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- #pragma once
- #include "engine/engine.h"
- #include <draw/world.h>
- void spawn_icon(Level *level, const Icon *icon, float x, float y, uint8_t width, uint8_t height);
- typedef struct
- {
- uint32_t score;
- } GameContext;
- typedef struct
- {
- const Icon *icon;
- uint8_t width;
- uint8_t height;
- } IconContext;
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