virtual_button_scene_start.c 2.6 KB

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  1. #include "../ifttt_virtual_button.h"
  2. enum VirtualButtonSubmenuIndex {
  3. VirtualButtonSubmenuIndexSendView,
  4. VirtualButtonSubmenuIndexModuleView,
  5. VirtualButtonSubmenuIndexRebootView,
  6. VirtualButtonSubmenuIndexResetView,
  7. };
  8. static void virtual_button_scene_start_submenu_callback(void* context, uint32_t index) {
  9. furi_assert(context);
  10. VirtualButtonApp* app = context;
  11. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  12. }
  13. void virtual_button_scene_start_on_enter(void* context) {
  14. VirtualButtonApp* app = context;
  15. Submenu* submenu = app->submenu;
  16. submenu_add_item(
  17. submenu,
  18. "Send IFTTT command",
  19. VirtualButtonSubmenuIndexSendView,
  20. virtual_button_scene_start_submenu_callback,
  21. app);
  22. submenu_add_item(
  23. submenu,
  24. "Configure module",
  25. VirtualButtonSubmenuIndexModuleView,
  26. virtual_button_scene_start_submenu_callback,
  27. app);
  28. submenu_add_item(
  29. submenu,
  30. "Reboot module",
  31. VirtualButtonSubmenuIndexRebootView,
  32. virtual_button_scene_start_submenu_callback,
  33. app);
  34. submenu_add_item(
  35. submenu,
  36. "Reset module",
  37. VirtualButtonSubmenuIndexResetView,
  38. virtual_button_scene_start_submenu_callback,
  39. app);
  40. submenu_set_selected_item(
  41. submenu, scene_manager_get_scene_state(app->scene_manager, VirtualButtonAppSceneStart));
  42. view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewSubmenu);
  43. }
  44. bool virtual_button_scene_start_on_event(void* context, SceneManagerEvent event) {
  45. VirtualButtonApp* app = context;
  46. bool consumed = false;
  47. if(event.type == SceneManagerEventTypeCustom) {
  48. if(event.event == VirtualButtonSubmenuIndexSendView) {
  49. scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneSendView);
  50. }else if(event.event == VirtualButtonSubmenuIndexModuleView) {
  51. scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneModuleView);
  52. }else if(event.event == VirtualButtonSubmenuIndexRebootView) {
  53. scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneRebootView);
  54. }else if(event.event == VirtualButtonSubmenuIndexResetView) {
  55. scene_manager_next_scene(app->scene_manager, VirtualButtonAppSceneResetView);
  56. }
  57. scene_manager_set_scene_state(app->scene_manager, VirtualButtonAppSceneStart, event.event);
  58. consumed = true;
  59. }
  60. return consumed;
  61. }
  62. void virtual_button_scene_start_on_exit(void* context) {
  63. VirtualButtonApp* app = context;
  64. submenu_reset(app->submenu);
  65. }