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- #ifndef WII_ANAL_KEYS_H_
- #define WII_ANAL_KEYS_H_
- //============================================================================= ========================================
- // Function prototypes
- //
- #include <stdbool.h> // bool
- typedef struct eventMsg eventMsg_t ;
- typedef struct state state_t ;
- typedef enum scene scene_t ;
- void sceneSet (state_t* const state, const scene_t scene) ;
- bool key_calib (const eventMsg_t* const msg, state_t* const state) ;
- bool evKey (const eventMsg_t* const msg, state_t* const state) ;
- #endif //WII_ANAL_KEYS_H_
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