* context) {
- furi_assert(context);
- FlipChess* app = context;
- scene_manager_handle_tick_event(app->scene_manager);
- }
- //leave app if back button pressed
- bool flipchess_navigation_event_callback(void* context) {
- furi_assert(context);
- FlipChess* app = context;
- return scene_manager_handle_back_event(app->scene_manager);
- }
- static void text_input_callback(void* context) {
- furi_assert(context);
- FlipChess* app = context;
- bool handled = false;
- // check that there is text in the input
- if(strlen(app->input_text) > 0) {
- if(app->input_state == FlipChessTextInputGame) {
- if(app->import_game == 1) {
- strncpy(app->import_game_text, app->input_text, TEXT_SIZE);
- uint8_t status = FlipChessStatusNone;
- if(status == FlipChessStatusNone) {
- //notification_message(app->notification, &sequence_blink_cyan_100);
- flipchess_play_happy_bump(app);
- } else {
- //notification_message(app->notification, &sequence_blink_red_100);
- flipchess_play_long_bump(app);
- }
- }
- // reset input state
- app->input_state = FlipChessTextInputDefault;
- handled = true;
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu);
- }
- }
- if(!handled) {
- // reset input state
- app->input_state = FlipChessTextInputDefault;
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu);
- }
- }
- FlipChess* flipchess_app_alloc() {
- FlipChess* app = malloc(sizeof(FlipChess));
- app->gui = furi_record_open(RECORD_GUI);
- app->notification = furi_record_open(RECORD_NOTIFICATION);
- //Turn backlight on, believe me this makes testing your app easier
- notification_message(app->notification, &sequence_display_backlight_on);
- //Scene additions
- app->view_dispatcher = view_dispatcher_alloc();
- view_dispatcher_enable_queue(app->view_dispatcher);
- app->scene_manager = scene_manager_alloc(&flipchess_scene_handlers, app);
- view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
- view_dispatcher_set_navigation_event_callback(
- app->view_dispatcher, flipchess_navigation_event_callback);
- view_dispatcher_set_tick_event_callback(
- app->view_dispatcher, flipchess_tick_event_callback, 100);
- view_dispatcher_set_custom_event_callback(
- app->view_dispatcher, flipchess_custom_event_callback);
- app->submenu = submenu_alloc();
- // Settings
- app->haptic = FlipChessHapticOn;
- app->white_mode = FlipChessPlayerHuman;
- app->black_mode = FlipChessPlayerAI1;
- // Startscreen
- app->sound = 0;
- // Main menu
- app->import_game = 0;
- // Text input
- app->input_state = FlipChessTextInputDefault;
- view_dispatcher_add_view(
- app->view_dispatcher, FlipChessViewIdMenu, submenu_get_view(app->submenu));
- app->flipchess_startscreen = flipchess_startscreen_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- FlipChessViewIdStartscreen,
- flipchess_startscreen_get_view(app->flipchess_startscreen));
- app->flipchess_scene_1 = flipchess_scene_1_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- FlipChessViewIdScene1,
- flipchess_scene_1_get_view(app->flipchess_scene_1));
- app->variable_item_list = variable_item_list_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- FlipChessViewIdSettings,
- variable_item_list_get_view(app->variable_item_list));
- app->text_input = text_input_alloc();
- text_input_set_result_callback(
- app->text_input,
- text_input_callback,
- (void*)app,
- app->input_text,
- TEXT_BUFFER_SIZE,
- //clear default text
- true);
- text_input_set_header_text(app->text_input, "Input");
- view_dispatcher_add_view(
- app->view_dispatcher, FlipChessViewIdTextInput, text_input_get_view(app->text_input));
- //End Scene Additions
- return app;
- }
- void flipchess_app_free(FlipChess* app) {
- furi_assert(app);
- // Scene manager
- scene_manager_free(app->scene_manager);
- text_input_free(app->text_input);
- // View Dispatcher
- view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdMenu);
- view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdScene1);
- view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdSettings);
- view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdTextInput);
- submenu_free(app->submenu);
- view_dispatcher_free(app->view_dispatcher);
- furi_record_close(RECORD_GUI);
- app->gui = NULL;
- app->notification = NULL;
- //Remove whatever is left
- //memzero(app, sizeof(FlipChess));
- free(app);
- }
- int32_t flipchess_app(void* p) {
- UNUSED(p);
- FlipChess* app = flipchess_app_alloc();
- // Disabled because causes exit on custom firmwares such as RM
- /*if(!furi_hal_region_is_provisioned()) {
- flipchess_app_free(app);
- return 1;
- }*/
- view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
- scene_manager_next_scene(
- app->scene_manager, FlipChessSceneStartscreen); //Start with start screen
- //scene_manager_next_scene(app->scene_manager, FlipChessSceneMenu); //if you want to directly start with Menu
- furi_hal_random_init();
- // furi_hal_power_suppress_charge_enter();
- view_dispatcher_run(app->view_dispatcher);
- // furi_hal_power_suppress_charge_exit();
- flipchess_app_free(app);
- return 0;
- }
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