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- #include <stdint.h>
- #include <furi.h> // Core API
- #include "wii_anal.h"
- #include "wii_i2c.h"
- #include "bc_logging.h"
- #include "gfx/images.h" // Images
- #include "wii_anal_lcd.h" // Drawing functions
- #include "wii_anal_keys.h" // key mappings
- // ** If you want to see what this source code looks like with all the MACROs expanded
- // ** grep -v '#include ' wii_ec_nunchuck.c | gcc -E -o /dev/stdout -xc -
- # include "wii_ec_macros.h"
- //+============================================================================ ========================================
- // Standard Nunchuck : 2 buttons, 1 analogue joystick, 1 3-axis accelerometer
- //
- void nunchuck_decode (wiiEC_t* const pec)
- {
- ecDecNunchuck_t* p = &pec->dec[(pec->decN = !pec->decN)].nunchuck;
- uint8_t* joy = pec->joy;
- p->btnC = !(joy[5] & 0x02); // !{1}
- p->btnZ = !(joy[5] & 0x01); // !{1}
- p->joyX = joy[0]; // {8}
- p->joyY = joy[1]; // {8}
- p->accX = ((uint16_t)joy[2] << 2) | ((joy[5] >>2) & 0x03); // {10}
- p->accY = ((uint16_t)joy[3] << 2) | ((joy[5] >>4) & 0x03); // {10}
- p->accZ = ((uint16_t)joy[4] << 2) | ((joy[5] >>6) & 0x03); // {10}
- DEBUG(">%d> C:%c, Z:%c, Joy{x:%02X, y:%02X}, Acc{x:%03X, y:%03X, z:%03X}", pec->decN,
- (p->btnC ? '#' : '.'), (p->btnZ ? '#' : '.'),
- p->joyX, p->joyY, p->accX, p->accY, p->accZ
- );
- }
- //+============================================================================ ========================================
- // Give each button a unique character identifier
- //
- void nunchuck_msg (wiiEC_t* const pec, FuriMessageQueue* const queue)
- {
- ecDecNunchuck_t* new = &pec->dec[pec->decN].nunchuck;
- ecDecNunchuck_t* old = &pec->dec[!pec->decN].nunchuck;
- eventMsg_t msg = {
- .id = EVID_WIIEC,
- .wiiEc = {
- .type = WIIEC_NONE,
- .in = ' ',
- .val = 0,
- }
- };
- BUTTON(btnC, 'c');
- BUTTON(btnZ, 'z');
- ANALOG(joyX, 'x');
- ANALOG(joyY, 'y');
- ACCEL(accX, 'x');
- ACCEL(accY, 'y');
- ACCEL(accZ, 'z');
- }
- //+============================================================================ ========================================
- // https://www.hackster.io/infusion/using-a-wii-nunchuk-with-arduino-597254#toc-5--read-actual-calibration-data-from-the-device-14
- //
- void nunchuck_calib (wiiEC_t* const pec, ecCalib_t c)
- {
- ecDecNunchuck_t* src = &pec->dec[pec->decN].nunchuck; // from input
- ecCalNunchuck_t* dst = pec->calS.nunchuck; // to calibration data
- if (c & CAL_RESET) { // initialise ready for software calibration
- // LO is set to the MAXIMUM value (so it can be reduced)
- // HI is set to ZERO (so it can be increased)
- RESET_LO_HI(accX, 10); // 10bit value
- RESET_LO_HI(accY, 10); // 10bit value
- RESET_LO_HI(accZ, 10); // 10bit value
- RESET_LO_HI(joyX, 8); // 8bit value
- RESET_LO_HI(joyY, 8); // 8bit value
- }
- if (c & CAL_FACTORY) { // (re)set to factory defaults
- //! "[4] LSB of Zero value of X,Y,Z axes" ...helpful!
- //! ...Well, my test nunchuck has bits set in the bottom 6 bits, so let's guess ;)
- // No value available - annecdotal tests suggest 8 is reasonable
- FACTORY_LO( accX, 8);
- FACTORY_LO( accY, 8);
- FACTORY_LO( accZ, 8);
- // @ 0G
- FACTORY_MID( accX, ((pec->calF[0] <<2) | ((pec->calF[3] >>4) &0x3)) ) ;
- FACTORY_MID( accY, ((pec->calF[1] <<2) | ((pec->calF[3] >>2) &0x3)) ) ;
- FACTORY_MID( accZ, ((pec->calF[2] <<2) | ((pec->calF[3] ) &0x3)) ) ;
- // @ 1G
- FACTORY_HI( accX, ((pec->calF[4] <<2) | ((pec->calF[7] >>4) &0x3)) ) ;
- FACTORY_HI( accY, ((pec->calF[5] <<2) | ((pec->calF[7] >>2) &0x3)) ) ;
- FACTORY_HI( accZ, ((pec->calF[6] <<2) | ((pec->calF[7] ) &0x3)) ) ;
- // Joysticks
- FACTORY_LO( joyX, pec->calF[ 9] ) ;
- FACTORY_MID(joyX, pec->calF[10] ) ;
- FACTORY_HI( joyX, pec->calF[ 8] ) ;
- FACTORY_LO( joyY, pec->calF[12] ) ;
- FACTORY_MID(joyY, pec->calF[13] ) ;
- FACTORY_HI( joyY, pec->calF[11] ) ;
- }
- if (c & CAL_TRACK) { // track maximum and minimum values seen
- TRACK_LO_HI(accX);
- TRACK_LO_HI(accY);
- TRACK_LO_HI(accZ);
- TRACK_LO_HI(joyX);
- TRACK_LO_HI(joyY);
- }
- if (c & CAL_RANGE) { // perform software calibration step
- RANGE_LO_HI(accX);
- RANGE_LO_HI(accY);
- RANGE_LO_HI(accZ);
- if (!(c & CAL_NOTJOY)) { // double negative!
- RANGE_LO_HI(joyX);
- RANGE_LO_HI(joyY);
- }
- }
- if (c & CAL_CENTRE) { // reset centre point of joystick
- CENTRE(accX);
- CENTRE(accY);
- CENTRE(accZ);
- CENTRE(joyX);
- CENTRE(joyY);
- }
- }
- //============================================================================= ========================================
- // Accelerometer screen ...might this be useful for other controllers?
- //
- // https://bootlin.com/labs/doc/nunchuk.pdf
- // X : Move Left/Right : -left / +right
- // Y : Move Fwd/Bkwd : -fwd / +bkwd
- // Z : Move Down/Up : -down / +up
- //
- // Movement in the direction of an axis changes that axis reading
- // Twisting/tilting around an axis changes the other two readings
- //
- // EG. Move left will effect X ; turn left will effect Y & Z
- //
- #define aw 110 // axis width
- #define ah 15 // height {0......7......14}
- #define am 7 // midpoint { 7 }
- #define ar 7 // range {1234567 1234567}
- enum {
- ACC_X = 0,
- ACC_Y = 1,
- ACC_Z = 2,
- ACC_CNT = 3,
- ACC_1 = ACC_X, // first
- ACC_N = ACC_Z, // last
- };
- //+============================================================================
- static
- void nunchuck_showAcc (Canvas* const canvas, state_t* const state)
- {
- ecDecNunchuck_t* d = &state->ec.dec[state->ec.decN].nunchuck;
- ecCalNunchuck_t* lo = &state->ec.calS.nunchuck[1];
- ecCalNunchuck_t* mid = &state->ec.calS.nunchuck[2];
- ecCalNunchuck_t* hi = &state->ec.calS.nunchuck[3];
- int y[ACC_CNT] = {0, 0+(ah+4), 0+((ah+4)*2)};
- int x = 10;
- static uint16_t v[ACC_CNT][aw] = {0};
- // static uint16_t tv[ACC_CNT][aw] = {0};
- static uint16_t idx = 0;
- static uint16_t cnt = aw -1;
- // Only record when scanner NOT-paused
- if (!state->pause) {
- uint16_t dead = (1<<5);
- // Find axes y-offsets
- for (int a = ACC_1; a <= ACC_N; a++) {
- uint16_t* dp = NULL; // data value (current reading)
- uint16_t* lp = NULL; // lo value
- uint16_t* mp = NULL; // mid value
- uint16_t* hp = NULL; // hi value
- uint16_t* vp = NULL; // value (result)
- switch (a) {
- case ACC_X:
- dp = & d->accX; // data (input)
- lp = & lo->accX; // low \.
- mp = &mid->accX; // mid > calibration
- hp = & hi->accX; // high /
- vp = &v[ ACC_X][idx]; // value (where to store the result)
- break;
- case ACC_Y:
- dp = & d->accY;
- lp = & lo->accY;
- mp = &mid->accY;
- hp = & hi->accY;
- vp = &v[ ACC_Y][idx];
- break;
- case ACC_Z:
- dp = & d->accZ;
- lp = & lo->accZ;
- mp = &mid->accZ;
- hp = & hi->accZ;
- vp = &v[ ACC_Z][idx];
- break;
- default: break ;
- }
- // Again - qv. the joysick calibration:
- // This is not the "right way" to do this, it is just "one way" to do it
- // ...mid point and extreme zones have a deadzone
- // ...the rest is evenly divided by the amount of space on the graph
- if ((*dp >= (*mp -dead)) && (*dp <= (*mp +dead))) *vp = ar ;
- else if (*dp >= (*hp -dead)) *vp = ah-1 ;
- else if (*dp <= (*lp +dead)) *vp = 0 ;
- else if (*dp < *mp) {
- uint16_t min = ((*lp +dead) +1);
- uint16_t max = ((*mp -dead) -1);
- float range = (max -min) +1;
- float m = range /(ar-1); // 6 evenly(/fairly) divided zones
- *vp = ((int)((*dp -min) /m)) +1;
- } else {//if (*dp > *mp)
- uint16_t min = ((*mp +dead) +1);
- uint16_t max = ((*hp -dead) -1);
- float range = (max -min) +1;
- float m = range /(ar-1); // 6 evenly(/fairly) divided zones
- *vp = ((int)((*dp -min) /m)) +1 +ar;
- }
- }
- //! If we decide to offer "export to CSV"
- //! I suggest we keep a second array of true-values, rather than do all the maths every time
- //! Also - the data will need to me moved to the 'state' table - so a.n.other function can save it off
- // tv[ACC_X][idx] = d->accX;
- // tv[ACC_Y][idx] = d->accY;
- // tv[ACC_Z][idx] = d->accZ;
- // Prepare for the next datapoint
- if (++idx >= aw) idx = 0 ;
- if (cnt) cnt-- ;
- }
- // Auto-pause
- if (state->apause && !idx) state->pause = true ;
- // *** Draw axes ***
- show(canvas, 0,y[ACC_X] +((ah -img_6x8_X.h) /2), &img_6x8_X, SHOW_SET_BLK);
- show(canvas, 0,y[ACC_Y] +((ah -img_6x8_Y.h) /2), &img_6x8_Y, SHOW_SET_BLK);
- show(canvas, 0,y[ACC_Z] +((ah -img_6x8_Z.h) /2), &img_6x8_Z, SHOW_SET_BLK);
- canvas_set_color(canvas, ColorBlack);
- for (int a = ACC_1; a <= ACC_N; a++) {
- canvas_draw_line(canvas, x-1,y[a] , x -1,y[a]+ah);
- canvas_draw_line(canvas, x ,y[a]+ah, x+aw-1,y[a]+ah);
- // Mid & Peak lines
- for (int i = 1; i < aw; i += 3) {
- canvas_draw_dot(canvas, x+i,y[a]);
- canvas_draw_dot(canvas, x+i,y[a] +(ah /2));
- }
- }
- // Data (wiper display - see notes.txt for scrolling algorithm)
- int end = idx ? idx : aw;
- for (int a = ACC_1; a <= ACC_N; a++) {
- canvas_draw_dot(canvas, x,y[a]+v[a][idx]);
- for (int i = 1; i < end; i++)
- canvas_draw_line(canvas, x+i,y[a]+v[a][i-1] , x+i,y[a]+v[a][i]);
- if (!state->apause)
- for (int i = end+10; i < aw -cnt; i++)
- canvas_draw_line(canvas, x+i,y[a]+v[a][i-1] , x+i,y[a]+v[a][i]);
- }
- // Wipe bar
- if (end < aw) canvas_draw_line(canvas, x+end,y[0], x+end,y[2]+ah-1);
- if (++end < aw) canvas_draw_line(canvas, x+end,y[0], x+end,y[2]+ah-1);
- if (++end < aw) canvas_draw_line(canvas, x+end,y[0], x+end,y[2]+ah-1);
- // *** Mode buttons ***
- show(canvas, 0,55, &img_key_L, SHOW_SET_BLK); // mode key
- if ((state->calib & CAL_RANGE) || state->pause) state->flash++ ;
- // -pause- ...yeah, this got a little out of hand! LOL!
- if (state->pause || state->apause) {
- if (state->pause && state->apause && !idx) {
- if (state->flash &8) {
- show(canvas, 108,56, &img_key_U, SHOW_SET_BLK);
- } else {
- show(canvas, 108,56, &img_key_Ui, SHOW_SET_BLK);
- canvas_draw_line(canvas, x+aw,y[0], x+aw,y[2]+ah-1);
- }
- } else {
- show(canvas, 108,56, &img_key_Ui, SHOW_SET_BLK);
- }
- } else {
- show(canvas, 108,56, &img_key_U, SHOW_SET_BLK); // pause
- }
- // -calibration-
- if (state->calib & CAL_RANGE) {
- show(canvas, 119,55, (state->flash &8) ? &img_key_OKi : &img_key_OK, SHOW_SET_BLK);
- } else {
- show(canvas, 119,55, &img_key_OK, SHOW_SET_BLK);
- }
- }
- # undef aw
- # undef ah
- # undef am
- # undef ar
- //+============================================================================ ========================================
- // Default nunchuck screen
- //
- void nunchuck_show (Canvas* const canvas, state_t* const state)
- {
- // Nunchucks have TWO scenes
- if (state->scene == SCENE_NUNCHUCK_ACC) return nunchuck_showAcc(canvas, state) ;
- // Default scene
- ecDecNunchuck_t* d = &state->ec.dec[state->ec.decN].nunchuck;
- ecCalNunchuck_t* c = (state->hold) ? &state->ec.calS.nunchuck[(state->hold < 0) ? 0 : 4]
- : (ecCalNunchuck_t*)d ; //! danger will robinson!
- ecCalNunchuck_t* js = state->ec.calS.nunchuck;
- // X, Y, Z
- show(canvas, 42,0, &img_6x8_X, SHOW_SET_BLK);
- show(canvas, 73,0, &img_6x8_Y, SHOW_SET_BLK);
- show(canvas, 104,0, &img_6x8_Z, SHOW_SET_BLK);
- canvas_draw_str_aligned(canvas, 0,14, AlignLeft, AlignTop, "Accel");
- canvas_draw_str_aligned(canvas, 0,28, AlignLeft, AlignTop, "Joy");
- // accel values
- showHex(canvas, 34,12, c->accX, 3,2);
- showHex(canvas, 65,12, c->accY, 3,2);
- showHex(canvas, 96,12, c->accZ, 3,2);
- // Joy values
- showHex(canvas, 38,27, c->joyX, 2,2);
- showHex(canvas, 69,27, c->joyY, 2,2);
- showJoy(canvas, 103,32, js[1].joyX, js[2].joyX, js[3].joyX,
- js[1].joyY, js[2].joyY, js[3].joyY, d->joyX,d->joyY, 8);
- // buttons
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_str_aligned(canvas, 0,44, AlignLeft, AlignTop, "Button");
- if (!d->btnC) {
- canvas_draw_rframe(canvas, 36,42, 18,12, 6);
- show(canvas, 42,44, &img_6x8_C, SHOW_SET_BLK);
- } else {
- canvas_draw_rbox(canvas, 36,42, 18,12, 6);
- show(canvas, 42,44, &img_6x8_C, SHOW_SET_WHT);
- canvas_set_color(canvas, ColorBlack);
- }
- if (!d->btnZ) {
- canvas_draw_rframe(canvas, 64,40, 24,16, 2);
- show(canvas, 73,44, &img_6x8_Z, SHOW_SET_BLK);
- } else {
- canvas_draw_rbox(canvas, 64,40, 24,16, 2);
- show(canvas, 73,44, &img_6x8_Z, SHOW_SET_WHT);
- }
- // Navigation
- showPeakHold(state, canvas, state->hold); // peak keys
- show(canvas, 0,55, &img_key_L, SHOW_SET_BLK); // mode keys
- show(canvas, 9,55, &img_key_R, SHOW_SET_BLK);
- }
- //+============================================================================ ========================================
- static
- bool nunchuck_keyAcc (const eventMsg_t* const msg, state_t* const state)
- {
- int used = false; // assume key is NOT-handled
- switch (msg->input.type) {
- case InputTypeShort: //# <! After InputTypeRelease within INPUT_LONG_PRESS interval
- switch (msg->input.key) {
- case InputKeyDown: //# <D [ SHORT-DOWN ]
- used = true; // Block trough-hold
- break;
- case InputKeyUp: //# <U [ SHORT-UP ]
- if (state->pause) state->pause = false ; // Paused? Restart
- else state->apause = !state->apause ; // No? toggle auto-pause
- used = true;
- break;
- case InputKeyLeft: //# <L [ SHORT-LEFT ]
- sceneSet(state, SCENE_NUNCHUCK);
- state->calib &= ~CAL_NOTJOY; // DO calibrate joystick in NUNCHUCK mode
- used = true;
- break;
- default: break ; //# <?
- }
- break;
- default: break ;
- }
- // Calibration keys
- if (!used) used = key_calib(msg, state) ;
- return used;
- }
- //+============================================================================ ========================================
- bool nunchuck_key (const eventMsg_t* const msg, state_t* const state)
- {
- // Nunchucks have TWO scenes
- if (state->scene == SCENE_NUNCHUCK_ACC) return nunchuck_keyAcc(msg, state) ;
- // Default scene
- int used = false; // assume key is NOT-handled
- switch (msg->input.type) {
- case InputTypeShort: //# <! After InputTypeRelease within INPUT_LONG_PRESS interval
- switch (msg->input.key) {
- case InputKeyLeft: //# <L [ SHORT-LEFT ]
- sceneSet(state, SCENE_DUMP);
- used = true;
- break;
- case InputKeyRight: //# <R [ SHORT-RIGHT ]
- sceneSet(state, SCENE_NUNCHUCK_ACC);
- state->calib |= CAL_NOTJOY; // do NOT calibrate joystick in _ACC mode
- used = true;
- break;
- default: break ; //# <?
- }
- break;
- default: break ;
- }
- // Calibration keys
- if (!used) used = key_calib(msg, state) ;
- return used;
- }
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