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- #include <stdbool.h>
- #include <stdint.h>
- #include "wii_anal.h"
- #include "wii_anal_lcd.h"
- #include "wii_anal_keys.h"
- //+============================================================================ ========================================
- // Handle Wii Extension Controller events
- //
- bool evWiiEC (const eventMsg_t* const msg, state_t* const state)
- {
- bool redraw = false;
- # if LOG_LEVEL >= 4
- {
- const char* s = NULL;
- switch (msg->wiiEc.type) {
- case WIIEC_NONE: s = "Error"; break ;
- case WIIEC_CONN: s = "Connect"; break ;
- case WIIEC_DISCONN: s = "Disconnect"; break ;
- case WIIEC_PRESS: s = "Press"; break ;
- case WIIEC_RELEASE: s = "Release"; break ;
- case WIIEC_ANALOG: s = "Analog"; break ;
- case WIIEC_ACCEL: s = "Accel"; break ;
- default: s = "Bug"; break ;
- }
- INFO("WIIP : %s '%c' = %d", s, (isprint((int)msg->wiiEc.in) ? msg->wiiEc.in : '_'), msg->wiiEc.val);
- if ((msg->wiiEc.type == WIIEC_CONN) || (msg->wiiEc.type == WIIEC_DISCONN))
- INFO("...%d=\"%s\"", msg->wiiEc.val, ecId[msg->wiiEc.val].name);
- }
- # endif
- switch (msg->wiiEc.type) {
- case WIIEC_CONN:
- patBacklight(state);
- state->hold = 0;
- state->calib = CAL_TRACK;
- sceneSet(state, ecId[msg->wiiEc.val].scene);
- redraw = true ;
- #if 1 // Workaround for Classic Controller Pro, which shows 00's for Factory Calibration Data!?
- if (state->ec.pidx == PID_CLASSIC_PRO) {
- // Simulate a Long-OK keypress, to start Software Calibration mode
- eventMsg_t msg = {
- input.type = InputTypeLong,
- input.key = InputKeyOk
- };
- key_calib(&msg, state);
- }
- #endif
- break;
- case WIIEC_DISCONN:
- patBacklight(state);
- sceneSet(state, SCENE_WAIT);
- redraw = true;
- break;
- case WIIEC_PRESS:
- if (state->scene == SCENE_NUNCHUCK_ACC) switch (msg->wiiEc.in) {
- case 'z': // un-pause
- state->pause = !state->pause;
- break;
- case 'c': // toggle auto-pause
- state->pause = false;
- state->apause = !state->apause;
- break;
- default: break ;
- }
- #if 1 //! factory calibration method not known for classic triggers - this will set the digital switch point
- if ((state->ec.pidx == PID_CLASSIC) || (state->ec.pidx == PID_CLASSIC_PRO)) {
- if (msg->wiiEc.in == 'l') state->ec.calS.classic[2].trgZL = msg->wiiEc.val ;
- if (msg->wiiEc.in == 'r') state->ec.calS.classic[2].trgZR = msg->wiiEc.val ;
- }
- #endif
- __attribute__ ((fallthrough));
- case WIIEC_RELEASE:
- patBacklight(state);
- redraw = true;
- break;
- case WIIEC_ANALOG:
- case WIIEC_ACCEL:
- ecCalibrate(&state->ec, state->calib);
- redraw = true;
- break;
- default:
- break;
- }
- return redraw;
- }
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