picopass_scene_start.c 3.4 KB

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  1. #include "../picopass_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexRead,
  4. SubmenuIndexSaved,
  5. SubmenuIndexLoclass,
  6. SubmenuIndexAcknowledgements,
  7. SubmenuIndexKeygenAttack,
  8. };
  9. void picopass_scene_start_submenu_callback(void* context, uint32_t index) {
  10. Picopass* picopass = context;
  11. view_dispatcher_send_custom_event(picopass->view_dispatcher, index);
  12. }
  13. void picopass_scene_start_on_enter(void* context) {
  14. Picopass* picopass = context;
  15. Submenu* submenu = picopass->submenu;
  16. submenu_add_item(
  17. submenu, "Read Card", SubmenuIndexRead, picopass_scene_start_submenu_callback, picopass);
  18. submenu_add_item(
  19. submenu, "Saved", SubmenuIndexSaved, picopass_scene_start_submenu_callback, picopass);
  20. submenu_add_item(
  21. submenu, "Loclass", SubmenuIndexLoclass, picopass_scene_start_submenu_callback, picopass);
  22. submenu_add_item(
  23. submenu,
  24. "Acknowledgements",
  25. SubmenuIndexAcknowledgements,
  26. picopass_scene_start_submenu_callback,
  27. picopass);
  28. submenu_add_item(
  29. submenu,
  30. "Elite Keygen Attack",
  31. SubmenuIndexKeygenAttack,
  32. picopass_scene_start_submenu_callback,
  33. picopass);
  34. submenu_set_selected_item(
  35. submenu, scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneStart));
  36. picopass_device_clear(picopass->dev);
  37. view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewMenu);
  38. }
  39. bool picopass_scene_start_on_event(void* context, SceneManagerEvent event) {
  40. Picopass* picopass = context;
  41. bool consumed = false;
  42. if(event.type == SceneManagerEventTypeCustom) {
  43. if(event.event == SubmenuIndexRead) {
  44. scene_manager_set_scene_state(
  45. picopass->scene_manager, PicopassSceneStart, SubmenuIndexRead);
  46. scene_manager_next_scene(picopass->scene_manager, PicopassSceneEliteDictAttack);
  47. consumed = true;
  48. } else if(event.event == SubmenuIndexSaved) {
  49. // Explicitly save state so that the correct item is
  50. // reselected if the user cancels loading a file.
  51. scene_manager_set_scene_state(
  52. picopass->scene_manager, PicopassSceneStart, SubmenuIndexSaved);
  53. scene_manager_next_scene(picopass->scene_manager, PicopassSceneFileSelect);
  54. consumed = true;
  55. } else if(event.event == SubmenuIndexLoclass) {
  56. scene_manager_set_scene_state(
  57. picopass->scene_manager, PicopassSceneStart, PicopassSceneLoclass);
  58. scene_manager_next_scene(picopass->scene_manager, PicopassSceneLoclass);
  59. consumed = true;
  60. } else if(event.event == SubmenuIndexAcknowledgements) {
  61. scene_manager_set_scene_state(
  62. picopass->scene_manager, PicopassSceneStart, PicopassSceneAcknowledgements);
  63. scene_manager_next_scene(picopass->scene_manager, PicopassSceneAcknowledgements);
  64. consumed = true;
  65. } else if(event.event == SubmenuIndexKeygenAttack) {
  66. scene_manager_set_scene_state(
  67. picopass->scene_manager, PicopassSceneStart, SubmenuIndexKeygenAttack);
  68. scene_manager_next_scene(picopass->scene_manager, PicopassSceneEliteKeygenAttack);
  69. consumed = true;
  70. }
  71. }
  72. return consumed;
  73. }
  74. void picopass_scene_start_on_exit(void* context) {
  75. Picopass* picopass = context;
  76. submenu_reset(picopass->submenu);
  77. }