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- #include <stdint.h>
- #include <furi.h> // Core API
- #include "wii_anal.h"
- #include "wii_i2c.h"
- #include "wii_ec.h"
- #include "bc_logging.h"
- #include "gfx/images.h" // Images
- #include "wii_anal_lcd.h" // Drawing functions
- #include "wii_anal_keys.h" // key mappings
- //----------------------------------------------------------------------------- ----------------------------------------
- // List of known perhipherals
- //
- // More perhipheral ID codes here: https://wiibrew.org/wiki/Wiimote/Extension_Controllers#The_New_Way
- //
- const ecId_t ecId[PID_CNT] = {
- [PID_UNKNOWN ] = { {0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, "Unknown Perhipheral", SCENE_DUMP,
- NULL, NULL, NULL, NULL, ec_show, ec_key},
- // If you're wise, ONLY edit this bit
- [PID_NUNCHUCK ] = { {0x00, 0x00, 0xA4, 0x20, 0x00, 0x00}, "Nunchuck", SCENE_NUNCHUCK,
- NULL, nunchuck_decode, nunchuck_msg, nunchuck_calib, nunchuck_show, nunchuck_key },
- [PID_NUNCHUCK_R2] = { {0xFF, 0x00, 0xA4, 0x20, 0x00, 0x00}, "Nunchuck (rev2)", SCENE_NUNCHUCK,
- NULL, nunchuck_decode, nunchuck_msg, nunchuck_calib, nunchuck_show, nunchuck_key },
- [PID_CLASSIC ] = { {0x00, 0x00, 0xA4, 0x20, 0x01, 0x01}, "Classic Controller", SCENE_CLASSIC,
- NULL, classic_decode, classic_msg, classic_calib, classic_show, classic_key },
- [PID_CLASSIC_PRO] = { {0x01, 0x00, 0xA4, 0x20, 0x01, 0x01}, "Classic Controller Pro", SCENE_CLASSIC,
- NULL, classic_decode, classic_msg, classic_calib, classic_show, classic_key },
- [PID_BALANCE ] = { {0x00, 0x00, 0xA4, 0x20, 0x04, 0x02}, "Balance Board", SCENE_DUMP,
- NULL, NULL, NULL, NULL, NULL, NULL },
- [PID_GH_GUITAR ] = { {0x00, 0x00, 0xA4, 0x20, 0x01, 0x03}, "Guitar Hero Guitar", SCENE_DUMP,
- NULL, NULL, NULL, NULL, NULL, NULL },
- [PID_GH_DRUMS ] = { {0x01, 0x00, 0xA4, 0x20, 0x01, 0x03}, "Guitar Hero World Tour Drums", SCENE_DUMP,
- NULL, NULL, NULL, NULL, NULL, NULL },
- [PID_TURNTABLE ] = { {0x03, 0x00, 0xA4, 0x20, 0x01, 0x03}, "DJ Hero Turntable", SCENE_DUMP,
- NULL, NULL, NULL, NULL, NULL, NULL },
- [PID_TAIKO_DRUMS] = { {0x00, 0x00, 0xA4, 0x20, 0x01, 0x11}, "Taiko Drum Controller)", SCENE_DUMP,
- NULL, NULL, NULL, NULL, NULL, NULL }, // Taiko no Tatsujin TaTaCon (Drum controller)
- [PID_UDRAW ] = { {0xFF, 0x00, 0xA4, 0x20, 0x00, 0x13}, "uDraw Tablet", SCENE_DUMP,
- udraw_init, NULL, NULL, NULL, NULL, NULL }, //! same as drawsome?
- // -----
- [PID_ERROR ] = { {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, "Read Error", SCENE_NONE,
- NULL, NULL, NULL, NULL, NULL, NULL },
- [PID_NULL ] = { {0}, NULL, SCENE_NONE, NULL, NULL, NULL, NULL, NULL, NULL } // last entry
- };
- //+============================================================================ ========================================
- void ecDecode (wiiEC_t* pec)
- {
- if (ecId[pec->pidx].decode) ecId[pec->pidx].decode(pec) ;
- }
- //+============================================================================ ========================================
- void ecCalibrate (wiiEC_t* const pec, ecCalib_t c)
- {
- if (ecId[pec->pidx].calib) ecId[pec->pidx].calib(pec, c) ;
- }
- //+============================================================================ ========================================
- void ecPoll (wiiEC_t* const pec, FuriMessageQueue* const queue)
- {
- ENTER;
- furi_assert(queue);
- if (!pec->init) {
- // Attempt to initialise
- if (ecInit(pec, NULL)) { //! need a way to auto-start with encryption enabled
- eventMsg_t msg = {
- .id = EVID_WIIEC,
- .wiiEc = {
- .type = WIIEC_CONN,
- .in = '<',
- .val = pec->pidx
- }
- };
- furi_message_queue_put(queue, &msg, 0);
- }
- } else {
- // Attempt to read
- switch (ecRead(pec)) {
- case 2: { // device gone
- eventMsg_t msg = {
- .id = EVID_WIIEC,
- .wiiEc = {
- .type = WIIEC_DISCONN,
- .in = '>',
- .val = pec->pidx
- }
- };
- furi_message_queue_put(queue, &msg, 0);
- break;
- }
- case 0: { // read OK
- void (*fn)(wiiEC_t*, FuriMessageQueue*) = ecId[pec->pidx].check;
- if (fn) fn(pec, queue);
- break;
- }
- case 3: // read fail
- // this is probably temporary just ignore it
- break;
- default: // bug: unknown
- case 1: // bug: not initialised - should never happen
- ERROR("%s : read bug", __func__);
- break;
- }
- }
- LEAVE;
- return;
- }
- //+============================================================================ ========================================
- // This is the screen drawn for an unknown controller
- // It is also available by pressing LEFT (at least once) on a "known controller" screen
- //
- void ec_show (Canvas* const canvas, state_t* const state)
- {
- wiiEC_t* pec = &state->ec;
- int h = 11; // line height
- int x = 1; // (initial) offset for bits
- int y = -h; // previous y value
- int yb = 0; // y for bit patterns
- int c2 = 17; // column 2
- // Headings
- canvas_set_font(canvas, FontSecondary);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_str_aligned(canvas, 0 ,0, AlignLeft, AlignTop, "SID:");
- canvas_draw_str_aligned(canvas, c2,0, AlignLeft, AlignTop, pec->sid);
- canvas_draw_str_aligned(canvas, 0 ,11, AlignLeft, AlignTop, "PID:");
- canvas_draw_str_aligned(canvas, 0 ,22, AlignLeft, AlignTop, "Cal:");
- // PID
- x = c2;
- for (int i = 0; i < 6; i++) {
- show(canvas, x,11, img_5x7[pec->pid[i]>>4], SHOW_SET_BLK);
- x += 5+1;
- show(canvas, x,11, img_5x7[pec->pid[i]&0xF], SHOW_SET_BLK);
- x += 5+1+2;
- }
- // Calibrations data
- y = 11;
- for (int j = 0; j <= 8; j += 8) {
- x = c2;
- y += 11;
- for (int i = 0; i < 8; i++) {
- show(canvas, x,y, img_5x7[pec->calF[i+j]>>4], SHOW_SET_BLK);
- x += 5+1;
- show(canvas, x,y, img_5x7[pec->calF[i+j]&0xF], SHOW_SET_BLK);
- x += 5+1+2;
- }
- }
- // Reading
- x = 1;
- y++;
- yb = (y+=h) +h +2;
- canvas_draw_line(canvas, x,y-1, x,yb+4);
- x += 2;
- for (int i = 0; i < JOY_LEN; i++) {
- show(canvas, x+ 1,y, img_6x8[pec->joy[i]>>4], SHOW_SET_BLK);
- show(canvas, x+11,y, img_6x8[pec->joy[i]&0xF], SHOW_SET_BLK);
- // bits
- for (int m = 0x80; m; m >>= 1) {
- x += 2 * !!(m & 0x08) ; // nybble step
- canvas_draw_box(canvas, x,yb +(2*!(pec->joy[i] & m)), 2,2) ;
- x += 2; // bit step
- }
- // byte step
- x += 1;
- canvas_draw_line(canvas, x,y-1, x,yb+4);
- x += 2;
- }
- // Scene navigation
- if (state->scenePrev != SCENE_WAIT)
- show(canvas, 120,0, &img_key_R, SHOW_SET_BLK);
- }
- //+============================================================================ ========================================
- // The DUMP screen is
- //
- bool ec_key (const eventMsg_t* const msg, state_t* const state)
- {
- int used = false; // assume key is NOT-handled
- if (state->scenePrev != SCENE_WAIT) {
- //# <L [ SHORT-RIGHT ]
- if ((msg->input.type == InputTypeShort) && (msg->input.key == InputKeyRight)) {
- sceneSet(state, state->scenePrev);
- used = true;
- }
- }
- return used;
- }
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