| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- #include "../gb_cartridge_app.h"
- #include "../helpers/gb_cartridge_custom_event.h"
- #include "../views/gb_cartridge_scene_3.h"
- void gb_cartridge_scene_3_callback(GBCartridgeCustomEvent event, void* context) {
- furi_assert(context);
- GBCartridge* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, event);
- }
- void gb_cartridge_scene_scene_3_on_enter(void* context) {
- furi_assert(context);
- GBCartridge* app = context;
- gb_cartridge_scene_3_set_callback(
- app->gb_cartridge_scene_3, gb_cartridge_scene_3_callback, app);
- view_dispatcher_switch_to_view(app->view_dispatcher, GBCartridgeViewIdScene3);
- }
- bool gb_cartridge_scene_scene_3_on_event(void* context, SceneManagerEvent event) {
- GBCartridge* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case GBCartridgeCustomEventScene3Left:
- case GBCartridgeCustomEventScene3Right:
- break;
- case GBCartridgeCustomEventScene3Up:
- case GBCartridgeCustomEventScene3Down:
- break;
- case GBCartridgeCustomEventScene3Back:
- notification_message(app->notification, &sequence_reset_red);
- notification_message(app->notification, &sequence_reset_green);
- notification_message(app->notification, &sequence_reset_blue);
- if(!scene_manager_search_and_switch_to_previous_scene(
- app->scene_manager, GBCartridgeSceneMenu)) {
- scene_manager_stop(app->scene_manager);
- view_dispatcher_stop(app->view_dispatcher);
- }
- consumed = true;
- break;
- }
- }
- return consumed;
- }
- void gb_cartridge_scene_scene_3_on_exit(void* context) {
- GBCartridge* app = context;
- // with_view_model(
- // app->gb_cartridge_scene_3->view,
- // GameBoyCartridgeRAMBackupModel * model,
- // {
- // },false);
- UNUSED(app);
- }
|