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- #include <stdint.h>
- #include <furi.h> // Core API
- #include "wii_anal.h"
- #include "wii_ec.h"
- #include "bc_logging.h"
- //#include "gfx/images.h" // Images
- #include "wii_anal_lcd.h" // Drawing functions
- #include "wii_anal_keys.h" // key mappings
- // ** If you want to see what this source code looks like with all the MACROs expanded
- // ** grep -v '#include ' wii_i2c_classic.c | gcc -E -o /dev/stdout -xc -
- # include "wii_ec_macros.h"
- //----------------------------------------------------------------------------- ----------------------------------------
- // Classic Controller ... Classic Controller Pro is electronically the same
- //
- // ANA{l} ANA{r}
- // BTN{l} BTN{L} BTN{R} BTN{r}
- // ,--------. ,-, ,-, .--------,
- // .----------------------------------------------------------.
- // | |
- // | BTN{W} BTN{x} |
- // | BTN{A} BTN{D} BTN{-} BTN{h} BTN{+} BTN{y} BTN{a} |
- // | BTN{S} BTN{b} |
- // | |
- // | ANA{y} ANA{Y} |
- // | ANA{x} ANA{X} |
- // | |
- // `----------------------------------------------------------'
- //+============================================================================ ========================================
- // https://wiibrew.org/wiki/Wiimote/Extension_Controllers/Classic_Controller
- // I think a LOT of drugs went in to "designing" this layout
- // ...And yes, the left-joystick has an extra 'bit' of precision!
- // ...Also: trgZ{L|R} WILL continue to increase after btnZ{L|R} has gone active
- //
- void classic_decode (wiiEC_t* const pec)
- {
- ecDecClassic_t* p = &pec->dec[(pec->decN = !pec->decN)].classic;
- uint8_t* joy = pec->joy;
- p->trgZL = ((joy[2] >>2) &0x18) | ((joy[3] >>5) &0x07); // {5}
- p->btnZL = !(joy[4] & 0x20); // !{1}
- p->trgZR = joy[3] & 0x1F; // {5}
- p->btnZR = !(joy[4] & 0x02); // !{1}
- p->btnL = !(joy[5] & 0x80); // !{1}
- p->btnR = !(joy[5] & 0x04); // !{1}
- p->padU = !(joy[5] & 0x01); // !{1}
- p->padD = !(joy[4] & 0x40); // !{1}
- p->padL = !(joy[5] & 0x02); // !{1}
- p->padR = !(joy[4] & 0x80); // !{1}
- p->btnM = !(joy[4] & 0x10); // !{1}
- p->btnH = !(joy[4] & 0x08); // !{1}
- p->btnP = !(joy[4] & 0x04); // !{1}
- p->btnX = !(joy[5] & 0x08); // !{1}
- p->btnY = !(joy[5] & 0x20); // !{1}
- p->btnA = !(joy[5] & 0x10); // !{1}
- p->btnB = !(joy[5] & 0x40); // !{1}
- p->joyLX = joy[0] & 0x3F; // {6}
- p->joyLY = joy[1] & 0x3F; // {6}
- p->joyRX = ((joy[0] >>3) &0x18) | ((joy[1] >>5) &0x06) | ((joy[2] >>7) &0x01); // {5}
- p->joyRY = joy[2] & 0x1F; // {5}
- DEBUG( ">%d> ZL{%02X}%c, L:%c, R:%c, ZR{%02X}%c", pec->decN,
- p->trgZL, (p->btnZL ? '#' : '.'),
- (p->btnL ? '#' : '.'),
- (p->btnR ? '#' : '.'),
- p->trgZR, (p->btnZR ? '#' : '.')
- );
- DEBUG( ">%d> D:{%c,%c,%c,%c}, H:{%c,%c,%c}, B:{%c,%c,%c,%c}", pec->decN,
- (p->padU ? 'U' : '.'), (p->padD ? 'D' : '.'), (p->padL ? 'L' : '.'), (p->padR ? 'R' : '.'),
- (p->btnM ? '-' : '.'), (p->btnH ? 'H' : '.'), (p->btnP ? '+' : '.'),
- (p->btnX ? 'X' : '.'), (p->btnY ? 'Y' : '.'), (p->btnA ? 'A' : '.'), (p->btnB ? 'B' : '.')
- );
- DEBUG( ">%d> JoyL{x:%02X, y:%02X}, JoyR{x:%02X, y:%02X}", pec->decN,
- p->joyLX, p->joyLY, p->joyRX, p->joyRY
- );
- }
- //+============================================================================ ========================================
- // Give each button a unique character identifier
- //
- void classic_msg (wiiEC_t* const pec, FuriMessageQueue* const queue)
- {
- ecDecClassic_t* new = &pec->dec[pec->decN].classic;
- ecDecClassic_t* old = &pec->dec[!pec->decN].classic;
- eventMsg_t msg = {
- .id = EVID_WIIEC,
- .wiiEc = {
- .type = WIIEC_NONE,
- .in = ' ',
- .val = 0,
- }
- };
- ANALOG(trgZL, 'l'); // FIVE bit value
- ANABTN(btnZL, trgZL, 'l');
- BUTTON(btnL, 'L');
- BUTTON(btnR, 'R');
- ANALOG(trgZR, 'r'); // FIVE bit value
- ANABTN(btnZR, trgZR, 'r');
- BUTTON(padU, 'W');
- BUTTON(padL, 'A');
- BUTTON(padD, 'S');
- BUTTON(padR, 'D');
- BUTTON(btnM, '-');
- BUTTON(btnH, 'h');
- BUTTON(btnP, '+');
- BUTTON(btnX, 'x');
- BUTTON(btnY, 'y');
- BUTTON(btnA, 'a');
- BUTTON(btnB, 'b');
- ANALOG(joyLX, 'x'); // SIX bit values
- ANALOG(joyLY, 'y');
- ANALOG(joyRX, 'X'); // FIVE bit values
- ANALOG(joyRY, 'Y');
- }
- //+============================================================================ ========================================
- // https://web.archive.org/web/20090415045219/http://www.wiili.org/index.php/Wiimote/Extension_Controllers/Classic_Controller#Calibration_data
- //
- // Calibration data
- // 0..2 left analog stick X axis {maximum, minimum, center} ... JoyL is 6bits, so >>2 to compare to readings
- // 3..5 left analog stick Y axis {maximum, minimum, center} ... JoyL is 6bits, so >>2 to compare to readings
- // 6..8 right analog stick X axis {maximum, minimum, center} ... JoyR is 5bits, so >>3 to compare to readings
- // 9..11 right analog stick Y axis {maximum, minimum, center} ... JoyR is 5bits, so >>3 to compare to readings
- // 12..15 somehow describe the shoulder {5bit} button values!?
- //
- void classic_calib (wiiEC_t* const pec, ecCalib_t c)
- {
- ecDecClassic_t* src = &pec->dec[pec->decN].classic; // from input
- ecCalClassic_t* dst = pec->calS.classic; // to calibration data
- if (c & CAL_RESET) { // initialise ready for software calibration
- // LO is set to the MAXIMUM value (so it can be reduced)
- // HI is set to ZERO (so it can be increased)
- RESET_LO_HI(trgZL, 5); // 5bit value
- RESET_LO_HI(trgZR, 5); // 5bit value
- RESET_LO_MID_HI(joyLX, 6); // 6bit value
- RESET_LO_MID_HI(joyLY, 6); // 6bit value
- RESET_LO_MID_HI(joyRX, 5); // 5bit value
- RESET_LO_MID_HI(joyRY, 5); // 5bit value
- }
- if (c & CAL_FACTORY) { // (re)set to factory defaults
- //! strategy for factory calibration for classic controller [pro] triggers is (currently) unknown
- //! FACTORY_LO( trgZL, pec->calF[12..15]);
- //! FACTORY_MID(trgZL, pec->calF[12..15]);
- //! FACTORY_HI( trgZL, pec->calF[12..15]);
- //! FACTORY_LO( trgZR, pec->calF[12..15]);
- //! FACTORY_MID(trgZR, pec->calF[12..15]);
- //! FACTORY_HI( trgZR, pec->calF[12..15]);
- #if 1
- FACTORY_LO(trgZL, 0x03);
- FACTORY_LO(trgZR, 0x03);
- FACTORY_MID(trgZL, 0x1B); //! these will be set every time the digital switch changes to ON
- FACTORY_MID(trgZR, 0x1B);
- #endif
- FACTORY_LO( joyLX, pec->calF[ 1] >>2);
- FACTORY_MID(joyLX, pec->calF[ 2] >>2);
- FACTORY_HI( joyLX, pec->calF[ 0] >>2);
- FACTORY_LO( joyLY, pec->calF[ 4] >>2);
- FACTORY_MID(joyLY, pec->calF[ 5] >>2);
- FACTORY_HI( joyLY, pec->calF[ 3] >>2);
- FACTORY_LO( joyRX, pec->calF[ 7] >>3);
- FACTORY_MID(joyRX, pec->calF[ 8] >>3);
- FACTORY_HI( joyRX, pec->calF[ 6] >>3);
- FACTORY_LO( joyRY, pec->calF[10] >>3);
- FACTORY_MID(joyRY, pec->calF[11] >>3);
- FACTORY_HI( joyRY, pec->calF[ 9] >>3);
- }
- if (c & CAL_TRACK) { // track maximum and minimum values seen
- TRACK_LO_HI(trgZL);
- TRACK_LO_HI(trgZR);
- TRACK_LO_HI(joyLX);
- TRACK_LO_HI(joyLY);
- TRACK_LO_HI(joyRX);
- TRACK_LO_HI(joyRY);
- }
- if (c & CAL_RANGE) { // perform software calibration step
- RANGE_LO_HI(trgZL);
- RANGE_LO_HI(trgZR);
- RANGE_LO_HI(joyLX);
- RANGE_LO_HI(joyLY);
- RANGE_LO_HI(joyRX);
- RANGE_LO_HI(joyRY);
- }
- if (c & CAL_CENTRE) { // reset centre point of joystick
- CENTRE(joyLX);
- CENTRE(joyLY);
- CENTRE(joyRX);
- CENTRE(joyRY);
- }
- }
- //+============================================================================ ========================================
- // bits that are common to both screens
- //
- static
- void classic_show_ (Canvas* const canvas, state_t* const state)
- {
- ecDecClassic_t* d = &state->ec.dec[state->ec.decN].classic;
- ecCalClassic_t* js = state->ec.calS.classic;
- static const int dead = 1; // trigger deadzone
- const image_t* img = NULL; // trigger image
- show(canvas, 6, 0, &img_cc_Main , SHOW_SET_BLK);
- show(canvas, 62,53, &img_cc_Cable, SHOW_SET_BLK);
- // classic triggers
- if (d->trgZL >= js[2].trgZL ) img = &img_cc_trg_L4;
- else if (d->trgZL <= js[1].trgZL +dead) img = NULL;
- else {
- // copied from the joystick calibration code
- int lo = js[1].trgZL +dead +1;
- int hi = js[2].trgZL -1;
- int range = hi -lo +1;
- int div = range /3; // each division (base amount, eg. 17/3==5)
- int rem = range -(div *3); // remainder (ie. range%3)
- int hi1 = lo +div -1; // (in brevity)
- int lo3 = lo +div +div +(rem==2); // ...
- if (d->trgZL <= hi1) img = &img_cc_trg_L1 ; // zone #1
- else if (d->trgZL >= lo3) img = &img_cc_trg_L3 ; // zone #3
- else img = &img_cc_trg_L2 ; // zone #2
- }
- if (img) show(canvas, 22,1, img, SHOW_SET_BLK) ;
- if (d->trgZR >= js[2].trgZR ) img = &img_cc_trg_R4;
- else if (d->trgZR <= js[1].trgZR +dead) img = NULL;
- else {
- // copied from the joystick calibration code
- int lo = js[1].trgZR +dead +1;
- int hi = js[2].trgZR -1;
- int range = hi -lo +1;
- int div = range /3; // each division (base amount, eg. 17/3==5)
- int rem = range -(div *3); // remainder (ie. range%3)
- int hi1 = lo +div -1; // (in brevity)
- int lo3 = lo +div +div +(rem==2); // ...
- if (d->trgZR <= hi1) img = &img_cc_trg_R1 ; // zone #1
- else if (d->trgZR >= lo3) img = &img_cc_trg_R3 ; // zone #3
- else img = &img_cc_trg_R2 ; // zone #2
- }
- if (img) show(canvas, 89,1, img, SHOW_SET_BLK) ;
- if (d->padU ) show(canvas, 27,16, &img_cc_pad_UD1, SHOW_ALL) ;
- if (d->padL ) show(canvas, 20,23, &img_cc_pad_LR1, SHOW_ALL) ;
- if (d->padD ) show(canvas, 27,28, &img_cc_pad_UD1, SHOW_ALL) ;
- if (d->padR ) show(canvas, 32,23, &img_cc_pad_LR1, SHOW_ALL) ;
- if (d->btnX ) show(canvas, 96,16, &img_cc_btn_X1, SHOW_ALL) ;
- if (d->btnY ) show(canvas, 85,23, &img_cc_btn_Y1, SHOW_ALL) ;
- if (d->btnA ) show(canvas, 107,23, &img_cc_btn_A1, SHOW_ALL) ;
- if (d->btnB ) show(canvas, 96,30, &img_cc_btn_B1, SHOW_ALL) ;
- canvas_set_color(canvas, ColorBlack);
- if (d->btnL ) canvas_draw_box(canvas, 46,2, 5,4) ;
- if (d->btnR ) canvas_draw_box(canvas, 77,2, 5,4) ;
- if (d->btnM ) canvas_draw_box(canvas, 54,24, 4,4) ;
- if (d->btnH ) canvas_draw_box(canvas, 62,24, 4,4) ;
- if (d->btnP ) canvas_draw_box(canvas, 70,24, 4,4) ;
- // Show joysticks
- showJoy(canvas, 48,42, js[1].joyLX,js[2].joyLX, js[3].joyLX,
- js[1].joyLY,js[2].joyLY, js[3].joyLY, d->joyLX,d->joyLY, 6);
- showJoy(canvas, 78,42, js[1].joyRX,js[2].joyRX, js[3].joyRX,
- js[1].joyRY,js[2].joyRY, js[3].joyRY, d->joyRX,d->joyRY, 5);
- show(canvas, 0,55, &img_key_L, SHOW_SET_BLK);
- }
- //+============================================================================ ========================================
- static
- void classic_showN (Canvas* const canvas, state_t* const state)
- {
- ecCalClassic_t* c = (state->hold) ? &state->ec.calS.classic[(state->hold < 0) ? 0 : 4]
- : (ecCalClassic_t*)(&state->ec.dec[state->ec.decN].classic) ; //! danger
- classic_show_(canvas, state);
- showHex(canvas, 0, 0, c->trgZL, 2,1); // 5bits
- showHex(canvas, 113, 0, c->trgZR, 2,1); // 5bits
- showHex(canvas, 24,41, c->joyLX, 2,1); // 6bits
- showHex(canvas, 41,54, c->joyLY, 2,1); // 6bits
- showHex(canvas, 88,41, c->joyRX, 2,1); // 5bits
- showHex(canvas, 71,54, c->joyRY, 2,1); // 5bits
- showPeakHold(state, canvas, state->hold); // peak keys
- }
- //+============================================================================ ========================================
- void classic_show (Canvas* const canvas, state_t* const state)
- {
- // Classic controllers have TWO scenes
- if (state->scene == SCENE_CLASSIC_N) return classic_showN(canvas, state) ;
- // Default scene
- classic_show_(canvas, state);
- show(canvas, 9,55, &img_key_R, SHOW_SET_BLK);
- show( canvas, 119,55,
- ((state->calib & CAL_RANGE) && (++state->flash &8)) ? &img_key_OKi : &img_key_OK,
- SHOW_SET_BLK );
- }
- //+============================================================================ ========================================
- static
- bool classic_keyN (const eventMsg_t* const msg, state_t* const state)
- {
- int used = false; // assume key is NOT-handled
- if ((msg->input.type == InputTypeShort) && (msg->input.key == InputKeyLeft)) {
- sceneSet(state, SCENE_CLASSIC);
- used = true;
- }
- // Calibration keys
- if (!used) used = key_calib(msg, state) ;
- return used;
- }
- //+============================================================================ ========================================
- bool classic_key (const eventMsg_t* const msg, state_t* const state)
- {
- // Classic controllers have TWO scenes
- if (state->scene == SCENE_CLASSIC_N) return classic_keyN(msg, state) ;
- // Default scene
- int used = false; // assume key is NOT-handled
- switch (msg->input.type) {
- case InputTypeShort: //# <! After InputTypeRelease within INPUT_LONG_PRESS interval
- switch (msg->input.key) {
- case InputKeyUp: //# <U [ SHORT-UP ]
- case InputKeyDown: //# <D [ SHORT-DOWN ]
- used = true; // Block peak/trough-hold
- break;
- case InputKeyLeft: //# <L [ SHORT-LEFT ]
- sceneSet(state, SCENE_DUMP);
- used = true;
- break;
- case InputKeyRight: //# <R [ SHORT-RIGHT ]
- sceneSet(state, SCENE_CLASSIC_N);
- used = true;
- break;
- default: break ; //# <?
- }
- break;
- default: break ;
- }
- // Calibration keys
- if (!used) used = key_calib(msg, state) ;
- return used;
- }
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