bf_dev_env.c 11 KB

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  1. #include "bf_dev_env.h"
  2. #include <gui/elements.h>
  3. typedef struct BFDevEnv {
  4. View* view;
  5. DevEnvOkCallback callback;
  6. void* context;
  7. BFApp* appDev;
  8. } BFDevEnv;
  9. typedef struct {
  10. uint32_t row;
  11. uint32_t col;
  12. } BFDevEnvModel;
  13. typedef struct{
  14. int up;
  15. int down;
  16. int left;
  17. int right;
  18. }bMapping;
  19. static bool bf_dev_process_up(BFDevEnv* devEnv);
  20. static bool bf_dev_process_down(BFDevEnv* devEnv);
  21. static bool bf_dev_process_left(BFDevEnv* devEnv);
  22. static bool bf_dev_process_right(BFDevEnv* devEnv);
  23. static bool bf_dev_process_ok(BFDevEnv* devEnv, InputEvent* event);
  24. BFApp* appDev;
  25. char bfChars[9] = {'<', '>', '[', ']', '+', '-', '.', ',', 0x00};
  26. int selectedButton = 0;
  27. int saveNotifyCountdown = 0;
  28. int execCountdown = 0;
  29. char dspLine0[25] = {};
  30. char dspLine1[25] = {};
  31. char dspLine2[25] = {};
  32. static bMapping buttonMappings[12] = {
  33. { 8, 8, 7, 1}, //0
  34. { 8, 8, 0, 2}, //1
  35. { 9, 9, 1, 3}, //2
  36. { 9, 9, 2, 4}, //3
  37. {10, 10, 3, 5}, //4
  38. {10, 10, 4, 6}, //5
  39. {11, 11, 5, 7}, //6
  40. {11, 11, 6, 0}, //7
  41. { 0, 0, 11, 9}, //8
  42. { 3, 3, 8, 10}, //9
  43. { 5, 5, 9, 11}, //10
  44. { 6, 6, 10, 8} //11
  45. };
  46. #define BT_X 14
  47. #define BT_Y 14
  48. static void bf_dev_draw_button(Canvas* canvas, int x, int y, bool selected, const char* lbl){
  49. UNUSED(lbl);
  50. if(selected){
  51. canvas_draw_rbox(canvas, x, y, BT_X, BT_Y, 3);
  52. canvas_invert_color(canvas);
  53. canvas_set_font(canvas, FontBatteryPercent);
  54. canvas_draw_str_aligned(canvas, x + (BT_X/2), y + (BT_Y/2) - 1, AlignCenter, AlignCenter, lbl);
  55. canvas_invert_color(canvas);
  56. }
  57. else{
  58. canvas_draw_rbox(canvas, x, y, BT_X, BT_Y, 3);
  59. canvas_invert_color(canvas);
  60. canvas_draw_rbox(canvas, x+2, y-1, BT_X - 2, BT_Y - 1, 3);
  61. canvas_invert_color(canvas);
  62. canvas_draw_rframe(canvas, x, y, BT_X, BT_Y, 3);
  63. canvas_set_font(canvas, FontBatteryPercent);
  64. canvas_draw_str_aligned(canvas, x + (BT_X/2), y + (BT_Y/2) - 1, AlignCenter, AlignCenter, lbl);
  65. }
  66. }
  67. static void bf_dev_draw_callback(Canvas* canvas, void* _model) {
  68. UNUSED(_model);
  69. if(execCountdown > 0){
  70. execCountdown--;
  71. canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "RUNNING...");
  72. if(execCountdown == 0){
  73. initWorker(appDev);
  74. beginWorker();
  75. text_box_set_text(appDev->text_box, workerGetOutput());
  76. scene_manager_next_scene(appDev->scene_manager, brainfuckSceneExecEnv);
  77. }
  78. return;
  79. }
  80. if(saveNotifyCountdown > 0){
  81. canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "SAVED");
  82. saveNotifyCountdown--;
  83. return;
  84. }
  85. bf_dev_draw_button(canvas, 1, 36, (selectedButton == 0), "+"); //T 0
  86. bf_dev_draw_button(canvas, 17, 36, (selectedButton == 1), "-"); //T 1
  87. bf_dev_draw_button(canvas, 33, 36, (selectedButton == 2), "<"); //T 2
  88. bf_dev_draw_button(canvas, 49, 36, (selectedButton == 3), ">"); //T 3
  89. bf_dev_draw_button(canvas, 65, 36, (selectedButton == 4), "["); //B 0
  90. bf_dev_draw_button(canvas, 81, 36, (selectedButton == 5), "]"); //B 1
  91. bf_dev_draw_button(canvas, 97, 36, (selectedButton == 6), "."); //B 2
  92. bf_dev_draw_button(canvas, 113, 36, (selectedButton == 7), ","); //B 3
  93. //backspace, input, run, save
  94. canvas_draw_icon(canvas, 1, 52, (selectedButton == 8) ? &I_KeyBackspaceSelected_24x11 : &I_KeyBackspace_24x11);
  95. canvas_draw_icon(canvas, 45, 52, (selectedButton == 9) ? &I_KeyInputSelected_30x11 : &I_KeyInput_30x11);
  96. canvas_draw_icon(canvas, 77, 52, (selectedButton == 10) ? &I_KeyRunSelected_24x11 : &I_KeyRun_24x11);
  97. canvas_draw_icon(canvas, 103, 52, (selectedButton == 11) ? &I_KeySaveSelected_24x11 : &I_KeySave_24x11);
  98. if(saveNotifyCountdown > 0){
  99. canvas_draw_icon(canvas, 98, 54, &I_ButtonRightSmall_3x5);
  100. saveNotifyCountdown--;
  101. }
  102. //textbox
  103. //grossly overcomplicated. not fixing it.
  104. canvas_draw_rframe(canvas, 1, 1, 125, 33, 2);
  105. canvas_set_font(canvas, FontBatteryPercent);
  106. int dbOffset = 0;
  107. if(appDev->dataSize > 72){
  108. dbOffset = (appDev->dataSize - 72);
  109. }
  110. memset(dspLine0, 0x00, 25);
  111. memset(dspLine1, 0x00, 25);
  112. memset(dspLine2, 0x00, 25);
  113. int tpM = 0;
  114. int tp0 = 0;
  115. int tp1 = 0;
  116. int tp2 = 0;
  117. for(int p = dbOffset; p < appDev->dataSize; p++){
  118. if(tpM < 24 * 1){
  119. dspLine0[tp0] = appDev->dataBuffer[p];
  120. tp0++;
  121. }
  122. else if(tpM < 24 * 2){
  123. dspLine1[tp1] = appDev->dataBuffer[p];
  124. tp1++;
  125. }
  126. else if(tpM < 24 * 3){
  127. dspLine2[tp2] = appDev->dataBuffer[p];
  128. tp2++;
  129. }
  130. tpM++;
  131. }
  132. canvas_draw_str_aligned(canvas, 3, 8, AlignLeft, AlignCenter, dspLine0);
  133. canvas_draw_str_aligned(canvas, 3, 17, AlignLeft, AlignCenter, dspLine1);
  134. canvas_draw_str_aligned(canvas, 3, 26, AlignLeft, AlignCenter, dspLine2);
  135. }
  136. static bool bf_dev_input_callback(InputEvent* event, void* context) {
  137. furi_assert(context);
  138. BFDevEnv* devEnv = context;
  139. bool consumed = false;
  140. if(event->type == InputTypeShort) {
  141. if(event->key == InputKeyRight) {
  142. consumed = bf_dev_process_right(devEnv);
  143. } else if(event->key == InputKeyLeft) {
  144. consumed = bf_dev_process_left(devEnv);
  145. } else if(event->key == InputKeyUp) {
  146. consumed = bf_dev_process_up(devEnv);
  147. } else if(event->key == InputKeyDown) {
  148. consumed = bf_dev_process_down(devEnv);
  149. }
  150. } else if(event->key == InputKeyOk) {
  151. consumed = bf_dev_process_ok(devEnv, event);
  152. }
  153. return consumed;
  154. }
  155. static bool bf_dev_process_up(BFDevEnv* devEnv) {
  156. UNUSED(devEnv);
  157. selectedButton = buttonMappings[selectedButton].up;
  158. return true;
  159. }
  160. static bool bf_dev_process_down(BFDevEnv* devEnv) {
  161. UNUSED(devEnv);
  162. selectedButton = buttonMappings[selectedButton].down;
  163. return true;
  164. }
  165. static bool bf_dev_process_left(BFDevEnv* devEnv) {
  166. UNUSED(devEnv);
  167. selectedButton = buttonMappings[selectedButton].left;
  168. return true;
  169. }
  170. static bool bf_dev_process_right(BFDevEnv* devEnv) {
  171. UNUSED(devEnv);
  172. selectedButton = buttonMappings[selectedButton].right;
  173. return true;
  174. }
  175. static bool bf_dev_process_ok(BFDevEnv* devEnv, InputEvent* event) {
  176. UNUSED(devEnv);
  177. UNUSED(event);
  178. if(event->type != InputTypePress){ return false; }
  179. switch(selectedButton){
  180. case 0:
  181. {
  182. if(appDev->dataSize < BF_INST_BUFFER_SIZE){
  183. appDev->dataBuffer[appDev->dataSize] = (uint32_t)'+';
  184. appDev->dataSize++; }
  185. break;
  186. }
  187. case 1:
  188. {
  189. if(appDev->dataSize < BF_INST_BUFFER_SIZE){
  190. appDev->dataBuffer[appDev->dataSize] = (uint32_t)'-';
  191. appDev->dataSize++; }
  192. break;
  193. }
  194. case 2:
  195. {
  196. if(appDev->dataSize < BF_INST_BUFFER_SIZE){
  197. appDev->dataBuffer[appDev->dataSize] = (uint32_t)'<';
  198. appDev->dataSize++; }
  199. break;
  200. }
  201. case 3:
  202. {
  203. if(appDev->dataSize < BF_INST_BUFFER_SIZE){
  204. appDev->dataBuffer[appDev->dataSize] = (uint32_t)'>';
  205. appDev->dataSize++; }
  206. break;
  207. }
  208. case 4:
  209. {
  210. if(appDev->dataSize < BF_INST_BUFFER_SIZE){
  211. appDev->dataBuffer[appDev->dataSize] = (uint32_t)'[';
  212. appDev->dataSize++; }
  213. break;
  214. }
  215. case 5:
  216. {
  217. if(appDev->dataSize < BF_INST_BUFFER_SIZE){
  218. appDev->dataBuffer[appDev->dataSize] = (uint32_t)']';
  219. appDev->dataSize++; }
  220. break;
  221. }
  222. case 6:
  223. {
  224. if(appDev->dataSize < BF_INST_BUFFER_SIZE){
  225. appDev->dataBuffer[appDev->dataSize] = (uint32_t)'.';
  226. appDev->dataSize++; }
  227. break;
  228. }
  229. case 7:
  230. {
  231. if(appDev->dataSize < BF_INST_BUFFER_SIZE){
  232. appDev->dataBuffer[appDev->dataSize] = (uint32_t)',';
  233. appDev->dataSize++; }
  234. break;
  235. }
  236. case 8:
  237. {
  238. if(appDev->dataSize > 0){
  239. appDev->dataSize--;
  240. appDev->dataBuffer[appDev->dataSize] = (uint32_t)0x00;}
  241. break;
  242. }
  243. case 9:
  244. {
  245. //todo: input
  246. scene_manager_next_scene(appDev->scene_manager, brainfuckSceneSetInput);
  247. break;
  248. }
  249. case 10:
  250. {
  251. execCountdown = 3;
  252. break;
  253. }
  254. case 11:
  255. {
  256. //remove old file
  257. Storage* storage = furi_record_open(RECORD_STORAGE);
  258. storage_simply_remove(storage, furi_string_get_cstr(appDev->BF_file_path));
  259. //save new file
  260. Stream* stream = buffered_file_stream_alloc(storage);
  261. buffered_file_stream_open(stream, furi_string_get_cstr(appDev->BF_file_path), FSAM_WRITE, FSOM_CREATE_ALWAYS);
  262. stream_write(stream, (const uint8_t*)appDev->dataBuffer, appDev->dataSize);
  263. buffered_file_stream_close(stream);
  264. //notify
  265. saveNotifyCountdown = 3;
  266. break;
  267. }
  268. }
  269. bool consumed = false;
  270. return consumed;
  271. }
  272. static void bf_dev_enter_callback(void* context) {
  273. furi_assert(context);
  274. BFDevEnv* devEnv = context;
  275. with_view_model(
  276. devEnv->view,
  277. BFDevEnvModel* model,
  278. {
  279. model->col = 0;
  280. model->row = 0;
  281. },
  282. true);
  283. appDev = devEnv->appDev;
  284. selectedButton = 0;
  285. //clear the bf instruction buffer
  286. memset(appDev->dataBuffer, 0x00, BF_INST_BUFFER_SIZE * sizeof(char));
  287. //open the file
  288. Storage* storage = furi_record_open(RECORD_STORAGE);
  289. Stream* stream = buffered_file_stream_alloc(storage);
  290. buffered_file_stream_open(stream, furi_string_get_cstr(appDev->BF_file_path), FSAM_READ, FSOM_OPEN_EXISTING);
  291. //read into the buffer
  292. appDev->dataSize = stream_size(stream);
  293. stream_read(stream, (uint8_t*)appDev->dataBuffer, appDev->dataSize);
  294. buffered_file_stream_close(stream);
  295. //replaces any invalid characters with an underscore. strips out newlines, comments, etc
  296. for(int i = 0; i < appDev->dataSize; i++){
  297. if(!strchr(bfChars, appDev->dataBuffer[i])){
  298. appDev->dataBuffer[i] = '_';
  299. }
  300. }
  301. //find the end of the file to begin editing
  302. int tptr = 0;
  303. while(appDev->dataBuffer[tptr] != 0x00){ tptr++; }
  304. appDev->dataSize = tptr;
  305. }
  306. BFDevEnv* bf_dev_env_alloc(BFApp* appDev) {
  307. BFDevEnv* devEnv = malloc(sizeof(BFDevEnv));
  308. devEnv->view = view_alloc();
  309. devEnv->appDev = appDev;
  310. view_allocate_model(devEnv->view, ViewModelTypeLocking, sizeof(BFDevEnvModel));
  311. with_view_model(
  312. devEnv->view,
  313. BFDevEnvModel* model,
  314. {
  315. model->col = 0;
  316. model->row = 0;
  317. },
  318. true);
  319. view_set_context(devEnv->view, devEnv);
  320. view_set_draw_callback(devEnv->view, bf_dev_draw_callback);
  321. view_set_input_callback(devEnv->view, bf_dev_input_callback);
  322. view_set_enter_callback(devEnv->view, bf_dev_enter_callback);
  323. return devEnv;
  324. }
  325. void bf_dev_env_free(BFDevEnv* devEnv) {
  326. furi_assert(devEnv);
  327. view_free(devEnv->view);
  328. free(devEnv);
  329. }
  330. View* bf_dev_env_get_view(BFDevEnv* devEnv) {
  331. furi_assert(devEnv);
  332. return devEnv->view;
  333. }