flipchess_scene_menu.c 2.5 KB

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  1. #include "../flipchess.h"
  2. #include "../helpers/flipchess_file.h"
  3. enum SubmenuIndex {
  4. SubmenuIndexScene1New = 10,
  5. SubmenuIndexScene1Import,
  6. SubmenuIndexSettings,
  7. };
  8. void flipchess_scene_menu_submenu_callback(void* context, uint32_t index) {
  9. FlipChess* app = context;
  10. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  11. }
  12. void flipchess_scene_menu_on_enter(void* context) {
  13. FlipChess* app = context;
  14. submenu_add_item(
  15. app->submenu,
  16. "New game",
  17. SubmenuIndexScene1New,
  18. flipchess_scene_menu_submenu_callback,
  19. app);
  20. submenu_add_item(
  21. app->submenu,
  22. "Import game",
  23. SubmenuIndexScene1Import,
  24. flipchess_scene_menu_submenu_callback,
  25. app);
  26. submenu_add_item(
  27. app->submenu,
  28. "Settings",
  29. SubmenuIndexSettings,
  30. flipchess_scene_menu_submenu_callback,
  31. app);
  32. submenu_set_selected_item(
  33. app->submenu, scene_manager_get_scene_state(app->scene_manager, FlipChessSceneMenu));
  34. view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu);
  35. }
  36. bool flipchess_scene_menu_on_event(void* context, SceneManagerEvent event) {
  37. FlipChess* app = context;
  38. //UNUSED(app);
  39. if(event.type == SceneManagerEventTypeBack) {
  40. //exit app
  41. scene_manager_stop(app->scene_manager);
  42. view_dispatcher_stop(app->view_dispatcher);
  43. return true;
  44. } else if(event.type == SceneManagerEventTypeCustom) {
  45. if(event.event == SubmenuIndexScene1New) {
  46. app->import_game = 0;
  47. scene_manager_set_scene_state(
  48. app->scene_manager, FlipChessSceneMenu, SubmenuIndexScene1New);
  49. scene_manager_next_scene(app->scene_manager, FlipChessSceneScene_1);
  50. return true;
  51. } else if(event.event == SubmenuIndexScene1Import) {
  52. app->import_game = 1;
  53. app->input_state = FlipChessTextInputMnemonic;
  54. text_input_set_header_text(app->text_input, "Enter game phrase");
  55. view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdTextInput);
  56. return true;
  57. } else if(event.event == SubmenuIndexSettings) {
  58. scene_manager_set_scene_state(
  59. app->scene_manager, FlipChessSceneMenu, SubmenuIndexSettings);
  60. scene_manager_next_scene(app->scene_manager, FlipChessSceneSettings);
  61. return true;
  62. }
  63. }
  64. return false;
  65. }
  66. void flipchess_scene_menu_on_exit(void* context) {
  67. FlipChess* app = context;
  68. submenu_reset(app->submenu);
  69. }