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- #include "flipchess_voice.h"
- #include <furi.h>
- #include <furi_hal.h>
- #include "../sam/stm32_sam.h"
- STM32SAM voice;
- void flipchess_voice_shall_we_play() {
- if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) {
- voice.begin();
- voice.say("SHAAL WE PLAY AY GAME?");
- furi_hal_speaker_release();
- }
- }
- void flipchess_voice_which_side() {
- if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) {
- voice.begin();
- voice.say("WHICH SIDE DO YOU WANT?");
- furi_hal_speaker_release();
- }
- }
- void flipchess_voice_how_about_chess() {
- if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) {
- voice.begin();
- voice.say("HOW ABOUT A NICE GAME OF CHESS?");
- furi_hal_speaker_release();
- }
- }
- void flipchess_voice_a_strange_game() {
- if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) {
- voice.begin();
- voice.say("A STRANGE GAME... THE ONLY WINNING MOVE IS NOT TO PLAY.");
- furi_hal_speaker_release();
- }
- }
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