flipchess.c 7.1 KB

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  1. #include "flipchess.h"
  2. #include "helpers/flipchess_haptic.h"
  3. bool flipchess_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. FlipChess* app = context;
  6. return scene_manager_handle_custom_event(app->scene_manager, event);
  7. }
  8. void flipchess_tick_event_callback(void* context) {
  9. furi_assert(context);
  10. FlipChess* app = context;
  11. scene_manager_handle_tick_event(app->scene_manager);
  12. }
  13. //leave app if back button pressed
  14. bool flipchess_navigation_event_callback(void* context) {
  15. furi_assert(context);
  16. FlipChess* app = context;
  17. return scene_manager_handle_back_event(app->scene_manager);
  18. }
  19. static void text_input_callback(void* context) {
  20. furi_assert(context);
  21. FlipChess* app = context;
  22. bool handled = false;
  23. // check that there is text in the input
  24. if(strlen(app->input_text) > 0) {
  25. if(app->input_state == FlipChessTextInputPassphrase) {
  26. if(app->passphrase == FlipChessPassphraseOn) {
  27. strcpy(app->passphrase_text, app->input_text);
  28. }
  29. // clear input text
  30. memzero(app->input_text, TEXT_BUFFER_SIZE);
  31. // reset input state
  32. app->input_state = FlipChessTextInputDefault;
  33. handled = true;
  34. view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdSettings);
  35. } else if(app->input_state == FlipChessTextInputMnemonic) {
  36. if(app->import_from_mnemonic == 1) {
  37. strcpy(app->import_mnemonic_text, app->input_text);
  38. int status = FlipChessStatusSuccess;
  39. // Check if the mnemonic is valid
  40. if(mnemonic_check(app->import_mnemonic_text) == 0)
  41. status = FlipChessStatusMnemonicCheckError; // 13 = mnemonic check error
  42. // Save the mnemonic to persistent storage
  43. else if(!flipchess_save_file_secure(app->import_mnemonic_text))
  44. status = FlipChessStatusSaveError; // 12 = save error
  45. if(status == FlipChessStatusSuccess) {
  46. //notification_message(app->notification, &sequence_blink_cyan_100);
  47. flipchess_play_happy_bump(app);
  48. } else {
  49. //notification_message(app->notification, &sequence_blink_red_100);
  50. flipchess_play_long_bump(app);
  51. }
  52. memzero(app->import_mnemonic_text, TEXT_BUFFER_SIZE);
  53. }
  54. // clear input text
  55. memzero(app->input_text, TEXT_BUFFER_SIZE);
  56. // reset input state
  57. app->input_state = FlipChessTextInputDefault;
  58. handled = true;
  59. view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu);
  60. }
  61. }
  62. if(!handled) {
  63. // clear input text
  64. memzero(app->input_text, TEXT_BUFFER_SIZE);
  65. // reset input state
  66. app->input_state = FlipChessTextInputDefault;
  67. view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu);
  68. }
  69. }
  70. FlipChess* flipchess_app_alloc() {
  71. FlipChess* app = malloc(sizeof(FlipChess));
  72. app->gui = furi_record_open(RECORD_GUI);
  73. app->notification = furi_record_open(RECORD_NOTIFICATION);
  74. //Turn backlight on, believe me this makes testing your app easier
  75. notification_message(app->notification, &sequence_display_backlight_on);
  76. //Scene additions
  77. app->view_dispatcher = view_dispatcher_alloc();
  78. view_dispatcher_enable_queue(app->view_dispatcher);
  79. app->scene_manager = scene_manager_alloc(&flipchess_scene_handlers, app);
  80. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  81. view_dispatcher_set_navigation_event_callback(
  82. app->view_dispatcher, flipchess_navigation_event_callback);
  83. view_dispatcher_set_tick_event_callback(
  84. app->view_dispatcher, flipchess_tick_event_callback, 100);
  85. view_dispatcher_set_custom_event_callback(app->view_dispatcher, flipchess_custom_event_callback);
  86. app->submenu = submenu_alloc();
  87. // Settings
  88. app->haptic = FlipChessHapticOn;
  89. app->led = FlipChessLedOn;
  90. app->bip39_strength = FlipChessStrength256; // 256 bits (24 words)
  91. app->passphrase = FlipChessPassphraseOff;
  92. // Main menu
  93. app->bip44_coin = FlipChessCoinBTC0; // 0 (BTC)
  94. app->overwrite_saved_seed = 0;
  95. app->import_from_mnemonic = 0;
  96. // Text input
  97. app->input_state = FlipChessTextInputDefault;
  98. view_dispatcher_add_view(
  99. app->view_dispatcher, FlipChessViewIdMenu, submenu_get_view(app->submenu));
  100. app->flipchess_startscreen = flipchess_startscreen_alloc();
  101. view_dispatcher_add_view(
  102. app->view_dispatcher,
  103. FlipChessViewIdStartscreen,
  104. flipchess_startscreen_get_view(app->flipchess_startscreen));
  105. app->flipchess_scene_1 = flipchess_scene_1_alloc();
  106. view_dispatcher_add_view(
  107. app->view_dispatcher, FlipChessViewIdScene1, flipchess_scene_1_get_view(app->flipchess_scene_1));
  108. app->variable_item_list = variable_item_list_alloc();
  109. view_dispatcher_add_view(
  110. app->view_dispatcher,
  111. FlipChessViewIdSettings,
  112. variable_item_list_get_view(app->variable_item_list));
  113. app->text_input = text_input_alloc();
  114. text_input_set_result_callback(
  115. app->text_input,
  116. text_input_callback,
  117. (void*)app,
  118. app->input_text,
  119. TEXT_BUFFER_SIZE,
  120. //clear default text
  121. true);
  122. text_input_set_header_text(app->text_input, "Input");
  123. view_dispatcher_add_view(
  124. app->view_dispatcher, FlipChessViewIdTextInput, text_input_get_view(app->text_input));
  125. //End Scene Additions
  126. return app;
  127. }
  128. void flipchess_app_free(FlipChess* app) {
  129. furi_assert(app);
  130. // Scene manager
  131. scene_manager_free(app->scene_manager);
  132. text_input_free(app->text_input);
  133. // View Dispatcher
  134. view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdMenu);
  135. view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdScene1);
  136. view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdSettings);
  137. view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdTextInput);
  138. submenu_free(app->submenu);
  139. view_dispatcher_free(app->view_dispatcher);
  140. furi_record_close(RECORD_GUI);
  141. app->gui = NULL;
  142. app->notification = NULL;
  143. //Remove whatever is left
  144. memzero(app, sizeof(FlipChess));
  145. free(app);
  146. }
  147. int32_t flipchess_app(void* p) {
  148. UNUSED(p);
  149. FlipChess* app = flipchess_app_alloc();
  150. // Disabled because causes exit on custom firmwares such as RM
  151. /*if(!furi_hal_region_is_provisioned()) {
  152. flipchess_app_free(app);
  153. return 1;
  154. }*/
  155. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  156. scene_manager_next_scene(
  157. app->scene_manager, FlipChessSceneStartscreen); //Start with start screen
  158. //scene_manager_next_scene(app->scene_manager, FlipChessSceneMenu); //if you want to directly start with Menu
  159. furi_hal_power_suppress_charge_enter();
  160. view_dispatcher_run(app->view_dispatcher);
  161. furi_hal_power_suppress_charge_exit();
  162. flipchess_app_free(app);
  163. return 0;
  164. }