gb_cartridge_scene_3.c 13 KB

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  1. #include "../gb_cartridge_app.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <dolphin/dolphin.h>
  7. #include <gui/elements.h>
  8. #include <notification/notification_messages.h>
  9. #include "../helpers/gb_cartridge_speaker.h"
  10. #include "../helpers/sequential_file.h"
  11. #include <stdio.h> // Para sprintf
  12. #include <string.h> // Para strlen
  13. struct GBCartridgeScene3 {
  14. View* view;
  15. GBCartridgeScene3Callback callback;
  16. void* context;
  17. GBCartridge* app;
  18. };
  19. static uint64_t last_toggle_time = 0;
  20. // static const NotificationSequence sequence_alarm = {
  21. // &message_display_backlight_on,
  22. // &message_red_255,
  23. // &message_vibro_on,
  24. // &message_note_c5,
  25. // &message_delay_100,
  26. // &message_vibro_off,
  27. // &message_sound_off,
  28. // &message_note_c7,
  29. // &message_delay_500,
  30. // &message_sound_off,
  31. // &message_display_backlight_off,
  32. // &message_red_0,
  33. // &message_delay_50,
  34. // NULL,
  35. // };
  36. typedef struct {
  37. char* event_type;
  38. int progress;
  39. int total_ram;
  40. int transfered;
  41. int ramBanks;
  42. int elapsed_time;
  43. int start_time;
  44. // char* cart_dump_ram_filename;
  45. // char* cart_dump_ram_extension;
  46. char* cart_dump_ram_filename_sequential;
  47. bool rx_active;
  48. } GameBoyCartridgeRAMBackupModel;
  49. void dump_ram_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
  50. UNUSED(len);
  51. UNUSED(buf);
  52. GBCartridge* instance = context;
  53. if(instance->is_writing_ram) {
  54. storage_file_write(instance->cart_ram, buf, len);
  55. }
  56. with_view_model(
  57. instance->gb_cartridge_scene_3->view,
  58. GameBoyCartridgeRAMBackupModel * model,
  59. {
  60. model->transfered += len;
  61. uint64_t current_time = furi_hal_rtc_get_timestamp();
  62. model->elapsed_time = current_time - model->start_time;
  63. if(current_time - last_toggle_time >= 0.2) {
  64. model->rx_active = !model->rx_active;
  65. last_toggle_time = current_time;
  66. }
  67. },
  68. true);
  69. }
  70. void gb_cartridge_scene_3_set_callback(
  71. GBCartridgeScene3* instance,
  72. GBCartridgeScene3Callback callback,
  73. void* context) {
  74. furi_assert(instance);
  75. furi_assert(callback);
  76. instance->callback = callback;
  77. instance->context = context;
  78. }
  79. void gameboy_ram_backup_handle_rx_data_cb(uint8_t* buf, size_t len, void* context) {
  80. furi_assert(context);
  81. UNUSED(len);
  82. UNUSED(buf);
  83. GBCartridge* instance = context;
  84. with_view_model(
  85. instance->gb_cartridge_scene_3->view,
  86. GameBoyCartridgeRAMBackupModel * model,
  87. {
  88. UNUSED(model);
  89. cJSON* json = cJSON_Parse((char*)buf);
  90. if(json == NULL) {
  91. } else {
  92. cJSON* type = cJSON_GetObjectItemCaseSensitive(json, "type");
  93. if(cJSON_IsString(type) && (type->valuestring != NULL)) {
  94. model->event_type = strdup(type->valuestring);
  95. } else {
  96. model->event_type = "None";
  97. }
  98. // Total
  99. cJSON* total = cJSON_GetObjectItemCaseSensitive(json, "total");
  100. if(cJSON_IsNumber(total)) {
  101. model->total_ram = total->valueint;
  102. } else {
  103. model->total_ram = 0;
  104. }
  105. // Progress
  106. cJSON* progress = cJSON_GetObjectItemCaseSensitive(json, "progress");
  107. if(cJSON_IsNumber(progress)) {
  108. model->progress = progress->valueint;
  109. } else {
  110. model->progress = 0;
  111. }
  112. // RamBanks
  113. cJSON* ramBanks = cJSON_GetObjectItemCaseSensitive(json, "ramBanks");
  114. if(cJSON_IsNumber(ramBanks)) {
  115. model->ramBanks = ramBanks->valueint;
  116. } else {
  117. model->ramBanks = 0;
  118. }
  119. }
  120. if(strcmp(model->event_type, "success") == 0) {
  121. model->progress = 100;
  122. // if(instance->cart_ram && storage_file_is_open(instance->cart_ram)) {
  123. // storage_file_close(instance->cart_ram);
  124. // }
  125. notification_success(instance->notification);
  126. }
  127. },
  128. true);
  129. }
  130. static void drawProgressBar(Canvas* canvas, int progress) {
  131. for(int x = 0; x < 64 - 14 - UI_PADDING - UI_PADDING - UI_PADDING - UI_PADDING; x += 5) {
  132. for(int row = 0; row < 20; row += 5) {
  133. if(progress > 0) {
  134. canvas_draw_box(
  135. canvas, 14 /*ARROW*/ + UI_PADDING + 2 + x + 4, /*45*/ 26 + row, 4, 4);
  136. progress--;
  137. } else {
  138. canvas_draw_frame(
  139. canvas, 14 /*ARROW*/ + UI_PADDING + 2 + x + 4, /*45*/ 26 + row, 4, 4);
  140. }
  141. }
  142. }
  143. }
  144. void gb_cartridge_scene_3_draw(Canvas* canvas, GameBoyCartridgeRAMBackupModel* model) {
  145. // Clear the screen.
  146. canvas_set_color(canvas, ColorBlack);
  147. canvas_clear(canvas);
  148. canvas_set_color(canvas, ColorBlack);
  149. canvas_set_font(canvas, FontKeyboard);
  150. canvas_draw_frame(canvas, 0, 23, (128 / 2), 25);
  151. canvas_set_bitmap_mode(canvas, 1);
  152. canvas_set_font(canvas, FontPrimary);
  153. char progressText[32];
  154. int progress = 0;
  155. if(model->total_ram > 0 && model->transfered > 0) {
  156. progress = model->transfered * 100 / model->total_ram;
  157. }
  158. snprintf(progressText, sizeof(progressText), "%d%% Dump RAM...", progress);
  159. canvas_draw_str_aligned(canvas, 128 / 2, 0, AlignCenter, AlignTop, progressText);
  160. canvas_set_font(canvas, FontSecondary);
  161. char* filename = strrchr(model->cart_dump_ram_filename_sequential, '/');
  162. filename++;
  163. canvas_draw_str_aligned(canvas, 128 / 2, 12, AlignCenter, AlignTop, filename);
  164. char total_ram_str[20];
  165. snprintf(
  166. total_ram_str,
  167. sizeof(total_ram_str),
  168. "of %.2lf MiB",
  169. (double)(model->total_ram / 1024.0 / 1024.0));
  170. char transfered_ram_str[20];
  171. snprintf(
  172. transfered_ram_str,
  173. sizeof(transfered_ram_str),
  174. "%.2lf MiB",
  175. (double)(model->transfered / 1024.0 / 1024.0));
  176. // Calcula la Tasa de Transferencia en KiB/s
  177. char transfer_rate_str[20];
  178. if(model->transfered > 0 && model->elapsed_time > 0) {
  179. double transfer_rate_kibps =
  180. (double)model->transfered / ((double)model->elapsed_time) / (double)1024.0;
  181. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "%.2lf KiB/s", transfer_rate_kibps);
  182. } else {
  183. snprintf(transfer_rate_str, sizeof(transfer_rate_str), "0 KiB/s");
  184. }
  185. canvas_draw_str_aligned(
  186. canvas, (128 / 2) + UI_PADDING, 22 + 2, AlignLeft, AlignTop, transfered_ram_str);
  187. canvas_draw_str_aligned(
  188. canvas, (128 / 2) + UI_PADDING, 30 + 2, AlignLeft, AlignTop, total_ram_str);
  189. canvas_draw_str_aligned(
  190. canvas, (128 / 2) + UI_PADDING, 38 + 2, AlignLeft, AlignTop, transfer_rate_str);
  191. if(model->rx_active) {
  192. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpFilled_14x15, IconRotation180);
  193. } else {
  194. canvas_draw_icon_ex(canvas, UI_PADDING, 28, &I_ArrowUpEmpty_14x15, IconRotation180);
  195. }
  196. char totalText[32];
  197. snprintf(totalText, sizeof(totalText), "%d", model->total_ram);
  198. // canvas_draw_str(canvas, 69, 38, totalText);
  199. drawProgressBar(
  200. canvas,
  201. (progress * UI_PROGRESS_ROWS * UI_PROGRESS_COLS) /
  202. 100); // Pinta las primeras 10 cajas de negro
  203. // free(totalText);
  204. elements_button_center(canvas, "Start");
  205. }
  206. static void gb_cartridge_scene_3_model_init(GameBoyCartridgeRAMBackupModel* const model) {
  207. model->progress = 0;
  208. model->total_ram = 0;
  209. model->transfered = 0;
  210. model->ramBanks = 0;
  211. model->elapsed_time = 0;
  212. model->start_time = 0;
  213. }
  214. bool gb_cartridge_scene_3_input(InputEvent* event, void* context) {
  215. furi_assert(context);
  216. GBCartridgeScene3* instance = context;
  217. if(event->type == InputTypeRelease) {
  218. switch(event->key) {
  219. case InputKeyBack:
  220. with_view_model(
  221. instance->view,
  222. GameBoyCartridgeRAMBackupModel * model,
  223. {
  224. UNUSED(model);
  225. GBCartridge* app = (GBCartridge*)instance->context;
  226. UNUSED(app);
  227. model->total_ram = 0;
  228. model->transfered = 0;
  229. model->elapsed_time = 0;
  230. // Unregister rx callback
  231. uart_set_handle_rx_data_cb(app->uart, NULL);
  232. uart_set_handle_rx_data_cb(app->lp_uart, NULL);
  233. app->is_writing_ram = false;
  234. if(app->cart_ram && storage_file_is_open(app->cart_ram)) {
  235. storage_file_close(app->cart_ram);
  236. }
  237. instance->callback(GBCartridgeCustomEventScene3Back, instance->context);
  238. },
  239. true);
  240. break;
  241. case InputKeyUp:
  242. case InputKeyDown:
  243. case InputKeyLeft:
  244. case InputKeyRight:
  245. break;
  246. case InputKeyOk:
  247. with_view_model(
  248. instance->view,
  249. GameBoyCartridgeRAMBackupModel * model,
  250. {
  251. GBCartridge* app = ((GBCartridge*)instance->context);
  252. UNUSED(app);
  253. model->start_time =
  254. furi_hal_rtc_get_timestamp(); // Registra el tiempo de inicio
  255. app->cart_ram = storage_file_alloc(app->storage);
  256. if(storage_file_open(
  257. app->cart_ram,
  258. model->cart_dump_ram_filename_sequential,
  259. FSAM_WRITE,
  260. FSOM_CREATE_ALWAYS)) {
  261. const char gbcartridge_command[] = "gbcartridge -d -a\n";
  262. uart_tx(
  263. app->uart, (uint8_t*)gbcartridge_command, strlen(gbcartridge_command));
  264. } else {
  265. dialog_message_show_storage_error(app->dialogs, "Cannot open dump file");
  266. }
  267. },
  268. true);
  269. break;
  270. case InputKeyMAX:
  271. break;
  272. }
  273. }
  274. return true;
  275. }
  276. void gb_cartridge_scene_3_exit(void* context) {
  277. furi_assert(context);
  278. GBCartridge* app = context;
  279. gb_cartridge_stop_all_sound(app);
  280. }
  281. void gb_cartridge_scene_3_enter(void* context) {
  282. furi_assert(context);
  283. GBCartridgeScene3* instance = context;
  284. GBCartridge* app = (GBCartridge*)instance->context;
  285. UNUSED(app);
  286. with_view_model(
  287. app->gb_cartridge_scene_3->view,
  288. GameBoyCartridgeRAMBackupModel * model,
  289. {
  290. // gb_cartridge_scene_3_model_init(model);
  291. // model->cart_dump_ram_filename = app->cart_dump_ram_filename;
  292. // model->cart_dump_ram_extension = app->cart_dump_ram_extension;
  293. // char *filename = strrchr(sequential_file_resolve_path(app->storage, MALVEKE_APP_FOLDER_RAMS, app->cart_dump_ram_filename, app->cart_dump_ram_extension), '/');
  294. // filename++;
  295. char* filename = sequential_file_resolve_path(
  296. app->storage,
  297. MALVEKE_APP_FOLDER_RAMS,
  298. app->cart_dump_ram_filename,
  299. app->cart_dump_ram_extension);
  300. model->cart_dump_ram_filename_sequential = filename;
  301. app->is_writing_ram = true;
  302. // Register callbacks to receive data
  303. uart_set_handle_rx_data_cb(
  304. app->uart,
  305. gameboy_ram_backup_handle_rx_data_cb); // setup callback for general log rx thread
  306. uart_set_handle_rx_data_cb(
  307. app->lp_uart,
  308. dump_ram_handle_rx_data_cb); // setup callback for general log rx thread
  309. },
  310. false);
  311. }
  312. GBCartridgeScene3* gb_cartridge_scene_3_alloc() {
  313. GBCartridgeScene3* instance = malloc(sizeof(GBCartridgeScene3));
  314. instance->view = view_alloc();
  315. view_allocate_model(
  316. instance->view, ViewModelTypeLocking, sizeof(GameBoyCartridgeRAMBackupModel));
  317. view_set_context(instance->view, instance);
  318. view_set_draw_callback(instance->view, (ViewDrawCallback)gb_cartridge_scene_3_draw);
  319. view_set_input_callback(instance->view, gb_cartridge_scene_3_input);
  320. view_set_enter_callback(instance->view, gb_cartridge_scene_3_enter);
  321. view_set_exit_callback(instance->view, gb_cartridge_scene_3_exit);
  322. with_view_model(
  323. instance->view,
  324. GameBoyCartridgeRAMBackupModel * model,
  325. { gb_cartridge_scene_3_model_init(model); },
  326. true);
  327. return instance;
  328. }
  329. void gb_cartridge_scene_3_free(GBCartridgeScene3* instance) {
  330. furi_assert(instance);
  331. view_free(instance->view);
  332. free(instance);
  333. }
  334. View* gb_cartridge_scene_3_get_view(GBCartridgeScene3* instance) {
  335. furi_assert(instance);
  336. return instance->view;
  337. }