mag_scene_input_value.c 1.2 KB

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  1. #include "../mag_i.h"
  2. void mag_scene_input_value_on_enter(void* context) {
  3. Mag* mag = context;
  4. TextInput* text_input = mag->text_input;
  5. // TODO: retrieve stored/existing data if editing rather than adding anew?
  6. mag_text_store_set(mag, furi_string_get_cstr(mag->mag_dev->dev_data.track[1].str));
  7. text_input_set_header_text(text_input, "Enter track data (WIP)");
  8. text_input_set_result_callback(
  9. text_input, mag_text_input_callback, mag, mag->text_store, MAG_TEXT_STORE_SIZE, true);
  10. text_input_show_illegal_symbols(text_input, true);
  11. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewTextInput);
  12. }
  13. bool mag_scene_input_value_on_event(void* context, SceneManagerEvent event) {
  14. Mag* mag = context;
  15. SceneManager* scene_manager = mag->scene_manager;
  16. bool consumed = false;
  17. if(event.type == SceneManagerEventTypeCustom) {
  18. if(event.event == MagEventNext) {
  19. consumed = true;
  20. furi_string_set(mag->mag_dev->dev_data.track[1].str, mag->text_store);
  21. scene_manager_next_scene(scene_manager, MagSceneInputName);
  22. }
  23. }
  24. return consumed;
  25. }
  26. void mag_scene_input_value_on_exit(void* context) {
  27. Mag* mag = context;
  28. UNUSED(mag);
  29. }