view.c 4.9 KB

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  1. #include "view_i.h"
  2. View* view_alloc() {
  3. View* view = malloc(sizeof(View));
  4. view->orientation = ViewOrientationHorizontal;
  5. return view;
  6. }
  7. void view_free(View* view) {
  8. furi_assert(view);
  9. view_free_model(view);
  10. free(view);
  11. }
  12. void view_tie_icon_animation(View* view, IconAnimation* icon_animation) {
  13. furi_assert(view);
  14. icon_animation_set_update_callback(icon_animation, view_icon_animation_callback, view);
  15. }
  16. void view_set_draw_callback(View* view, ViewDrawCallback callback) {
  17. furi_assert(view);
  18. view->draw_callback = callback;
  19. }
  20. void view_set_input_callback(View* view, ViewInputCallback callback) {
  21. furi_assert(view);
  22. view->input_callback = callback;
  23. }
  24. void view_set_custom_callback(View* view, ViewCustomCallback callback) {
  25. furi_assert(view);
  26. view->custom_callback = callback;
  27. }
  28. void view_set_previous_callback(View* view, ViewNavigationCallback callback) {
  29. furi_assert(view);
  30. view->previous_callback = callback;
  31. }
  32. void view_set_enter_callback(View* view, ViewCallback callback) {
  33. furi_assert(view);
  34. view->enter_callback = callback;
  35. }
  36. void view_set_exit_callback(View* view, ViewCallback callback) {
  37. furi_assert(view);
  38. view->exit_callback = callback;
  39. }
  40. void view_set_update_callback(View* view, ViewUpdateCallback callback) {
  41. furi_assert(view);
  42. view->update_callback = callback;
  43. }
  44. void view_set_update_callback_context(View* view, void* context) {
  45. furi_assert(view);
  46. view->update_callback_context = context;
  47. }
  48. void view_set_context(View* view, void* context) {
  49. furi_assert(view);
  50. view->context = context;
  51. }
  52. void view_set_orientation(View* view, ViewOrientation orientation) {
  53. furi_assert(view);
  54. view->orientation = orientation;
  55. }
  56. void view_allocate_model(View* view, ViewModelType type, size_t size) {
  57. furi_assert(view);
  58. furi_assert(size > 0);
  59. furi_assert(view->model_type == ViewModelTypeNone);
  60. furi_assert(view->model == NULL);
  61. view->model_type = type;
  62. if(view->model_type == ViewModelTypeLockFree) {
  63. view->model = malloc(size);
  64. } else if(view->model_type == ViewModelTypeLocking) {
  65. ViewModelLocking* model = malloc(sizeof(ViewModelLocking));
  66. model->mutex = furi_mutex_alloc(FuriMutexTypeRecursive);
  67. furi_check(model->mutex);
  68. model->data = malloc(size);
  69. view->model = model;
  70. } else {
  71. furi_crash(NULL);
  72. }
  73. }
  74. void view_free_model(View* view) {
  75. furi_assert(view);
  76. if(view->model_type == ViewModelTypeNone) {
  77. return;
  78. } else if(view->model_type == ViewModelTypeLockFree) {
  79. free(view->model);
  80. } else if(view->model_type == ViewModelTypeLocking) {
  81. ViewModelLocking* model = view->model;
  82. furi_mutex_free(model->mutex);
  83. free(model->data);
  84. free(model);
  85. view->model = NULL;
  86. } else {
  87. furi_crash(NULL);
  88. }
  89. }
  90. void* view_get_model(View* view) {
  91. furi_assert(view);
  92. if(view->model_type == ViewModelTypeLocking) {
  93. ViewModelLocking* model = (ViewModelLocking*)(view->model);
  94. furi_check(furi_mutex_acquire(model->mutex, FuriWaitForever) == FuriStatusOk);
  95. return model->data;
  96. }
  97. return view->model;
  98. }
  99. void view_commit_model(View* view, bool update) {
  100. furi_assert(view);
  101. view_unlock_model(view);
  102. if(update && view->update_callback) {
  103. view->update_callback(view, view->update_callback_context);
  104. }
  105. }
  106. void view_icon_animation_callback(IconAnimation* instance, void* context) {
  107. UNUSED(instance);
  108. furi_assert(context);
  109. View* view = context;
  110. if(view->update_callback) {
  111. view->update_callback(view, view->update_callback_context);
  112. }
  113. }
  114. void view_unlock_model(View* view) {
  115. furi_assert(view);
  116. if(view->model_type == ViewModelTypeLocking) {
  117. ViewModelLocking* model = (ViewModelLocking*)(view->model);
  118. furi_check(furi_mutex_release(model->mutex) == FuriStatusOk);
  119. }
  120. }
  121. void view_draw(View* view, Canvas* canvas) {
  122. furi_assert(view);
  123. if(view->draw_callback) {
  124. void* data = view_get_model(view);
  125. view->draw_callback(canvas, data);
  126. view_unlock_model(view);
  127. }
  128. }
  129. bool view_input(View* view, InputEvent* event) {
  130. furi_assert(view);
  131. if(view->input_callback) {
  132. return view->input_callback(event, view->context);
  133. } else {
  134. return false;
  135. }
  136. }
  137. bool view_custom(View* view, uint32_t event) {
  138. furi_assert(view);
  139. if(view->custom_callback) {
  140. return view->custom_callback(event, view->context);
  141. } else {
  142. return false;
  143. }
  144. }
  145. uint32_t view_previous(View* view) {
  146. furi_assert(view);
  147. if(view->previous_callback) {
  148. return view->previous_callback(view->context);
  149. } else {
  150. return VIEW_IGNORE;
  151. }
  152. }
  153. void view_enter(View* view) {
  154. furi_assert(view);
  155. if(view->enter_callback) view->enter_callback(view->context);
  156. }
  157. void view_exit(View* view) {
  158. furi_assert(view);
  159. if(view->exit_callback) view->exit_callback(view->context);
  160. }