main.c 6.5 KB

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  1. #include <furi.h>
  2. #include <furi_hal.h>
  3. #include <infrared.h>
  4. #include <infrared_worker.h>
  5. #include <furi_hal_infrared.h>
  6. #include <gui/gui.h>
  7. #include <input/input.h>
  8. #include <storage/storage.h>
  9. #include <stdlib.h>
  10. #include <time.h>
  11. #include <toolbox/stream/file_stream.h>
  12. #define TAG "flame_rng"
  13. #define HISTORY_SIZE 5
  14. #define MAX_PATH_LENGTH 256
  15. typedef struct {
  16. uint32_t rng_value;
  17. uint32_t seed;
  18. uint32_t history[HISTORY_SIZE];
  19. uint8_t history_index;
  20. bool new_value;
  21. FuriMutex* mutex;
  22. uint32_t message_timestamp;
  23. } FlameRngState;
  24. static uint32_t generate_rng_from_ir(InfraredWorkerSignal* signal) {
  25. const uint32_t* timings;
  26. size_t timings_cnt;
  27. infrared_worker_get_raw_signal(signal, &timings, &timings_cnt);
  28. uint32_t seed = 0;
  29. for(size_t i = 0; i < timings_cnt; i++) {
  30. seed ^= timings[i] ^ (seed << 5) ^ (seed >> 3); // mix bits
  31. }
  32. return seed;
  33. }
  34. static void update_history(FlameRngState* state, uint32_t value) {
  35. state->history[state->history_index] = value;
  36. state->history_index = (state->history_index + 1) % HISTORY_SIZE;
  37. }
  38. static void ir_callback(void* ctx, InfraredWorkerSignal* signal) {
  39. FlameRngState* state = ctx;
  40. uint32_t seed = generate_rng_from_ir(signal);
  41. furi_mutex_acquire(state->mutex, FuriWaitForever);
  42. srand(seed);
  43. state->rng_value = furi_hal_random_get() % 1000000;
  44. state->seed = seed;
  45. update_history(state, state->rng_value);
  46. state->new_value = true;
  47. state->message_timestamp = furi_get_tick(); // Record when the message appeared
  48. furi_mutex_release(state->mutex);
  49. FURI_LOG_I(TAG, "Generated RNG: %lu (seed: %lu)", state->rng_value, state->seed);
  50. }
  51. static bool save_random_numbers(FlameRngState* state) {
  52. Storage* storage = furi_record_open(RECORD_STORAGE);
  53. Stream* file = NULL;
  54. bool success = false;
  55. // Create directory if it doesn't exist
  56. if(!storage_simply_mkdir(storage, "/ext/random_gen")) {
  57. FURI_LOG_E(TAG, "Failed to create directory");
  58. furi_record_close(RECORD_STORAGE);
  59. return false;
  60. }
  61. // Generate random filename
  62. char filename[MAX_PATH_LENGTH];
  63. snprintf(filename, sizeof(filename), "/ext/random_gen/RANDOM-%u.rng", rand());
  64. file = file_stream_alloc(storage);
  65. if(!file_stream_open(file, filename, FSAM_WRITE, FSOM_CREATE_NEW)) {
  66. FURI_LOG_E(TAG, "Failed to open file: %s", filename);
  67. goto cleanup;
  68. }
  69. // Write all history numbers
  70. for(uint8_t i = 0; i < HISTORY_SIZE; i++) {
  71. uint8_t idx = (state->history_index + i) % HISTORY_SIZE;
  72. if(stream_write_format(file, "%lu\n", state->history[idx]) == 0) {
  73. FURI_LOG_E(TAG, "Failed to write to file");
  74. goto cleanup;
  75. }
  76. }
  77. success = true;
  78. FURI_LOG_I(TAG, "Saved random numbers to %s", filename);
  79. cleanup:
  80. if(file) {
  81. file_stream_close(file);
  82. stream_free(file);
  83. }
  84. furi_record_close(RECORD_STORAGE);
  85. return success;
  86. }
  87. static void render_callback(Canvas* canvas, void* ctx) {
  88. FlameRngState* state = ctx;
  89. furi_mutex_acquire(state->mutex, FuriWaitForever);
  90. canvas_clear(canvas);
  91. canvas_set_font(canvas, FontPrimary);
  92. canvas_draw_str(canvas, 2, 10, "Flame RNG");
  93. // Main random number display (always updates)
  94. canvas_set_font(canvas, FontBigNumbers);
  95. char value_str[32];
  96. snprintf(value_str, sizeof(value_str), "%06lu", state->rng_value);
  97. canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignCenter, value_str);
  98. // Status message (disappears after some time)
  99. if(state->new_value) {
  100. uint32_t current_time = furi_get_tick();
  101. uint32_t elapsed_time = current_time - state->message_timestamp;
  102. if(elapsed_time < 1000) {
  103. canvas_set_font(canvas, FontSecondary);
  104. canvas_draw_str(canvas, 2, 55, "New value! Press OK to save");
  105. } else {
  106. state->new_value = false; // Clear the message after delay
  107. }
  108. } else {
  109. canvas_set_font(canvas, FontSecondary);
  110. canvas_draw_str(canvas, 2, 55, "Waiting for IR signal...");
  111. }
  112. furi_mutex_release(state->mutex);
  113. }
  114. static void input_callback(InputEvent* input_event, void* ctx) {
  115. FuriMessageQueue* event_queue = ctx;
  116. furi_message_queue_put(event_queue, input_event, FuriWaitForever);
  117. }
  118. int32_t flame_rng(void* p) {
  119. UNUSED(p);
  120. FURI_LOG_I(TAG, "Starting Flame RNG");
  121. // Initialize state
  122. FlameRngState* state = malloc(sizeof(FlameRngState));
  123. state->rng_value = 0;
  124. state->seed = 0;
  125. state->history_index = 0;
  126. state->new_value = false;
  127. memset(state->history, 0, sizeof(state->history));
  128. state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
  129. // Set up message queue
  130. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  131. // Set up ViewPort
  132. ViewPort* view_port = view_port_alloc();
  133. view_port_draw_callback_set(view_port, render_callback, state);
  134. view_port_input_callback_set(view_port, input_callback, event_queue);
  135. // Register viewport in GUI
  136. Gui* gui = furi_record_open(RECORD_GUI);
  137. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  138. // Set up infrared
  139. InfraredWorker* worker = infrared_worker_alloc();
  140. infrared_worker_rx_enable_signal_decoding(worker, false);
  141. infrared_worker_rx_set_received_signal_callback(worker, ir_callback, state);
  142. infrared_worker_rx_start(worker);
  143. // Main loop
  144. InputEvent event;
  145. bool running = true;
  146. while(running) {
  147. if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
  148. if(event.type == InputTypePress) {
  149. if(event.key == InputKeyBack) {
  150. running = false;
  151. } else if(event.key == InputKeyOk) {
  152. furi_mutex_acquire(state->mutex, FuriWaitForever);
  153. bool saved = save_random_numbers(state);
  154. furi_mutex_release(state->mutex);
  155. if(saved) {
  156. // Show save confirmation
  157. view_port_update(view_port);
  158. furi_delay_ms(500);
  159. }
  160. }
  161. }
  162. }
  163. view_port_update(view_port);
  164. }
  165. // Cleanup
  166. infrared_worker_rx_stop(worker);
  167. infrared_worker_free(worker);
  168. gui_remove_view_port(gui, view_port);
  169. view_port_free(view_port);
  170. furi_message_queue_free(event_queue);
  171. furi_mutex_free(state->mutex);
  172. free(state);
  173. furi_record_close(RECORD_GUI);
  174. FURI_LOG_I(TAG, "Stopping Flame RNG");
  175. return 0;
  176. }