seader_scene_virtual_credential.c 1.7 KB

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  1. #include "../seader_i.h"
  2. #include <dolphin/dolphin.h>
  3. void seader_virtual_credential_worker_callback(SeaderWorkerEvent event, void* context) {
  4. Seader* seader = context;
  5. view_dispatcher_send_custom_event(seader->view_dispatcher, event);
  6. }
  7. void seader_scene_virtual_credential_on_enter(void* context) {
  8. Seader* seader = context;
  9. // Setup view
  10. Popup* popup = seader->popup;
  11. popup_set_header(popup, "Processing\nvirtual\npicopass", 68, 30, AlignLeft, AlignTop);
  12. // Start worker
  13. seader_credential_clear(seader->credential);
  14. seader->credential->type = SeaderCredentialTypeVirtual;
  15. seader_worker_start(
  16. seader->worker,
  17. SeaderWorkerStateVirtualCredential,
  18. seader->uart,
  19. seader_virtual_credential_worker_callback,
  20. seader);
  21. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewPopup);
  22. }
  23. bool seader_scene_virtual_credential_on_event(void* context, SceneManagerEvent event) {
  24. Seader* seader = context;
  25. bool consumed = false;
  26. if(event.type == SceneManagerEventTypeCustom) {
  27. if(event.event == SeaderCustomEventWorkerExit) {
  28. seader->credential->type = SeaderCredentialTypePicopass;
  29. scene_manager_next_scene(seader->scene_manager, SeaderSceneReadCardSuccess);
  30. consumed = true;
  31. }
  32. } else if(event.type == SceneManagerEventTypeBack) {
  33. scene_manager_search_and_switch_to_previous_scene(
  34. seader->scene_manager, SeaderSceneSavedMenu);
  35. consumed = true;
  36. }
  37. return consumed;
  38. }
  39. void seader_scene_virtual_credential_on_exit(void* context) {
  40. Seader* seader = context;
  41. // Clear view
  42. popup_reset(seader->popup);
  43. }