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- #pragma once
- #include <flip_world.h>
- #include <flip_storage/storage.h>
- void free_all_views(void *context, bool free_variable_list, bool free_settings_submenu, bool free_submenu_game);
- void callback_submenu_choices(void *context, uint32_t index);
- uint32_t callback_to_submenu(void *context);
- typedef enum MessageState MessageState;
- enum MessageState
- {
- MessageStateAbout, // The about screen
- MessageStateLoading, // The loading screen (for game)
- MessageStateWaitingLobby, // The waiting lobby screen
- };
- typedef struct MessageModel MessageModel;
- struct MessageModel
- {
- MessageState message_state;
- };
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