loading.c 2.7 KB

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  1. #include <stdint.h>
  2. #include <furi.h>
  3. #include <assets_icons.h>
  4. #include <gui/icon_animation.h>
  5. #include <gui/elements.h>
  6. #include <gui/canvas.h>
  7. #include <gui/view.h>
  8. #include <input/input.h>
  9. #include "loading.h"
  10. struct Loading {
  11. View* view;
  12. };
  13. typedef struct {
  14. IconAnimation* icon;
  15. } LoadingModel;
  16. static void loading_draw_callback(Canvas* canvas, void* _model) {
  17. LoadingModel* model = (LoadingModel*)_model;
  18. uint8_t x = 7;
  19. uint8_t y = 40;
  20. uint8_t width = 49;
  21. uint8_t height = 47;
  22. elements_bold_rounded_frame(canvas, x, y, width, height);
  23. canvas_set_font(canvas, FontSecondary);
  24. elements_multiline_text(canvas, x + 7, y + 13, "Loading...");
  25. canvas_draw_icon_animation(canvas, x + 13, y + 19, model->icon);
  26. }
  27. static bool loading_input_callback(InputEvent* event, void* context) {
  28. UNUSED(event);
  29. furi_assert(context);
  30. return true;
  31. }
  32. static void loading_enter_callback(void* context) {
  33. furi_assert(context);
  34. Loading* instance = context;
  35. LoadingModel* model = view_get_model(instance->view);
  36. /* using Loading View in conjunction with several
  37. * Stack View obligates to reassign
  38. * Update callback, as it can be rewritten
  39. */
  40. view_tie_icon_animation(instance->view, model->icon);
  41. icon_animation_start(model->icon);
  42. view_commit_model(instance->view, false);
  43. }
  44. static void loading_exit_callback(void* context) {
  45. furi_assert(context);
  46. Loading* instance = context;
  47. LoadingModel* model = view_get_model(instance->view);
  48. icon_animation_stop(model->icon);
  49. view_commit_model(instance->view, false);
  50. }
  51. Loading* loading_alloc(void) {
  52. Loading* instance = malloc(sizeof(Loading));
  53. instance->view = view_alloc();
  54. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(LoadingModel));
  55. LoadingModel* model = view_get_model(instance->view);
  56. model->icon = icon_animation_alloc(&A_Loading_24);
  57. view_tie_icon_animation(instance->view, model->icon);
  58. view_commit_model(instance->view, false);
  59. view_set_context(instance->view, instance);
  60. view_set_draw_callback(instance->view, loading_draw_callback);
  61. view_set_input_callback(instance->view, loading_input_callback);
  62. view_set_enter_callback(instance->view, loading_enter_callback);
  63. view_set_exit_callback(instance->view, loading_exit_callback);
  64. return instance;
  65. }
  66. void loading_free(Loading* instance) {
  67. LoadingModel* model = view_get_model(instance->view);
  68. icon_animation_free(model->icon);
  69. view_commit_model(instance->view, false);
  70. furi_assert(instance);
  71. view_free(instance->view);
  72. free(instance);
  73. }
  74. View* loading_get_view(Loading* instance) {
  75. furi_assert(instance);
  76. furi_assert(instance->view);
  77. return instance->view;
  78. }